Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. desent the Conjurer (Merfolk Conjurer) Turns: 150, Time: 00:02:51 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 6 SH: 0 Dex: 18 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 6 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (worn) Potions b - a potion of magic e - a ruby potion f - a fizzy blue potion Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.2 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is a fountain of clear blue water here. Your magic is already full. There is a dry fountain, spattered with blood here. Unknown command. Unknown command. There is a fountain of clear blue water here. You briefly stop to clean your hands. Okay, then. There is a fountain of clear blue water here. Unknown command. There is an escape hatch in the floor here. There is a dry fountain, spattered with blood here. Found a stone staircase leading down. Found a dagger. Found a stone staircase leading down. You see here a +0 dagger. There is a stone staircase leading down here. You see here a +0 dagger. c - a +0 dagger There is a stone staircase leading down here. Found a ruby potion. Found a robe and 6 gold pieces. Found a dented citrine amulet. Found a cabochon ring. You now have 6 gold pieces. d - a +6 ring of dexterity You feel agile. d - a +6 ring of dexterity (worn) Unknown command. Unknown command. e - a ruby potion There are no items here. Found a fizzy blue potion. f - a fizzy blue potion There are no items here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. [.........#.#.#####. .................... .................... #................... ##........#......... ##.#######......##. #.# #......##. #.# #......... #@# #......### #.# #......... #.# #.#....### #.#######.#...## # #.............# #########.#...## # #.#....### #.#....... #......... There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | desent the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes