dingusman Level 1 of the Dungeon (1, 1, D:1) a jackal corpse (skeletalised by now) (2, 33, D:1) a +0 club (4, 4, D:1) a jackal corpse (skeletalised by now) (4, 34, D:1) a +0 short sword 3 stones a kobold skeleton (12, 28, D:1) a rat skeleton (16, 23, D:1) a jackal corpse (skeletalised by now) (17, 21, D:1) a jackal corpse (skeletalised by now) (17, 22, D:1) a jackal corpse (skeletalised by now) (19, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 15, D:1) a hobgoblin corpse (skeletalised by now) (19, 16, D:1) a +0 club (22, 5, D:1) a ball python corpse (skeletalised by now) (29, 8, D:1) 4 poisoned darts (31, 33, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (37, 31, D:1) a rat corpse (skeletalised by now) (40, 19, D:1) a staff of earth (41, 10, D:1) a +0 dagger (45, 2, D:1) a frilled lizard corpse (skeletalised by now) (47, 29, D:1) a staff of alchemy Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (3, 27, D:2) a +0 war axe (10, 22, D:2) a +0 short sword (14, -6, D:2) a +0 club a +0 robe (14, 21, D:2) a +0 dagger (17, -5, D:2) an adder corpse (skeletalised by now) (35, -6, D:2) a +0 whip of electrocution a +0 dagger 4 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, -6, D:2) a quokka corpse (skeletalised by now) (45, -1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (10, -25, D:3) a +1 dagger of distortion a goblin skeleton (11, 2, D:3) a +0 club a kobold corpse (skeletalised by now) (17, -46, D:3) a +0 robe (17, -43, D:3) a +0 whip 5 stones a kobold skeleton (22, -11, D:3) a hobgoblin skeleton (24, -28, D:3) a +0 dagger (28, -22, D:3) a +0 whip (33, -14, D:3) a hobgoblin skeleton (36, -7, D:3) 4 poisoned darts (40, -26, D:3) a +0 hand axe (40, -12, D:3) a +3 mace (44, -14, D:3) a +0 ring mail (45, -32, D:3) a +0 scythe a +0 robe (54, -14, D:3) a +0 war axe an orc corpse (skeletalised by now) (56, -14, D:3) a +1 trident of venom 3 boomerangs an orc corpse (skeletalised by now) (57, -16, D:3) a +0 hand axe Level 4 of the Dungeon (7, 14, D:4) a +0 scale mail (8, 1, D:4) a +0 leather armour (9, -3, D:4) a +0 spear a +0 spear (9, -2, D:4) a +0 whip a +0 leather armour (10, -3, D:4) a +0 spear a gnoll skeleton (11, -3, D:4) a +0 spear (15, 20, D:4) 6 poisoned darts (17, -4, D:4) a quill talisman (30, 20, D:4) a +0 dagger a +0 robe (31, 20, D:4) a +0 hand axe a +3 leather armour a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (38, 24, D:4) a +1 dagger of freezing a +0 robe (42, 6, D:4) a +0 ring mail (47, -9, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Nydwoove's Antique Weapon Emporium a +0 shortbow (75 gold) the +4 whip "Tuqodir" {concuss, rF+ Int+3} (1070 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 war axe "No More Talking" {antimagic, ^Contam rElec rN++ Int+3} (892 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 quarterstaff (125 gold) a +0 shortbow (75 gold) a +0 broad axe (225 gold) a +0 quarterstaff (125 gold) the +1 trident of the Necropolis {venom, +Blink rF++ rCorr SInv} (1262 gold) +Blink: It lets you blink. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +1 whip of electrocution (330 gold) (17, 1, D:5) a black bear corpse (skeletalised by now) (18, 2, D:5) a +0 giant club an ogre corpse (skeletalised by now) (22, -7, D:5) a +0 robe (25, 17, D:5) a +0 long sword (37, -15, D:5) a +0 robe (41, 8, D:5) a +0 mace (42, -4, D:5) a +0 ring mail a +0 club an orc skeleton (42, 25, D:5) an adder corpse (skeletalised by now) (43, -6, D:5) a +0 flail a +0 club an orc skeleton an orc skeleton (43, -5, D:5) a +0 whip (44, 16, D:5) a +0 flail (45, -19, D:5) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) the +11 dagger of Xom's Anger {flame, rC- rN+ Str+9 Dex+2} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (10, -22, D:6) a +0 whip a +0 leather armour an orc skeleton (11, -24, D:6) a water moccasin skeleton (11, -20, D:6) a +1 short sword of venom (12, -24, D:6) a +0 dagger 5 stones a +0 club a kobold skeleton an orc skeleton (13, -24, D:6) a +0 short sword a +0 dagger a +0 dagger 3 poisoned darts a kobold skeleton a water moccasin skeleton a kobold skeleton (13, -2, D:6) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (18, 1, D:6) a +0 flail a +0 leather armour (23, -27, D:6) a water moccasin corpse (skeletalised by now) (27, -20, D:6) a +0 orcbow a centaur skeleton (36, 18, D:6) a parchment of Launch Clockwork Bee (38, 0, D:6) a +0 spear (43, -28, D:6) a +0 giant spiked club (45, -11, D:6) a potion of enlightenment (47, -5, D:6) a potion of brilliance (47, -4, D:6) a gold piece (48, -5, D:6) a scroll of acquirement (49, -5, D:6) 13 gold pieces (50, -26, D:6) a +0 chain mail (50, -5, D:6) 18 gold pieces (50, -4, D:6) an amulet of wildshape (51, -5, D:6) a potion of brilliance (51, -4, D:6) 11 gold pieces (52, -5, D:6) 11 gold pieces (55, -10, D:6) an iguana corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a water moccasin corpse (skeletalised by now) (10, -8, D:7) a +0 spear (11, 6, D:7) a +0 club (16, 22, D:7) a +0 flail a gnoll skeleton (17, 25, D:7) a +0 spear a +0 leather armour a gnoll skeleton (18, 21, D:7) a +0 whip of flaming a +0 robe a gnoll skeleton (18, 26, D:7) a +0 whip (24, 24, D:7) a bullfrog skeleton (27, 7, D:7) a +0 buckler (27, 38, D:7) a +0 sling a +0 quarterstaff a +0 ring mail the human skeleton of Joseph (37, 2, D:7) a +0 sling (41, 12, D:7) a +0 buckler (44, 14, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (6, -6, D:8) a +0 ring mail (14, -7, D:8) a +0 club a +0 whip (15, -9, D:8) a scarab talisman (15, -8, D:8) a bullfrog skeleton (15, -7, D:8) a +0 dagger a +0 robe a +0 club (16, -7, D:8) a +0 spear (16, -6, D:8) a +2 trident of freezing a +0 ring mail a +0 buckler (20, -6, D:8) a +0 shortbow (33, 12, D:8) a +0 sling (35, -2, D:8) a +0 scale mail (39, 7, D:8) 4 stones (still there?) a +0 dagger of draining (still there?) a kobold skeleton (still there?) (39, 8, D:8) 2 stones a +0 dagger a +0 plate armour a +0 war axe a kobold skeleton an orc skeleton (55, 9, D:8) a water moccasin skeleton (55, 26, D:8) a +0 ring mail Level 9 of the Dungeon (1, -2, D:9) a +5 trident a +0 robe (1, -1, D:9) +0 steam dragon scales 5 stones a +1 short sword of speed a +0 robe a +5 short sword of freezing a kobold skeleton a steam dragon skeleton (2, -14, D:9) a +0 ring mail a +0 halberd (2, -2, D:9) a +0 robe a +0 dagger an orc skeleton (2, 0, D:9) 4 stones a +0 club (3, -1, D:9) 2 poisoned darts a +0 club a kobold skeleton (4, -3, D:9) a +0 plate armour a +0 mace a +0 orcbow (5, -7, D:9) a +0 robe a +3 long sword (5, -5, D:9) 2 stones a +0 dagger (5, -4, D:9) a +0 morningstar a +0 robe a +0 dagger an orc skeleton (6, -11, D:9) a +0 club (10, -9, D:9) a +0 robe a +0 dagger an orc skeleton (13, -11, D:9) a +0 animal skin (14, 13, D:9) a parchment of Forge Lightning Spire (15, -6, D:9) a +0 robe (18, -32, D:9) 5 atropa-tipped darts (26, -7, D:9) a +0 short sword a +0 chain mail an orc skeleton (27, 0, D:9) a +0 sling (29, -11, D:9) a +0 animal skin (31, -12, D:9) a +0 club (33, -12, D:9) a +0 animal skin (37, -34, D:9) a +1 orcbow of freezing a centaur skeleton (37, 14, D:9) a +1 leather armour of fire resistance (41, 0, D:9) a +0 scale mail (44, -8, D:9) a +0 chain mail (47, 1, D:9) an acid dragon skeleton (51, 0, D:9) a bullfrog skeleton (52, 11, D:9) a +0 flail a +1 robe of positive energy (52, 12, D:9) a +0 morningstar a +0 robe a +4 hand axe a +0 robe (57, -18, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 glaive a +0 chain mail a +0 whip (0, 1, D:10) a +0 flail of holy wrath an orc corpse (skeletalised by now) (0, 5, D:10) a +1 spectral quarterstaff (9, 11, D:10) the +0 ring mail of Marbles {*Slow +Inv rPois rN+++ Dex-5} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (17, -30, D:10) 6 poisoned darts (18, -26, D:10) a +0 dagger (24, -40, D:10) a +0 orcbow a centaur skeleton (36, -27, D:10) a +0 ring mail (44, 5, D:10) a +0 dagger a +0 short sword an orc skeleton (45, 4, D:10) a +0 hand axe a +0 plate armour (45, 5, D:10) a +1 whip of venom an orc skeleton (47, 2, D:10) a +0 dagger a +0 leather armour Level 11 of the Dungeon (8, -30, D:11) a +0 mace (9, -29, D:11) 2 boomerangs (12, -8, D:11) a +0 club (14, -8, D:11) a +0 dagger a +0 robe (14, -1, D:11) a +1 flail of concussion (16, -7, D:11) a +0 dagger a +0 robe (20, -14, D:11) the +6 spear "Boshish" {drain, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (21, -17, D:11) a +2 great sword of flaming a fire giant skeleton (25, -20, D:11) a +0 club (34, -48, D:11) a yak skeleton (34, -47, D:11) a yak skeleton a yak skeleton a yak skeleton (41, -16, D:11) 6 large rocks (45, 2, D:11) a tengu skeleton (46, 2, D:11) a +0 leather armour a +0 halberd a tengu skeleton (48, -31, D:11) a +0 robe (49, -44, D:11) a +0 giant club a +0 giant spiked club (50, -45, D:11) a +0 flail (59, -10, D:11) an acid dragon skeleton Level 12 of the Dungeon (2, -4, D:12) 2 poisoned darts the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 mace a +0 plate armour (3, 4, Orc:1) a +0 glaive a +0 plate armour Level 1 of the Lair of Beasts (1, -2, Lair:1) a water moccasin corpse (7, -7, Lair:1) a water moccasin corpse