ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24) Version: Dungeon Crawl Stone Soup 0.33-a0-540-gceed6161e0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17067349641424116652, deterministic pregen: 1 Version history: Game started: 0.33-a0-533-g9d6bf4ca7f 0.33-a0-540-gceed6161e0 Command line: /usr/games/crawl-git-ceed6161e0 -name demenzo -rc /dgldir/rcfiles/crawl-git/demenzo.rc -macro /dgldir/rcfiles/crawl-git/demenzo.macro -morgue /dgldir/morgue/demenzo/ -webtiles-socket /crawl-master/webserver/sockets/demenzo:2024-12-06.01:42:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-ceed6161e0(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x580cbcb6e17e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ceed6161e0(_Z13do_crash_dumpv+0x43a) [0x580cbcb7c2da]: do_crash_dump() /usr/games/crawl-git-ceed6161e0(_Z20crash_signal_handleri+0x1fa) [0x580cbcb6e65a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7ccdea442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7ccdea49999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7ccdea442866]: /usr/games/crawl-git-ceed6161e0(+0x4ba5fd) [0x580cbcb7b5fd]: /usr/games/crawl-git-ceed6161e0(_Z3diePKciS0_z+0x166) [0x580cbcb7bd26]: die(char const*, int, char const*, ...) /usr/games/crawl-git-ceed6161e0(_Z7cgotoxyii10GotoRegion+0x68) [0x580cbce33818]: cgotoxy(int, int, GotoRegion) /usr/games/crawl-git-ceed6161e0(_Z7puttextiiRK17crawl_view_buffer+0x7e) [0x580cbd2e6c3e]: puttext(int, int, crawl_view_buffer const&) /usr/games/crawl-git-ceed6161e0(_Z10viewwindowbbP9animationP13view_renderer+0x55c) [0x580cbd24684c]: viewwindow(bool, bool, animation*, view_renderer*) /usr/games/crawl-git-ceed6161e0(_Z13redraw_screenb+0x12d) [0x580cbd026b1d]: redraw_screen(bool) /usr/games/crawl-git-ceed6161e0(_Z8show_mapR9level_posbb+0x435) [0x580cbd24d5b5]: show_map(level_pos&, bool, bool) /usr/games/crawl-git-ceed6161e0(_Z15process_command12command_typeS_+0x879) [0x580cbd2f57c9]: process_command(command_type, command_type) /usr/games/crawl-git-ceed6161e0(+0xc323fa) [0x580cbd2f33fa]: /usr/games/crawl-git-ceed6161e0(+0xc32f05) [0x580cbd2f3f05]: /usr/games/crawl-git-ceed6161e0(main+0x1f7) [0x580cbcaa68a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7ccdea4280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7ccdea428189]: /usr/games/crawl-git-ceed6161e0(_start+0x25) [0x580cbcaa72c5]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ccdea50fbf7 in __GI___wait4 (pid=3757722, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ccdea50fbf7 in __GI___wait4 (pid=3757722, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000580cbcb6e82c in call_gdb (file=0x7ccdea5ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3757655\000\000\000\000\000" #2 0x0000580cbcb7c2f8 in do_crash_dump () at dbg-asrt.cc:692 t = 1733449340 dir = "/dgldir/morgue/demenzo/" name = "/dgldir/morgue/demenzo/crash-demenzo-20241206-014220.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)" file = 0x7ccdea5ff6c0 <_IO_2_1_stderr_> #3 0x0000580cbcb6e65a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {140730275998752}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007ccdea442866 in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000580cbcb7b5fd in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe521c3420 "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", assert=false) at dbg-asrt.cc:818 No locals. #10 0x0000580cbcb7bd26 in die (file=file@entry=0x580cbd31ffe7 "libutil.cc", line=line@entry=424, format=format@entry=0x580cbd397220 "screen write out of bounds in region %d (old: %d): (%d,%d) into (%d,%d)") at dbg-asrt.cc:878 tmp = "screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", '\000' mesg = "ERROR in 'libutil.cc' at line 424: screen write out of bounds in region 0 (old: 0): (1,25) into (80,24)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffe521c3d38, reg_save_area = 0x7ffe521c3c40}} #11 0x0000580cbce33818 in cgotoxy (x=x@entry=1, y=y@entry=25, region=region@entry=GOTO_CRT) at libutil.cc:424 sz = tl = #12 0x0000580cbd2e6c3e in puttext (x1=1, y1=, vbuf=...) at libunix.cc:961 y = cell = 0x580cbf005e88 size = #13 0x0000580cbd24684c in viewwindow (show_updates=show_updates@entry=false, tiles_only=tiles_only@entry=false, a=a@entry=0x0, renderer=renderer@entry=0x0) at view.cc:1470 vbuf = {m_size = {x = 81, y = 49}, m_buffer = 0x580cbef94008} updating = {val = @0x580cbd7fdb58, oldval = false} save = {region = GOTO_STAT, pos = {x = 1, y = 10}} anim_updates = false #14 0x0000580cbd026b1d in redraw_screen (show_updates=show_updates@entry=false) at output.cc:1697 No locals. #15 0x0000580cbd2331cb in ui::pop_layout () at ui.cc:3123 No locals. #16 0x0000580cbd24d5b5 in show_map (lpos=..., travel_mode=, travel_mode@entry=true, allow_offlevel=, allow_offlevel@entry=true) at viewmap.cc:940 ui_cutoff_point = ui = {m_new_state = UI_VIEW_MAP, m_old_state = UI_NORMAL} cc = {cstate = false} le = { = {original = {branch = BRANCH_DUNGEON, depth = 7}, ever_changed_levels = false, allow_unvisited = false}, travel_mode = true} result = map_view = std::shared_ptr (use count 1, weak count 1) = {get() = 0x580cbe5660f0} #17 0x0000580cbd2f57c9 in _do_display_map () at main.cc:1787 pos = {id = {branch = BRANCH_DUNGEON, depth = 7}, pos = {x = -1, y = -1}} travel = pos = travel = #18 process_command (cmd=CMD_DISPLAY_MAP, prev_cmd=CMD_NO_CMD) at main.cc:2133 No locals. #19 0x0000580cbd2f33fa in _input () at main.cc:1264 cmd = CMD_DISPLAY_MAP real_prev_cmd = CMD_NO_CMD player_disabled = {was_disabled = false} #20 0x0000580cbd2f3f05 in _launch_game () at main.cc:492 game_start = ccon = {cstate = false} #21 0x0000580cbcaa68a7 in _launch_game_loop () at main.cc:391 game_ended = false game_ended = ge = fe = E = #22 main (argc=12, argv=0x7ffe521c4978) at main.cc:341 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 3757655) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ceed6161e0/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_basic nzn_overflow_gifts_of_might_and_magic nicolae_dithmenos_shadow_blocks Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is a stone staircase leading down, spattered with blood here. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. The orc hits you but does no damage. You closely miss the orc. The orc hits you but does no damage. You barely miss the orc. The orc barely misses you. You barely miss the orc. The orc hits you but does no damage. You closely miss the orc. An orc comes into view. It is wielding a +1 long sword of protection. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 trident. There are monsters nearby! You completely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. Lightning courses through the orc! You kill the orc! The Council accepts your kill. The orc hits you with a +1 long sword of protection. You barely miss the orc. The orc hits you but does no damage. You barely miss the orc. The orc hits you with a +1 long sword of protection. You hit the orc but do no damage. The orc hits you with a +1 long sword of protection! You barely miss the orc. You block the orc's attack. You hit the orc but do no damage. Lightning courses through the orc! You kill the orc! The Council accepts your kill. No target in view! No target in view! No target in view! HP restored. Things that are here: a +1 long sword of protection; a +0 leather armour No target in view! h - 2 scrolls labelled OTOTOE HIOCW (gained 1) A killer bee comes into view. A killer bee comes into view. There are monsters nearby! You barely miss the killer bee. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 You block the killer bee's attack. The killer bee stings you but does no damage. You hear an angry buzzing noise. There are monsters nearby! You miss the killer bee. You block the killer bee's attack. The killer bee barely misses you. A killer bee comes into view. The killer bee stings you but does no damage. You spin and attack the killer bee. You miss the killer bee. You block the killer bee's attack. The killer bee barely misses you. The killer bee stings you but does no damage. Things that are here: a +1 long sword of protection; a +0 leather armour The killer bee stings you but does no damage. The killer bee completely misses you. The killer bee attacks as it pursues you! The killer bee closely misses you. x2; The killer bee stings you. You see here a +0 trident. The killer bee attacks as it pursues you! You block the killer bee's attack. x2 The killer bee attacks as it pursues you! The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you! Your +2 dagger of electrocution stops crackling. Your +2 short sword of venom begins to drip with poison! b - a +2 short sword of venom (weapon) You feel sick. The killer bee stings you. You closely miss the killer bee. You feel sick. You block the killer bee's attack. The killer bee stings you. You miss the killer bee. You feel sick. The killer bee stings you. The killer bee stings you but does no damage. You closely miss the killer bee. You feel sick. The killer bee stings you but does no damage. You block the killer bee's attack. You barely miss the killer bee. You feel sick. You block the killer bee's attack. The killer bee stings you but does no damage. You miss the killer bee. You feel sick. A killer bee comes into view. The killer bee stings you but does no damage. x2 You closely miss the killer bee. You feel sick. You are no longer poisoned. The killer bee buzzes angrily. You hear an angry buzzing noise. You block the killer bee's attack. The killer bee barely misses you. You hear an angry buzzing noise. You hit the killer bee but do no damage. You block the killer bee's attack. The killer bee stings you. You miss the killer bee. A killer bee comes into view. The killer bee stings you. You barely miss the killer bee. The killer bee stings you. You miss the killer bee. You block the killer bee's attack. The killer bee stings you but does no damage. You closely miss the killer bee. The killer bee stings you. You block the killer bee's attack. You closely miss the killer bee. The killer bee barely misses you. The killer bee stings you but does no damage. You hit the killer bee. The killer bee is poisoned. The killer bee is moderately wounded. The killer bee closely misses you. The killer bee stings you but does no damage. You barely miss the killer bee. The killer bee is severely wounded. You block the killer bee's attack. The killer bee stings you. You hit the killer bee. The killer bee looks as sick as possible! The killer bee is almost dead. You kill the killer bee! The Council accepts your kill. The killer bee completely misses you. You closely miss the killer bee. The killer bee barely misses you. The killer bee stings you but does no damage. The killer bee stings you. You completely miss the killer bee. The killer bee stings you but does no damage. The killer bee stings you. You are poisoned. The killer bee poisons you! You hit the killer bee. The killer bee is poisoned. The killer bee is lightly wounded. You feel very sick. The killer bee barely misses you. The killer bee stings you but does no damage. You miss the killer bee. The killer bee is severely wounded. You feel sick. You kill the killer bee! The Council accepts your kill. The killer bee stings you. You are more poisoned. The killer bee poisons you! You miss the killer bee. You feel very sick. The killer bee barely misses you. The killer bee stings you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the killer bee. You feel very sick. The killer bee barely misses you. The killer bee stings you but does no damage. You hit the killer bee but do no damage. The killer bee is poisoned. You feel sick. The killer bee stings you but does no damage. The killer bee stings you. You hit the killer bee. The killer bee looks as sick as possible! The killer bee is moderately wounded. You feel sick. You block the killer bee's attack. The killer bee stings you but does no damage. You hit the killer bee. You kill the killer bee! The Council accepts your kill. You feel sick. A killer bee comes into view. The killer bee stings you but does no damage. The killer bee moves out of view. You hit the killer bee but do no damage. The killer bee is poisoned. You feel sick. You block the killer bee's attack. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You miss the killer bee. The killer bee is lightly wounded. You feel sick. The killer bee stings you but does no damage. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You closely miss the killer bee. The killer bee is lightly wounded. You feel sick. You block the killer bee's attack. The killer bee stings you. * * * LOW HITPOINT WARNING * * * Okay, then. You blink. You feel sick. You feel sick. You are no longer poisoned. The killer bee looks more healthy. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! You hit the killer bee but do no damage. The killer bee is heavily wounded. You feel sick. The killer bee stings you but does no damage. You block the killer bee's attack. Your muscles tense, ready for explosive movement... You lunge with incredible momentum at the killer bee. You catch the helpless killer bee completely off-guard! You puncture the killer bee! The killer bee is poisoned. The killer bee is heavily wounded. Your supernatural speed expires. You spin and attack the killer bee. You barely miss the killer bee. The killer bee is heavily wounded. You feel sick. The killer bee stings you but does no damage. x2 You feel sick. You kill the killer bee! The Council accepts your kill. Your Axes skill increases to level 9! You feel ready to blink again. You feel sick. The killer bee attacks as it pursues you! The killer bee stings you but does no damage. The killer bee barely misses you. You feel sick. You feel sick. You are no longer poisoned. The killer bee closely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! There is a stone staircase leading up here. You feel sick. The killer bee completely misses you. x2 The killer bee barely misses you. The killer bee stings you but does no damage. You climb upwards. You feel sick. There is a stone staircase leading down, spattered with blood here. You feel better. The killer bee barely misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee barely misses you. x2 You closely miss the killer bee. The killer bee is heavily wounded. The killer bee stings you but does no damage. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! The killer bee barely misses you. You block the killer bee's attack. You closely miss the killer bee. The killer bee is heavily wounded. You feel sick. The killer bee stings you but does no damage. x2 You block the killer bee's attack. x2 Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a killer bee (heavily wounded, 43% to hit) The bolt of acid hits the killer bee! You kill the killer bee! The Council accepts your kill. You feel less exhausted. You feel sick. The killer bee stings you but does no damage. The killer bee barely misses you. You spin and attack the killer bee. You completely miss the killer bee. You feel sick. The killer bee stings you but does no damage. The killer bee barely misses you. You see here a killer bee corpse. You miss the killer bee. You feel sick. You block the killer bee's attack. The killer bee stings you but does no damage. Unknown command. You closely miss the killer bee. You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee stings you but does no damage. You hit the killer bee. The killer bee is poisoned. The killer bee is lightly wounded. You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee stings you but does no damage. You hit the killer bee. The killer bee looks as sick as possible! The killer bee is severely wounded. You feel sick. You are no longer poisoned. You kill the killer bee! The Council accepts your kill. You start resting. HP restored. You start waiting. You start waiting. Done waiting. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. Found a falchion. You now have 389 gold pieces (gained 13). d - 8 scrolls of identify (gained 1) You now have 407 gold pieces (gained 18). D - a scroll labelled WEGAR YLIU r - 5 potions of resistance (gained 2) Found a robe. Unknown command. Found a chain mail. Found a scale mail. Found a stone staircase leading down. Found a robe. A wight is nearby! A wight is nearby! A wight is nearby! A wight is nearby! Throw: 11 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +2 great sword and wearing a +0 robe (54% to hit) You throw a javelin. The javelin barely misses the wight. Your +2 short sword of venom stops dripping with poison. You hear the crackle of electricity. z - a +2 dagger of electrocution (weapon) Throw: 10 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +2 great sword and wearing a +0 robe (54% to hit) You throw a javelin. The javelin pierces through the wight but does no damage. The wight hits you with a +2 great sword. You feel drained. You barely miss the wight. The wight hits you with a +2 great sword! You feel drained. You hit the wight but do no damage. You block the wight's attack. You hit the wight but do no damage. Lightning courses through the wight! The wight is heavily damaged. The wight closely misses you. You barely miss the wight. The wight is heavily damaged. The wight hits you with a +2 great sword! You feel drained. You hit the wight but do no damage. Lightning courses through the wight! You destroy the wight! The Council accepts your kill. Things that are here: a +2 great sword; a +0 robe You start resting. HP restored. x - 10 javelins (gained 1) x - 11 javelins (gained 1) There is a stone staircase leading down here. You see here a +0 robe. A shadow imp comes into view. The shadow imp shouts! A shadow imp is nearby! A shadow imp is nearby! A shadow imp is nearby! You closely miss the shadow imp. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You barely miss the shadow imp. The shadow imp is moderately wounded. You block the shadow imp's attack. You hit the shadow imp but do no damage. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You hit the shadow imp but do no damage. The shadow imp is moderately wounded. The shadow imp barely misses you. You closely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp gestures at you. You easily resist. You hit the shadow imp but do no damage. The shadow imp is lightly wounded. The shadow imp barely misses you. You barely miss the shadow imp. The shadow imp is lightly wounded. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You completely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. You completely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you. You hit the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. You easily resist. You closely miss the shadow imp. The shadow imp is almost dead. The shadow imp hits you. You hit the shadow imp but do no damage. Lightning courses through the shadow imp! You kill the shadow imp! The Council accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Key pressed, stopping explore. There is a stone staircase leading up here. You see here a +0 robe. Items here: )) [[. Key pressed, stopping explore. Found a stone staircase leading down. Found a club. You see here a +0 club. l - 2 scrolls labelled ZEGITU MEVOC (gained 1) Found a mace. An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! x2 An orc is nearby! An orc is nearby! An orc is nearby! You hear a shout! You see here a +0 mace. You closely miss the orc. An orc priest comes into view. It is wielding a +0 short sword. The orc closely misses you. You closely miss the orc. The orc hits you but does no damage. An orc comes into view. It is wielding a +0 hand axe. You hit the orc. The orc is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc closely misses you. You hit the orc but do no damage. Lightning courses through the orc! You kill the orc! The Council accepts your kill. You lunge at the orc priest. You hit the orc priest. The orc priest is moderately wounded. The orc priest looks encouraged for a moment. Things that are here: a +0 club; a +0 leather armour; an orc corpse You barely miss the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is moderately wounded. You block the orc priest's attack. You hit the orc priest. The orc priest is heavily wounded. You block the orc priest's attack. An orc wizard comes into view. It is wielding a +0 dagger. You closely miss the orc priest. The orc priest is heavily wounded. The orc wizard shouts! You block the orc priest's attack. The orc priest hits you with a +0 short sword. You hit the orc priest. The orc priest is severely wounded. The orc priest hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. You hit the orc priest. Lightning courses through the orc priest!! You kill the orc priest! The Council accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 19, Int 9, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You hit something. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You hit something. Something hits you but does no damage. You hit something but do no damage. You block something's attack. You closely miss something. You block something's attack. You hit something but do no damage. Lightning courses through something! The Council accepts your kill. Reactivating autopickup. You feel a bit more experienced. You hit the orc. Lightning courses through the orc! You kill the orc! The Council accepts your kill. Items here: ))) [ ††. An orc comes into view. It is wielding a +0 flail. You hit the orc. The orc is moderately wounded. You block the orc's attack. You closely miss the orc. The orc is moderately wounded. The orc hits you with a +0 flail. You hit the orc but do no damage. Lightning courses through the orc! You kill the orc! The Council accepts your kill. You see here a +0 flail. You start waiting. Done waiting. Found an escape hatch in the ceiling. A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! A sleepcap is nearby! You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you but does no damage. Unknown command. You hit the sleepcap but do no damage. Lightning courses through the sleepcap! The sleepcap is severely damaged. The sleepcap barely misses you. Unknown command. You completely miss the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap but do no damage. The sleepcap is severely damaged. You block the sleepcap's attack. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You hit the sleepcap but do no damage. Lightning courses through the sleepcap! You destroy the sleepcap! The Council accepts your kill. Unknown command. Unknown command. Unknown command. You start resting. HP restored. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. n - 9 poisoned darts (gained 4) Things that are here: a +1 long sword of protection; a +0 leather armour There is a stone staircase leading up here. Key pressed, stopping explore. You see here 3 stones. Found a rapier. You see here a +0 rapier. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. You see here 3 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A wyvern comes into view. The wyvern hisses angrily. The wyvern moves out of view. A wyvern is nearby! A wyvern is nearby! A wyvern is nearby! Your muscles tense, ready for explosive movement... You lunge with incredible momentum at the wyvern. You hit the wyvern but do no damage. Your +2 dagger of electrocution stops crackling. C - a +3 hand axe (weapon) You hit the wyvern. The wyvern is moderately wounded. The wyvern bites you but does no damage. The wyvern bites you. You closely miss the wyvern. The wyvern is moderately wounded. The wyvern bites you but does no damage. You barely miss the wyvern. The wyvern is moderately wounded. The wyvern bites you! You hit the wyvern but do no damage. The wyvern is moderately wounded. The wyvern barely misses you. You slash the wyvern! The wyvern is heavily wounded. The wyvern bites you. The wyvern bites you! You hit the wyvern. The wyvern is severely wounded. The wyvern bites you! You completely miss the wyvern. The wyvern is severely wounded. The wyvern bites you. You block the wyvern's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the wyvern! You kill the wyvern! The Council accepts your kill. Your life force feels restored. Your supernatural speed expires. You see here a wyvern corpse. You start resting. You feel less exhausted. You start resting. HP restored. A centaur comes into view. The centaur shouts! A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow hits you. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur hits you. The centaur kicks you but does no damage. The centaur completely misses you. You block the centaur's attack. You hit the centaur. The centaur is lightly wounded. The centaur barely misses you. The centaur kicks you but does no damage. You hit the centaur. The centaur is moderately wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. You slash the centaur! The centaur is heavily wounded. The centaur hits you but does no damage. You block the centaur's attack. The centaur hits you but does no damage. You block the centaur's attack. You slash the centaur! The centaur is almost dead. The centaur barely misses you. You block the centaur's attack. You hit the centaur. You kill the centaur! The Council accepts your kill. No target in view! No target in view! Things that are here: a +0 orcbow; a centaur corpse Found a dagger. A wyvern comes into view. You see here a scroll labelled DUDAET OGIUTZ. A wyvern is nearby! A wyvern is nearby! Throw: 11 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wyvern (54% to hit) You throw a javelin. The javelin pierces through the wyvern. The wyvern is lightly wounded. You closely miss the wyvern. The wyvern is lightly wounded. The wyvern barely misses you. The wyvern bites you! You hit the wyvern but do no damage. The wyvern is lightly wounded. You block the wyvern's attack. You barely miss the wyvern. The wyvern is lightly wounded. The wyvern closely misses you. You hit the wyvern but do no damage. The wyvern is lightly wounded. The wyvern barely misses you. The wyvern bites you. You closely miss the wyvern. The wyvern is lightly wounded. The wyvern bites you but does no damage. You hit the wyvern. The wyvern is moderately wounded. The wyvern barely misses you. You barely miss the wyvern. The wyvern is moderately wounded. The wyvern bites you. The wyvern bites you but does no damage. You barely miss the wyvern. The wyvern is moderately wounded. The wyvern bites you! You slash the wyvern! The wyvern is severely wounded. The wyvern barely misses you. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you but does no damage. The wyvern bites you. You hit the wyvern but do no damage. The wyvern is severely wounded. The wyvern bites you. You hit the wyvern. The wyvern is severely wounded. The wyvern bites you. You closely miss the wyvern. The wyvern is severely wounded. The wyvern bites you but does no damage. The wyvern barely misses you. You slash the wyvern! You kill the wyvern! The Council accepts your kill. Your Shields skill increases to level 7! You start resting. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! You see here a scroll labelled DUDAET OGIUTZ. E - a scroll labelled DUDAET OGIUTZ The water moccasin hisses angrily. A water moccasin is nearby! You block the water moccasin's attack. You barely miss the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. You feel very sick. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You slash the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. You hit the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. You slash the water moccasin! You kill the water moccasin! The Council accepts your kill. You feel very sick. Your Fighting skill increases to level 7! No target in view! You feel very sick. You start resting. You feel very sick. You feel sick. x8 You are no longer poisoned. You start resting. You start resting. HP restored. You now have 424 gold pieces (gained 17). You now have 433 gold pieces (gained 9). You now have 448 gold pieces (gained 15). Found 4 stones. x - 11 javelins (gained 1) Found a snail-covered altar of Cheibriados. No target in view! You open the door. There is an open door here. You now have 452 gold pieces (gained 4). You now have 468 gold pieces (gained 16). There is a snail-covered altar of Cheibriados here. You now have 484 gold pieces (gained 16). You now have 496 gold pieces (gained 12). There is a snail-covered altar of Cheibriados here. There is an open door here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. A centaur is nearby! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow. You lunge at the centaur, in a flurry of attacks. You slash the centaur! The centaur is severely wounded. You hit the centaur but do no damage. The centaur is severely wounded. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. You block the centaur's attack. You barely miss the centaur. The centaur is severely wounded. The centaur hits you but does no damage. The centaur completely misses you. You barely miss the centaur. The centaur is severely wounded. The centaur hits you. The centaur barely misses you. You slash the centaur! The centaur is almost dead. The centaur barely misses you. The centaur kicks you but does no damage. The centaur completely misses you. The centaur barely misses you. A centaur is nearby! You hit the centaur. You kill the centaur! The Council accepts your kill. Your Armour skill increases to level 7! A bullfrog comes into view. Found 13 gold pieces. Found a stone staircase leading down. The bullfrog croaks. A bullfrog is nearby! The bullfrog hits you but does no damage. You slash the bullfrog! The bullfrog is heavily wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is almost dead. You block the bullfrog's attack. You hit the bullfrog. The bullfrog is almost dead. The bullfrog hits you. x2 You hit the bullfrog. You kill the bullfrog! The Council accepts your kill. Your Axes skill increases to level 10! No target in view! No target in view! Found an escape hatch in the floor. No target in view! You now have 509 gold pieces (gained 13). A howler monkey comes into view. A howler monkey is nearby! A wight comes into view. It is wielding a +0 battleaxe. Found an escape hatch in the ceiling. You lunge at the howler monkey. You hit the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. A wight comes into view. It is wielding a +4 short sword. There are monsters nearby! You completely miss the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! A wight comes into view. It is wielding a +3 great sword of freezing. You hear two shouts! You hear a bellow! x2 You closely miss the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you but does no damage. You block the howler monkey's attack. You hit the howler monkey but do no damage. The howler monkey is moderately wounded. The howler monkey attacks as it pursues you! The howler monkey barely misses you. The howler monkey hits you but does no damage. The howler monkey hoots and howls with incredible vigour! You hear a loud, deep croak! The howler monkey hoots and howls with incredible vigour! You hear a bellow! x3 There is a stone staircase leading up here. You start waiting. There are monsters nearby! You closely miss the wight. You block the wight's attack. You hit the wight but do no damage. The wight completely misses you. You hit the wight. The wight is lightly damaged. The wight hits you with a +0 battleaxe! You feel drained. The howler monkey hoots and howls with incredible vigour! You hear a bellow! x3 You slash the wight! The wight is heavily damaged. You block the wight's attack. You hit the wight. The wight is almost destroyed. You closely miss the wight. The wight is almost destroyed. You block the wight's attack. You hit the wight. The wight is almost destroyed. The wight hits you but does no damage. You slash the wight! You destroy the wight! The Council accepts your kill. You hit the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you but does no damage. You barely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey barely misses you. A wight comes into view. It is wielding a +4 long sword. You barely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey hits you. You barely miss the howler monkey. The howler monkey is heavily wounded. The howler monkey hoots and howls with incredible vigour! You hear two shouts! You hear a bellow! x5 You slash the howler monkey! You kill the howler monkey! The Council accepts your kill. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Your life force feels restored. The two-headed ogre shouts in stereo! You hit the wight but do no damage. The wight hits you but does no damage. The wight barely misses you. You climb upwards. There is a stone staircase leading down here. You slash the wight! The wight is heavily damaged. The wight hits you with a +4 short sword. You hit the wight. The wight is severely damaged. The wight hits you with a +4 short sword! You feel drained. You hit the wight but do no damage. The wight is severely damaged. You closely miss the wight. The wight is severely damaged. You block the wight's attack. You hit the wight. You destroy the wight! The Council accepts your kill. No target in view! No target in view! No target in view! You start resting. HP restored. You start waiting. Done waiting. You see here a +0 chain mail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A wight is nearby! A wight is nearby! A wight is nearby! A wight is nearby! A wight is nearby! There is a stone staircase leading up here. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 long sword and wearing a +0 robe The mass of ice explodes! The iceblast engulfs the wight! The wight partially resists. The wight is heavily damaged. You closely miss the wight. The wight is heavily damaged. The wight hits you with a +4 long sword. You hit the wight. The wight is severely damaged. The wight hits you with a +4 long sword! You hit the wight but do no damage. The wight is severely damaged. The wight hits you with a +4 long sword! You feel drained. You hit the wight. You destroy the wight! The Council accepts your kill. No target in view! No target in view! No target in view! You start resting. HP restored. You start waiting. A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! The two-headed ogre shouts in stereo! You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome back, demenzo the Mountain Dwarf Fighter. The Council says: Follow the path of wisdom and battle! Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-533-g9d6bf4ca7f 0.33-a0-540-gceed6161e0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_MAP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [demenzo] Species: Mountain Dwarf Job: Fighter HP: 76/76; mods: -3/0 MP: 9/9; mod: 0 Stats: 17 (17) 9 (9) 9 (9) Position: (27, 27), god: Wu Jian (26), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 7 | 1260 | 83/336 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 2 | 40 | 10 | 2073 | 111/424 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 20 | 7 | 1241 | 64/336 Dodging | X | 0 | 0 | 0 | 0 | 0/84 Stealth | X | 0 | 0 | 0 | 0 | 0/70 Shields | X | 1 | 20 | 7 | 1275 | 98/336 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 509 #23: 6611 #24: 1733374948 #49: 529 Mutations: runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #28: +3 hand axe eq slot #3, inv slot #15: +0 pair of gloves eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #12: +0 chain mail eq slot #7, inv slot #4: ring of willpower eq slot #9, inv slot #27: amulet of Piatoj {+Blink rC++ Regen+ Str-4 Dex-2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#### #..... ######### #.#### #.......# #.# # ###.###.# #.# # #.# #.# ########### #.# # #.# #.# #####.........# #.# # #.# #.#####>..........).# #.# # #.# #........#..........# #.# # #.#########.............# ############## #######.#### #.....# #.##..........####### #............#### #.......##.. #####.# #)......##..........# #...............# #.########.# #.# #.##......#...####..# #............##.#####.# #.# #.# #.#####.#.#...# #..# #...................#.# ##.# #.# #.# #...#...# #..#############.#######.#.# #####... #.# #.# ##..#...# ##...###...............#.#.###...#... #.# #.######......# #.#..##.######......#.#.#.##........ #.# #.....##.###### #.##.##.######....#.#.#.#.##..#<#.#. #.# #######.##.###### #.................................>. #.# #.....#.##......###########.######........#.......#.#... #.# #.###.#.#.....).).........#.######..#...#.....###.#..... #.# #.# #.#.#.######.####.....#......[...................... #.# #.###.#.#.#......<# #.###.####............#######....... #.# #.......#....##...# #.# #.####.[..#.......#########.#... #.# #####.#########@..###.######.....###.................... #.# #.# #>#...#........##..###..##..#########.##.. #.# #.#########.#.#...######.###..#..###..# #[..[. #.# #.........#.#........###..##.....##...## ##..## #.# ###########.#.#####..#.#.)...............# #.## #.# #.....#####.#.######...#..##.........##..# #.# #.# #.###.#.....#............####..._...####.# #.# #.# #.# #.#.################..##.........##..# ##.# #.# #.# #.#.# #.................# ##..# #.#####)# #.#.# ###..##.....##..### #..## #.).))..# #.#.# ###..###..#..###.# ##.## ######### #.#.# #....##..###..##.# #..# #.#.##### #.##.....###.[..[# #####.## #.......# ######.#####...#......# ##.....# ###.###.# #......######.........###..##### #<###.######.####.....................[# ### #..####...##.####......................# #<# #.##..#......#................>........# ######)# ###.)_###.#####.#.......#####).........# #......#######....##................# #..........# ######.####.....##...###...#####.##......# #..........# #...##.# #.#####[..###....# #.######### #.......#### #.#.##.####.####...#∩#...#.# #(# #.......# #.#.........#.....###...##.# #.# #.......# #......###..#....###...##..#####.# ######### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>