Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9026264137757052931 186 ditchdigger the Apothecary (level 5, 0/38 HPs) Began as a Draconian Alchemist on Nov 16, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:20 (3687 turns). ditchdigger the Apothecary (Draconian Alchemist) Turns: 3687, Time: 00:08:20 Health: 0/38 AC: 6 Str: 10 XL: 5 Next: 38% Magic: 1/10 EV: 11 Int: 18 God: Gold: 227 SH: 0 Dex: 11 Spells: 5/10 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . l - +0 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... a - ring of wizardry Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.12/turn %: wizardry (x1) @: lethally poisoned (0 -> -19) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons d - a +0 dagger j - a +1 dagger of venom (weapon) Armour l - a +0 pair of gloves (worn) q - a +0 tower shield Jewellery a - a ring of wizardry (worn) g - a ring of ice t - a ring of flight Scrolls c - 3 scrolls of fog {unknown} e - 7 scrolls of identify {unknown} f - a scroll of blinking {unknown} h - a scroll of noise {unknown} i - 3 scrolls of teleportation {unknown} n - a scroll of amnesia {unknown} p - a scroll of vulnerability {unknown} r - a scroll of poison {unknown} Potions b - a potion of mutation {unknown} k - 2 potions of curing {unknown} m - 2 potions of might {unknown} o - a potion of heal wounds {unknown} s - a potion of enlightenment {unknown} u - a potion of berserk rage {unknown} v - a potion of haste {unknown} w - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 3.0 Conjurations + Level 4.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 2% 1 b - Mercury Arrow Conj/Alch 32% 2d7 2% 2 c - Searing Ray Conj 28% 2d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 56% 1d5 1% 1 Apportation Tloc 6% N/A 6% 1 Kinetic Grapnel Frge 12% 1d4 6% 1 Soul Splinter Necr 12% N/A 6% 1 Summon Small Mammal Summ 12% N/A 6% 1 Mephitic Cloud Conj/Alch/Air 11% N/A 7% 3 Grave Claw Necr 6% 2d7 10% 2 Olgreb's Toxic Radiance Alch 18% N/A 11% 4 Fulminant Prism Conj/Alch 8% 3d7 14% 4 Vampiric Draining Necr 3% 2d6 19% 3 Sticky Flame Fire/Alch 10% 2d5 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Fedhas Shops: D:3 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The water moccasin bites you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, weak, 60% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel very sick. The water moccasin is no longer weakened. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You feel extremely sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You die... #.......# #... ########....... #... ##...<.##....... #... #....l..##.....# ##### #... #.........#.....## #.#.######.. #.$....?.........# #.......##.# #..!............#####.#.###....# #.....g.....).........### ###.## #.........#....@#####.######..# ##.............#..###........### .........#....S....#.#####..... .. #.#####.##### ##.### . #. .# #.# # .. #.# ##.# #.# .# ###.### ###.# #...... There were no monsters in sight! Vanquished Creatures A howler monkey (D:4) An iguana (D:3) An orc wizard (D:3) 4 gnolls An adder (D:4) 2 dart slugs (D:1) 3 orcs (D:3) 2 ribbon worms (D:2) 4 endoplasms 2 giant cockroaches 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 7 ball pythons 7 bats 3 frilled lizards 5 goblins 6 kobolds 4 rats (D:2) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ditchdigger the Draconian Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 320 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 384 | D:1 | Learned a level 2 spell: Mercury Arrow 1065 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1438 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/8 2055 | D:2 | Learned a level 2 spell: Searing Ray 2279 | D:3 | Found Lorino Viec's Armour Shoppe. 3154 | D:4 | Reached skill level 4 in Alchemy 3154 | D:4 | Reached XP level 5. HP: 35/38 MP: 5/9 3169 | D:4 | Noticed an ogre 3356 | D:4 | Noticed a water moccasin 3559 | D:4 | Found a shadowy altar of Dithmenos. 3559 | D:4 | Found a blossoming altar of Fedhas. 3687 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms, serial_park_tiny_1, nicolae_concentric_dashed_squares_wild D:2: layout_basic D:3: layout_basic, serial_shops, shop, nrook_campfire D:4: layout_rooms, kennysheep_mini, nicolae_overflow_two_pavilions, grunt_decor_fettered Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 2 3 | 3.0 Spellcasting | 3 | 3.4 Alchemy | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 20 | 22 || 42 Tailslap | 5 | 3 || 8 Cast: Poisonous Vapours | 36 | 23 || 59 Mercury Arrow | 14 | 19 || 33 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Armour: Skin | 51 | 31 || 82 Dodge: Dodged | 50 | 23 || 73