Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 13760292196436891799 57 dhakust the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Aug 7, 2025. Mangled by Terence ... wielding a +2 flail of pain (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1119 turns). dhakust the Magician (Djinni Conjurer) Turns: 1119, Time: 00:02:39 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 18% Gold: 9 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . e - +2 dagger (vamp) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - +4 ring of slaying Stlth ++ l - ring of poison resistance HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons e - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - a +4 ring of slaying (worn) l - a ring of poison resistance (worn) Scrolls b - a scroll of noise {unknown} d - a scroll of brand weapon {unknown} g - a scroll of fog {unknown} Potions c - a potion of curing {unknown} h - a potion of might {unknown} i - a potion of magic {unknown} j - a potion of mutation {unknown} k - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the frilled lizard. The searing ray misses the frilled lizard. (Press . to maintain the ray.) The frilled lizard barely misses you. The searing ray hits the frilled lizard! You kill the frilled lizard! Terence screams, "I hate armataurs! They have no honour!" Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of pain and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence screams, "Get out, before I make you get out!" Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +2 flail of pain! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +2 flail of pain! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..#####....#.... .....#......... #......(....... #.........)). ######........)... . #................. .............†##.... ..........†...# # #.##....@@##...... ###.......########.. ###...†.....# ... ..)...###..###.## ..†......†......### .. ...###...#.......( . .....†..............# ..###....##......##.# ###......####...# You could see Terence. Vanquished Creatures An iguana (D:2) An adder (D:2) A dart slug (D:2) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 4 frilled lizards A giant cockroach (D:1) 5 goblins 5 kobolds 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhakust the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dhakust set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 353 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 575 | D:1 | Found a faded altar of an unknown god. 983 | D:2 | Reached XP level 3. HP: 8/25 MP: 0/0 983 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1103 | D:2 | Noticed Terence 1109 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 1119 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, basic_ecumenical_altar D:2: layout_rooms, minmay_pentomino_r2, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 2 || 6 Cast: Magic Dart | 58 | || 58 Searing Ray | | 2 || 2 Armour: Robe | 10 | 2 || 12 Dodge: Dodged | 4 | 6 || 10