Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 117927677567049144 34 dhakust the Magician (level 3, -2/26 HPs) Began as a Djinni Conjurer on Aug 7, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1240 turns). dhakust the Magician (Djinni Conjurer) Turns: 1240, Time: 00:02:16 Health: -2/26 AC: 2 Str: 6 XL: 3 Next: 50% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} Potions b - 2 potions of haste {unknown} d - a potion of mutation {unknown} f - a potion of attraction {unknown} g - 2 potions of might {unknown} Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History f - a viscous blue potion g - 2 golden potions A ribbon worm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You see here a scroll labelled DEEM ISHREOZA. The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. You barely miss the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm completely misses you. You hit the ribbon worm but do no damage. Your magical contamination has completely faded away. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You die... ######### ....... .... #..w# # # ..... #.@.########.#.# ..... #..............# .....######...........# ..[.................... .....................## ......[.............## ####........######.# #+#####........## # .................. You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 5 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 goblins (D:1) 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhakust the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dhakust set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 222 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 808 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 808 | D:1 | Learned a level 1 spell: Foxfire 1240 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_a, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a D:2: layout_basic, basic_altar, grunt_ministairs_4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Magic Dart || 66 Armour: Robe || 13 Dodge: Dodged || 6