Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 3302312453565479183 20 dingusman the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on May 16, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (718 turns). dingusman the Grave Robber (Demonspawn Necromancer) Turns: 718, Time: 00:00:58 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 58% Magic: 3/5 EV: 11 Int: 15 God: Gold: 99 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) f - a +0 pair of gloves (worn) Jewellery d - an amulet of faith Scrolls e - a scroll of teleportation {unknown} Potions c - a potion of magic Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Grave Claw Necr 30% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 32% 4 Curse of Agony Necr 15% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded) You unleash the spiteful dead! The jagged bones skewer the endoplasm. The endoplasm is severely wounded. The endoplasm is pinned in place! The endoplasm closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ........#.####..........## .######.#.#####.###....... #.#.#....†###....... ###...........#....... #...#.#.....).#....... ###.#.#+####....##.###.. ..........########.###.. .....................'.. ......J@†..###########.. ......###).#.#.#.#####.. ..##. +..#.#.#.#.#.(.. # #............... #†.#.#.#.#.#.... .....###.#.#.##### .......# ####### ........ ......... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 3 goblins (D:1) A rat (D:1) 9 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dingusman the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 164 | D:1 | Reached XP level 2. HP: 16/19 MP: 5/5 167 | D:1 | Learned a level 2 spell: Grave Claw 200 | D:1 | Found Xuqiug's Book Boutique. 718 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_glass, glass_columns_a, glass_columns_a, serial_shops, shop, palyth_stone_intersect, minmay_misc_feat_hallway, minmay_cupped Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 2.2 Necromancy | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 49 Cast: Soul Splinter || 16 Grave Claw || 2 Armour: Robe || 39 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 717 | 717 | 0 | 0 | 546 | 1 | 717.0 | Dungeon | 717 | 717 | 0 | 0 | 546 | 1 | 717.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 717 daAuts