Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1441639912937660126 9 ditchdigger the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Oct 25, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:02:50 (182 turns). ditchdigger the Conjurer (Deep Elf Conjurer) Turns: 182, Time: 00:02:51 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 1/8 EV: 11 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . h - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 heavy hand axe f - a +0 dagger Armour a - a +0 robe (worn) Magical Staves h - a staff of cold (weapon) Scrolls e - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The bat hits you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. The bat barely misses you. You stop channelling your searing ray. The bat attacks as it pursues you! The bat hits you. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The bat hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You stop channelling your searing ray. The bat closely misses you. The bat barely misses you. The bat barely misses you. You closely miss the bat. The bat misses you. The bat hits you but does no damage. You hit the gnoll. The gnoll is almost dead. The bat completely misses you. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.....#.........#... ###..#...........#... ##...## #.#####.....#####.# ......? #......#...#.....( ....... #####.....#.#......# ....... .......##..#..#.##.###.j..... .......###...##......+....... .......# ######b.#...#..>.... .......# #.###.@##..'....... .......####.#....jw.##....... ......)'....#....#### ....... .).....######.####### ....... .......####...##....# ####### .........##.####.##.# ##.#####.##.#....#..# ##.# #.##.#.####..# ...# #...........## You could see a gnoll, a dart slug and a bat. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ditchdigger the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 109 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 112 | D:1 | Learned a level 2 spell: Searing Ray 182 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic Action || total ---------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 19 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 11