Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2501122313284121816 25 dezreth the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Dec 19, 2024. Slain by an orc ... wielding a +0 trident of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:37 (879 turns). dezreth the Conjurer (Draconian Conjurer) Turns: 879, Time: 00:05:38 Health: -1/20 AC: 8 Str: 9 XL: 2 Next: 86% Magic: 1/5 EV: 11 Int: 18 God: Gold: 80 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, stinger 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Jewellery f - a +4 ring of protection (left hand) Scrolls d - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - 2 potions of mutation e - a potion of haste {unknown} Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 1% 1 b - Searing Ray Conj 28% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 16% 1 Call Imp Summ 2% N/A 22% 2 Call Canine Familiar Summ 1% N/A 43% 3 Fulminant Prism Conj/Alch 3% 3d5 52% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 52% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your tail ends in a venomous barb. Your spells are a little easier to cast, but a little less powerful. Message History The magic dart hits the orc but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident of protection (100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident of protection (lightly wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is lightly wounded. The orc hits you from afar with a +0 trident of protection. The orc hits you with a +0 trident of protection. You hit the orc. Your tail-slap misses the orc. The orc is moderately wounded. The orc hits you with a +0 trident of protection. You hit the orc but do no damage. The orc is moderately wounded. The orc hits you with a +0 trident of protection. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 trident of protection! * * * LOW HITPOINT WARNING * * * You barely miss the orc. The orc is heavily wounded. The orc misses you. You closely miss the orc. The orc is heavily wounded. The orc hits you with a +0 trident of protection. * * * LOW HITPOINT WARNING * * * The orc completely misses you. There is a stone staircase leading down, spattered with blood here. You can't go up here! The orc hits you from afar with a +0 trident of protection. You die... .)..).o..o....######## ...#######.####......# ........# #......# ########...## #......# ............###......# ######.#............# ###........#####o.....# ........#### #......# ........# #@.....# ......<.# #......# ........# ........# ........# ########## ........# ........# ######### You could see an orc. Vanquished Creatures An adder (D:2) 3 orcs An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dezreth the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 513 | D:1 | Reached XP level 2. HP: 9/20 MP: 3/5 691 | D:2 | Learned a level 2 spell: Searing Ray 777 | D:3 | HP: 1/20 [orc/+0 short sword (3)] 778 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 778 | D:3 | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 782 | D:3 | HP: 1/20 [orc/+0 short sword (1)] 879 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_terence D:3: layout_basic, mainiacjoe_overflow_boulevard, mainiacjoe_overflow_alcove_4, minmay_unequal Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.2 Stealth | | 1.8 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 49 Tailslap || 2 Cast: Magic Dart || 24 Use: Potion || 1 Armour: Skin || 33 Dodge: Dodged || 34