Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14233990270584960119 30 desmos the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Sept 7, 2026. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (831 turns). desmos the Magician (Djinni Conjurer) Turns: 831, Time: 00:02:13 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 37% Gold: 29 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - a scroll of silence {unknown} j - a scroll of amnesia {unknown} k - a scroll of brand weapon {unknown} l - a scroll of teleportation {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of berserk rage {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! (Press . to maintain the ray.) The searing ray misses Terence. You encounter an endoplasm. The searing ray hits Terence. Terence is lightly wounded. Terence screams, "Get out, before I make you get out!" Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. The endoplasm quivers. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +3 chain mail of fire resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword! The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! Terence barely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence looks irritated. Terence hits you with a +0 short sword. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ##### #...........##.##. ##.#.#.#.#.#....... #.............#.... #.#.#.#.#.#.#.#.#.. #...............).. #...#####.........# ##..# #........## ##.# #.......... #@.# #.........### #@##.......[...... #.#..###.......### .... .........# .#.# .......##.# .... .....#.#... # #.. ....... .... #.. You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs 3 endoplasms A hobgoblin (D:1) 2 jackals (D:1) 4 ball pythons 2 bats (D:1) 4 goblins (D:1) A kobold (D:2) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | desmos the Djinni Conjurer began the quest for the Orb. 0 | D:1 | desmos set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 245 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 697 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 697 | D:2 | Learned a level 1 spell: Summon Small Mammal 720 | D:2 | Found a faded altar of an unknown god. 823 | D:2 | Encountered Terence 831 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_mp_highgroup, minmay_misc_feat_pillars, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 4