disgorge Level 1 of the Dungeon (4, 14, D:1) a +0 dagger (7, 2, D:1) a +0 dagger (12, 19, D:1) a +0 dagger a goblin skeleton (15, 16, D:1) a +0 short sword (24, 13, D:1) a +0 club a goblin skeleton (25, 12, D:1) a +0 club (30, 1, D:1) a +0 leather armour (30, 17, D:1) a hobgoblin skeleton (30, 34, D:1) a quokka skeleton (32, 26, D:1) a +0 spear (34, -9, D:1) a +0 dagger (34, -7, D:1) a ball python corpse (skeletalised by now) (35, 32, D:1) a +0 whip (38, 12, D:1) a +0 hand axe (46, 37, D:1) a bat corpse (skeletalised by now) (49, 1, D:1) a rat corpse (skeletalised by now) (50, 31, D:1) a +0 robe (50, 49, D:1) a bat corpse (skeletalised by now) (52, 12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (36, 0, D:2) a +0 leather armour (36, 3, D:2) a ball python skeleton (40, -4, D:2) a +0 robe Level 3 of the Dungeon [Shop] Qoxkedwo's Antique Weapon Emporium a +2 falchion of flaming (504 gold) a +0 dagger (58 gold) the +0 quick blade of the Lonely Realms {spect, rElec Str+4} (2462 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 rapier (159 gold) a +3 spectral quarterstaff (855 gold) a +1 spear of flaming (359 gold) a +0 quarterstaff (145 gold) a +0 hand axe (87 gold) a +0 short sword (87 gold) (0, 0, D:3) a quill talisman (unseen) (7, -2, D:3) a rat corpse (7, 1, D:3) 10 gold pieces (still there?) a +2 whip of electrocution (still there?) an orc corpse (still there?) (16, 6, D:3) a +0 rapier (19, 6, D:3) a dart slug corpse (25, 21, D:3) a +0 war axe (29, 22, D:3) a +0 short sword (35, 18, D:3) a +0 club a kobold skeleton (37, 16, D:3) a +0 ring mail (44, 13, D:3) a +0 spear a gnoll skeleton (46, 12, D:3) a +0 spear a gnoll corpse (skeletalised by now) (47, 14, D:3) a gnoll corpse (skeletalised by now)