Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (console) character file. Game seed: 12943061130747759168 29 dhakust the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Dec 22, 2024. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 2 of the Dungeon. The game lasted 00:06:34 (1134 turns). dhakust the Magician (Djinni Conjurer) Turns: 1134, Time: 00:06:35 Health: 0/27 AC: 4 Str: 8 XL: 3 Next: 32% Gold: 41 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - +0 cloak rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) j - a +0 cloak (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of brand weapon {unknown} Potions c - a potion of cancellation {unknown} d - a potion of might {unknown} g - 2 potions of brilliance {unknown} h - a potion of curing {unknown} k - a potion of berserk rage {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging + Level 2.0 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Freeze Ice 72% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History j - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. (D) Dungeon Where to? (Tab/Enter - D:1 @ (x,y), ? - help) You see here a frilled lizard skeleton. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found an escape hatch in the ceiling. Found Fikirgh's General Store. Found a rapier. k - a lumpy puce potion There is an entrance to Fikirgh's General Store here. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! g - 2 glowing black potions (gained 1) Found a stone staircase leading down. The ogre shouts! You hear a bark! x3 An ogre is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #### #..# #.## #.# #.# #.# #.# #.# #O# #@# #.# #.# #.# #.# #.# #.# #.# You could see an ogre. Vanquished Creatures 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) 5 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhakust the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dhakust set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 377 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 377 | D:1 | Learned a level 1 spell: Freeze 683 | D:1 | Reached skill level 1 in Fighting 1003 | D:2 | Found Fikirgh's General Store. 1038 | D:2 | Noticed an ogre 1134 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_ring, minmay_split_cup_small D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 7