Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10394273191919368553 15 dingusman the Magician (level 2, 13/22 HPs) Began as a Djinni Hedge Wizard on Apr 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (200 turns). dingusman the Magician (Djinni Hedge Wizard) Turns: 200, Time: 00:01:08 Health: 13/22 AC: 2 Str: 9 XL: 2 Next: 65% Gold: 23 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of fog {unknown} Potions d - a potion of attraction {unknown} f - a potion of resistance {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin but does no damage. A ball python comes into view. A hobgoblin comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The ball python hisses angrily. The hobgoblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Unknown command. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Your cerulean imp barely misses the hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! Your cerulean imp hits the ball python with a -3 spear. The magic dart hits the ball python. The ball python is severely wounded. Your cerulean imp hits the ball python with a -3 spear. The ball python dies! The magic dart hits the hobgoblin but does no damage. Your cerulean imp hits the hobgoblin with a -3 spear. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Welcome back, dingusman the Djinni Hedge Wizard. Press ? for a list of commands and other information. No target in view! Unknown command. Welcome back, dingusman the Djinni Hedge Wizard. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ################(.. ##.....##.....#)..## ####.....>.........##.. >...:.......(......##.# #...........:.......# ..# #.................... ....(#....)............... #....†@................ ##...5................. #.............†.......... ...#####.....#)††......... ?. ...#####.##.##.....> $ ###.................. #######.###.##..... #####...###..##.... ..........##.# #### You could see a friendly cerulean imp (summoned). Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 rats (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dingusman the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | dingusman set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 200 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 21 Blink || 1 Call Imp || 1 Armour: Robe || 12 Dodge: Dodged || 16