Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 17616984422746132013 30 dhakust the Vexing (level 3, -12/23 HPs) Began as a Poltergeist Hexslinger on Aug 16, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (35 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1022 turns). dhakust the Vexing (Poltergeist Hexslinger) Turns: 1022, Time: 00:02:08 Health: -12/23 AC: 5 Str: 4 XL: 3 Next: 18% Magic: 4/5 EV: 12 Int: 21 God: Gold: 57 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ i - amulet of the acrobat HPRegen 0.23/turn g - +6 ring of intelligence MPRegen 0.09/turn (no ring) %: acrobat @: weak-willed, flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Jewellery g - a +6 ring of intelligence (worn) i - an amulet of the acrobat (worn) Scrolls b - a scroll of poison d - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} k - a scroll of fog {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of brand weapon {unknown} Potions e - a potion of ambrosia {unknown} f - a potion of attraction {unknown} j - a potion of lignification {unknown} n - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 1.9 Ranged Weapons + Level 2.4 Dodging + Level 1.4 Spellcasting + Level 4.8 Hexes + Level 1.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 42% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 21% N/A 6% 3 Inner Flame Hex/Fire 14% N/A 14% 3 Cause Fear Hex 10% N/A 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ogre shouts! You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet barely misses the ogre. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is moderately wounded. The jinxing sprites lose interest in you. The ogre closely misses you. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is moderately wounded. The ogre misses you. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. The ogre closely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. The ogre barely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. The ogre seems less drained. The ogre closely misses you. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ##### ....# ..#.# #.#.# #.#.# # #.#.# #.#.#.#.# . #....<..###.... .........@O....>. ................. ..###.#######.... . #. ... .. #. ## You could see an ogre. Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dhakust the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 26 | D:1 | Reached skill level 1 in Fighting 26 | D:1 | Reached skill level 1 in Fire Magic 116 | D:1 | Reached XP level 2. HP: 17/18 MP: 3/3 196 | D:1 | Learned a level 2 spell: Jinxbite 421 | D:1 | Found Weuff's Armour Shop. 558 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/5 1011 | D:2 | Noticed an ogre 1022 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, serial_shops, nicolae_shop_real_fake_doors, minmay_hexomino_c4 D:2: wad_woods_settlement, layout_basic, kennysheep_nub, nicolae_twisty_statue_hallways Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Fire Magic | 1 | 1.2 Ranged Weapons | | 1.9 Dodging | | 2.4 Spellcasting | | 1.4 Hexes | | 4.8 Action || total ---------------------------++------- Fire: Sling || 68 Cast: Jinxbite || 14 Armour: Skin || 19 Dodge: Dodged || 15