Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15282778604531515037 57 desmos the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Aug 17, 2026. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1208 turns). desmos the Magician (Djinni Conjurer) Turns: 1208, Time: 00:02:50 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 18% Gold: 68 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of poison {unknown} Potions f - a potion of mutation {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 flail. The searing ray hits the gnoll! You kill the gnoll! The gnoll shouts! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ##...#..### ######...#<..### #...#..#.###...### #...#.##.# ###...## #####.....##.# ###..# .!...........#### ##.## ...)............# #..# #........#.###.# ##.# #....j@.##..# # #.. #...)#..)#.?.# ### #..#. ##..#.#... . ###. .###.####. #. .. . #.. . ##. .. ## .. ..... . ##### You could see a gnoll. Vanquished Creatures 3 gnolls A ribbon worm (D:2) A dart slug (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) 3 goblins 6 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | desmos the Djinni Conjurer began the quest for the Orb. 0 | D:1 | desmos set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 349 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 349 | D:1 | Learned a level 1 spell: Apportation 1018 | D:2 | Encountered Jessica 1199 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1208 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_waterfront, hellmonk_ecumenical_altar_blasted, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 47 | || 47 Searing Ray | 7 | 2 || 9 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 4 | 1 || 5