Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 15742389946134667418 45 dingusman the Shooter (level 3, -2/28 HPs) Began as a Human Hunter on May 2, 2025. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (928 turns). dingusman the Shooter (Human Hunter) Turns: 928, Time: 00:01:17 Health: -2/28 AC: 5 Str: 11 XL: 3 Next: 64% Magic: 0/3 EV: 12 Int: 9 God: Gold: 38 SH: 0 Dex: 24 Spells: 2/2 levels left rFire . . . a - +0 shortbow rCold + . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . e - +0 pair of boots Will ..... g - amulet of guardian spirit Stlth ++ j - +6 ring of dexterity HPRegen 0.24/turn m - ring of protection from cold MPRegen 0.08/turn %: clarity, guardian spirit @: no status effects A: explore regen, clarity, deterioration 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) e - a +0 pair of boots (worn) f - a +0 pair of gloves (worn) Jewellery g - an amulet of guardian spirit (around neck) j - a +6 ring of dexterity (left hand) m - a ring of protection from cold (right hand) Scrolls c - a scroll of butterflies Potions d - 2 potions of attraction i - a potion of lignification {unknown} k - a potion of might {unknown} l - a potion of berserk rage {unknown} Skills: + Level 2.4 Fighting * Level 4.5 Ranged Weapons + Level 2.4 Dodging + Level 1.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 47% 1 Confusing Touch Hex 0% N/A 85% 3 Stone Arrow Conj/Erth 0% 3d7 85% 3 Vampiric Draining Necr 0% 2d6 85% 3 Animate Armour Summ/Erth 0% N/A 99% 4 Hellfire Mortar Fire/Erth 0% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You possess an exceptional clarity of mind. Your body sometimes deteriorates upon taking damage. Message History You shoot an arrow. The arrow hits the kobold but does no damage. Terence hits you from afar with a +0 trident! The kobold completely misses you. You shoot an arrow. The arrow hits the kobold! You kill the kobold! Terence hits you but does no damage. You shoot an arrow. The arrow barely misses Terence. Terence hits you from afar with a +0 trident. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (71% to hit) You shoot an arrow. The arrow hits Terence. Terence is moderately wounded. Terence closely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (moderately wounded, 71% to hit) You shoot an arrow. The arrow hits Terence! Terence is heavily wounded. Terence closely misses you. Terence hits you from afar with a +0 trident. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 71% to hit) You shoot an arrow. The arrow hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. You feel insulated. You feel conductive. Your thoughts seem clearer. Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." ### #### #.. ..# #.#####.# #.#...#@# #.###.#)# ####.....#@# ##...[.##.#.# #.......#<..# #..._...###.# #.......# .... #.......#.#.#.# #.#..<#.#.#...# You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 3 endoplasms A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 5 kobolds 2 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) A jackal (D:2) 1 creature vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dingusman the Human Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 203 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 278 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 720 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 913 | D:2 | Noticed Terence 928 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 928 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 928 | D:2 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 928 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 928 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring D:2: layout_basic, basic_altar, ebering_ecumenical_altar_petrified, lemuel_flame_loot_1, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Fire: Shortbow || 92 Use: Scroll || 2 Potion || 1 Armour: Leather armour || 40 Dodge: Dodged || 36