Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5864043079617691405 62 dezreth the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Dec 19, 2024. Slain by Terence ... wielding a +0 flail of protection (3 damage) ... on level 1 of the Dungeon. The game lasted 00:07:18 (937 turns). dezreth the Conjurer (Draconian Conjurer) Turns: 937, Time: 00:07:18 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 85% Magic: 2/6 EV: 11 Int: 20 God: Gold: 170 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . d - +1 dagger (holy) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: invisible A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons d - a +1 dagger of holy wrath (weapon) Scrolls b - a scroll of noise {unknown} c - 3 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of poison {unknown} Potions a - a potion of magic f - a potion of resistance {unknown} i - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.4 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence barely misses you. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence barely misses you. Found a stone staircase leading up. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Terence looks irritated. Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. Terence barely misses you. You climb upwards. There is a stone staircase leading down here. Terence closely misses you. Terence looks irritated. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you but does no damage. Terence attacks as he pursues you! Terence misses you. It was a potion of invisibility. You fade into invisibility! Terence hits you with a +0 flail of protection. You die... Terence says, "And stay out!" #.#.# #.#.# #.#.# #.#.# #.#.##### ####### #######.#.....# #.....# #.......#####.# #.....######## #.####..#####.# .....)......># #@# #........# ############.# #@#####[####### #.###.##........# #.....##.#..###.# ##.######.#....#.# ###########.......#.#..#.#.# #ß..<...ß##..####.#.#..#.#.# #≈......≈#......#.#.#.##.#.# #≈......≈#....#.#.#.#....#.##### You could see Terence (unable to see you). Vanquished Creatures 2 adders (D:2) 4 dart slugs 5 bats 5 endoplasms A goblin (D:1) 5 hobgoblins 4 kobolds 5 ball pythons A frilled lizard (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dezreth the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 171 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 488 | D:1 | Reached XP level 3. HP: 25/26 MP: 3/6 748 | D:2 | Reached skill level 5 in Conjurations 898 | D:2 | Noticed Terence 924 | D:2 | HP: 1/26 [Terence/+0 flail of protection (6)] 934 | D:1 | HP: 1/26 [Terence/+0 flail of protection (3)] 937 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_loops_ring, serial_glass, glass_columns_c, glass_columns_b, item_on_display_a, minmay_strange_pillars, feat_on_display, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Conjurations | 5 | 5.0 Stealth | | 1.8 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 62 Tailslap || 7 Cast: Magic Dart || 48 Use: Potion || 1 Armour: Skin || 52 Dodge: Dodged || 61