Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9418194275634745629 81 desmos the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Aug 14, 2026. Incinerated by a bombardier beetle (2 damage) ... on level 3 of the Dungeon. The game lasted 00:07:16 (2004 turns). desmos the Magician (Djinni Conjurer) Turns: 2004, Time: 00:07:16 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 67% Gold: 83 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: on fire, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, dopey 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of summoning {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 e - Summon Small Mammal Summ 84% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. You are dopey. (Int -3) Message History The liquid fire burns you! The searing ray hits the bombardier beetle. You kill the bombardier beetle! The liquid fire burns you! The endoplasm freezes you. You are frozen. The cold chills you terribly! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The liquid fire burns you! The adder bites you. The endoplasm hits you but does no damage. The searing ray hits the adder. The adder is almost dead. The liquid fire burns you! The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel stupid. A pair of horns grows on your head! You stop channelling your searing ray. The liquid fire burns you! You die... ...##. .<... . .#.. .. #### ##.<. ... ........ .... ##..#..#..... #....J...†... #@# #†# ... ....# .#.#$# #... .# # #. .# #. .# You could see an endoplasm. Vanquished Creatures A bombardier beetle (D:3) 3 adders A dart slug (D:1) An endoplasm (D:2) 4 hobgoblins A quokka (D:2) 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) 3 kobolds 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | desmos the Djinni Conjurer began the quest for the Orb. 0 | D:1 | desmos set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1140 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1140 | D:2 | Learned a level 1 spell: Summon Small Mammal 1563 | D:2 | Found a glowing golden altar of the Shining One. 2001 | D:3 | Reached XP level 4. HP: 19/31 MP: 0/0 2003 | D:3 | HP: 1/31 [frozen (4)] 2004 | D:3 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 2004 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2004 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_clump_double, infiniplex_forest_corner_1, infiniplex_forest_zigzag_1, infiniplex_forest_straight_2, infiniplex_forest_lined_corner D:2: layout_loops_corners, basic_altar, chequers_jeans D:3: kennysheep_six_static_rooms, layout_loops_cross, nicolae_overflow_ecumenical_swirl, nicolae_overflow_divine_pier_pressure, minmay_close_crescents Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | || 44 Searing Ray | 8 | 1 || 9 Drink: Mutation | | 1 || 1 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 4 | || 4