diskord Level 1 of the Dungeon (1, 12, D:1) a jackal corpse (skeletalised by now) (2, 12, D:1) a +0 dagger a ball python corpse (skeletalised by now) (4, 29, D:1) 3 stones (24, 15, D:1) a +0 robe (25, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (27, 8, D:1) a frilled lizard corpse (skeletalised by now) (28, 7, D:1) a +0 club 4 stones (29, 26, D:1) a frilled lizard skeleton (32, 32, D:1) a +2 vampiric dagger 2 stones (35, 0, D:1) 2 boomerangs (39, 2, D:1) a +0 robe (40, 5, D:1) a +0 buckler (43, -1, D:1) a +0 whip (44, 16, D:1) a frilled lizard corpse (skeletalised by now) (49, 18, D:1) a +0 sling (52, 3, D:1) a +0 dagger a goblin skeleton (52, 4, D:1) a ball python skeleton (56, 9, D:1) a +0 short sword 2 stones (62, 6, D:1) 5 stones Level 2 of the Dungeon [Shop] Oteifivocs's Jewellery Boutique a +4 ring of slaying (unknown) (360 gold) the ring "Pukohop" {rPois rCorr Int+2 Dex+3} (431 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a ring of protection from fire (unknown) (250 gold) a ring of protection from cold (unknown) (250 gold) the ring "Hero's Friend" {rElec Will- Slay+4 SInv} (500 gold) [ring of slaying] rElec: It insulates you from electricity. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. an amulet of magic regeneration (unknown) (300 gold) the serpent talisman of Tino {+Inv Slay+2 Stlth+} (1250 gold) [serpent talisman] +Inv: It lets you turn invisible. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. the ring "Ezuxzauh" {Fly rC- Slay+2 Stlth+} (287 gold) [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. a ring of fire (unknown) (250 gold) a ring of protection from cold (unknown) (250 gold) (15, 23, D:2) the +6 dagger "Gentem" {holy, rElec MP+6} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). (24, 50, D:2) a +2 quarterstaff of chaos (27, 51, D:2) a +0 hammer (36, 22, D:2) a +0 dagger a kobold skeleton (44, 13, D:2) a +3 sling (46, 27, D:2) a +0 club a +1 dagger of venom a +0 sling a +0 club a +0 dagger a +1 dagger of flaming a goblin skeleton a goblin skeleton a goblin skeleton (46, 28, D:2) a +0 dagger a +0 sling (46, 29, D:2) a +0 club a +0 dagger a +0 club a +0 club a goblin skeleton a ball python skeleton a goblin skeleton (46, 30, D:2) a +0 helmet a +2 animal skin a +0 club (52, 26, D:2) a +0 dagger of venom (59, 39, D:2) a bat corpse (skeletalised by now) (60, -3, D:2) a +0 club (60, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 robe (13, 19, D:3) a +0 scale mail (14, -5, D:3) a quokka corpse (skeletalised by now) (19, 11, D:3) a +0 dagger (19, 19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, 20, D:3) an iguana corpse (skeletalised by now) (20, 18, D:3) a ball python corpse (skeletalised by now) (22, -7, D:3) a +0 club a +0 sling (25, -9, D:3) a granite talisman (26, -12, D:3) a +0 short sword (27, -12, D:3) a +0 hand axe (30, -3, D:3) a +0 leather armour (35, 5, D:3) a hobgoblin corpse (skeletalised by now) (36, 3, D:3) 2 scrolls of immolation a potion of attraction (42, 2, D:3) a hobgoblin corpse (skeletalised by now) (49, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a scroll of revelation (0, 10, D:4) 10 gold pieces (4, 6, D:4) a +0 whip an orc corpse (13, 9, D:4) a +0 flail (14, 9, D:4) a +0 flail (17, 8, D:4) a +0 dagger