Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2197196822095375726 30 diskord the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on July 23, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (632 turns). diskord the Magician (Djinni Conjurer) Turns: 632, Time: 00:03:04 Health: -5/25 AC: 3 Str: 6 XL: 3 Next: 37% Gold: 16 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour b - a +0 leather armour (worn) Scrolls a - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.1 Fighting - Level 2.5 Dodging - Level 1.9 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Fulminant Prism Conj/Alch 10% 3d9 36% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 e - Kinetic Grapnel Frge 80% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The cold chills you terribly! The endoplasm closely misses you. Unknown command. You barely miss the endoplasm. You stop channelling your searing ray. The endoplasm hits you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... # ## . ### #.. ##### .#.# #...# .... ♣ #.!.######0... ♣ #############............. ♣#######........@).†......### #.# ♣#...............J........... ♣#######.########.......(.### #.# ###.....### #.# #....(... #.# ##....### # #.# ###.## #. #.# .# ##..# #.# ## ..... You could see an endoplasm. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 4 jackals (D:1) 2 quokkas 2 ball pythons 6 bats 4 frilled lizards 6 goblins (D:1) 5 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | diskord the Djinni Conjurer began the quest for the Orb. 0 | D:1 | diskord set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:2 | Reached XP level 2. HP: 16/21 MP: 0/0 409 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 409 | D:1 | Learned a level 1 spell: Kinetic Grapnel 430 | D:1 | Found a faded altar of an unknown god. 632 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, ebering_ecumenical_altar_box D:2: layout_loops_ring, serial_shops, shop_statue, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 4 Cast: Magic Dart || 50 Searing Ray || 2 Kinetic Grapnel || 3 Armour: Robe || 4 Leather armour || 10 Dodge: Dodged || 18