Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14486897261198131570 0 dmehh12 the Caller (level 1, 10/10 HPs) Began as a Deep Elf Summoner on Jan 7, 2026. Got out of the dungeon alive. The game lasted 00:01:22 (27 turns). dmehh12 the Caller (Deep Elf Summoner) Turns: 27, Time: 00:01:23 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 2/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 38% N/A 3% 2 Call Canine Familiar Summ 19% N/A 8% 3 Eringya's Surprising Cr Summ 19% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History No item to drop. Sorry, I don't know how to get there. Okay, then. Okay, then. Okay, then. You aren't carrying any scrolls. Okay, then. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A quokka appears in a puff of smoke. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A bat appears in a puff of smoke. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your bat disappears in a puff of smoke! A quokka appears in a puff of smoke. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Sorry, you're not good enough to have a special ability. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. You swap places. You swap places. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. You have escaped! ##### ##.≈.# #rr##.# #.#@# # #r###.# ##rr.# +#### You could see 2 friendly quokkas. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dmehh12 the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 27 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms Action || total ---------------------------++------- Cast: Summon Small Mamm || 6