diskord Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -16, D:1) a ball python skeleton (13, -17, D:1) a quokka skeleton (14, -19, D:1) a +0 club a frilled lizard skeleton (15, -16, D:1) a +0 whip (18, -16, D:1) a +0 ring mail (23, -15, D:1) a staff of earth a rat skeleton (25, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -5, D:1) a rat skeleton (26, -5, D:1) a +0 dagger (26, -3, D:1) a +0 club a goblin skeleton (26, 0, D:1) a +0 sling (27, -5, D:1) a quokka skeleton (29, 6, D:1) a +0 whip (39, -4, D:1) a +0 short sword (40, -8, D:1) a rat corpse (skeletalised by now) (41, -17, D:1) a +0 dagger (43, -29, D:1) a rat corpse (skeletalised by now) (43, -1, D:1) a frilled lizard skeleton (44, 1, D:1) 8 stones (46, -27, D:1) a +2 pair of boots Level 2 of the Dungeon (5, -20, D:2) a +0 scale mail (6, -8, D:2) a hobgoblin corpse (skeletalised by now) (24, 4, D:2) 2 gold pieces (25, 13, D:2) 2 stones Level 3 of the Dungeon (6, 20, D:3) a +1 whip of electrocution 4 poisoned darts a kobold corpse (9, 12, D:3) a +0 helmet (14, 19, D:3) a +0 hand axe (16, 20, D:3) 6 poisoned darts (20, 2, D:3) a +0 short sword a kobold corpse (skeletalised by now) (20, 24, D:3) a +0 club (21, 15, D:3) 3 stones (21, 26, D:3) a rat skeleton (24, 35, D:3) a stone (26, 12, D:3) a +0 sling (27, 30, D:3) a +0 rapier (28, 19, D:3) a potion of heal wounds (29, 17, D:3) a potion of heal wounds (29, 35, D:3) a +0 falchion (30, 19, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (30, 22, D:3) a +0 dagger (31, 17, D:3) a scroll of immolation (31, 23, D:3) a +0 whip a gnoll corpse (32, 19, D:3) a scroll of noise