Dungeon Crawl Stone Soup version 0.32-a0-1822-g0624b5bc0c (webtiles) character file. Game seed: 2281190923952639212 64 discos the Magician (level 4, 0/39 HPs) Began as an Oni Fire Elementalist on July 25, 2024. Slain by Terence ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1552 turns). discos the Magician(Oni Fire Elementalist) Turns: 1552, Time: 00:02:38 Health: 0/39 AC: 3 Str: 12 XL: 4 Next: 12% Magic: 1/9 EV: 9 Int: 18 God: Gold: 39 SH: 0 Dex: 9 Spells: 9/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of revelation {unknown} f - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of might {unknown} h - a potion of invisibility {unknown} Skills: + Level 3.0 Dodging - Level 1.4 Stealth + Level 3.8 Spellcasting - Level 0.8 Conjurations - Level 2.6 Fire Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 26% 2d6 8% 2 Static Discharge Conj/Air 8% 3-4/arc 19% 2 Sublimation of Blood Necr 3% N/A 22% 2 Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Airstrike Air 1% 2d(1-17) 83% 4 Petrify Alch/Erth 3% N/A 83% 4 Summon Lightning Spire Summ/Air 3% N/A 83% 4 Irradiate Conj/Alch 2% 3d12 98% 5 Curse of Agony Necr 3% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Fulsome Fusillade Conj/Alch 2% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." #..............## ### #.###.......#### # #.......# #### .#####.......###########... ..................).......# .#######...........÷.####### ..... #...÷.....###### ......##...§§........... .........@.@§...######## .......#)..§....# .......########## ....... ....... ....... ......# .....# You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs 5 bats 4 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 4 quokkas (D:1) 4 ball pythons 6 frilled lizards A kobold (D:2) 3 rats 40 creatures vanquished. Vanquished Creatures (others) 105 foxfires 105 creatures vanquished. Grand Total: 145 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | discos the Oni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 6 | D:1 | Noticed a brain worm 6 | D:1 | Noticed a snapping turtle 6 | D:1 | Noticed an eight-headed hydra 7 | D:1 | Noticed a boulder beetle 7 | D:1 | Noticed a wolf 113 | D:1 | Found a faded altar of an unknown god. 195 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5 599 | D:1 | Reached XP level 3. HP: 31/31 MP: 7/7 1021 | D:2 | Found Dohuh's Antique Weapon Shop. 1356 | D:2 | Reached XP level 4. HP: 39/39 MP: 4/9 1539 | D:2 | Noticed Terence 1552 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring, basic_ecumenical_altar, minmay_splitting_lines D:2: layout_rooms, serial_shops, shop, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.0 Spellcasting | 3 | 3.8 Stealth | | 1.4 Conjurations | | 0.8 Fire Magic | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Headbutt | 11 | 2 || 13 Dagger | 75 | 6 || 81 Cast: Foxfire | 47 | 14 || 61 Stab: Sleeping | 1 | || 1 Armour: Robe | 73 | 10 || 83 Dodge: Dodged | 71 | 4 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1551 | 1518 | 33 | 43 | 1137 | 2 | 775.5 | Dungeon | 1551 | 1518 | 33 | 43 | 1137 | 2 | 775.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 963 daAuts D:2: 587 daAuts