dmehh12 Level 1 of the Dungeon [Shop] Nimaich's Antique Armour Shoppe a +0 chain mail (96 gold) a +0 robe (14 gold) a +0 leather armour (32 gold) a +0 ring mail (64 gold) a +1 helmet (184 gold) a +2 plate armour of fire resistance (560 gold) a +0 leather armour (32 gold) a +0 robe (14 gold) a +0 robe (14 gold) an orb of glass (416 gold) (0, 0, D:1) a +0 dagger (6, 19, D:1) a +0 leather armour (24, -12, D:1) a +0 ring mail (29, -4, D:1) a +0 scale mail (30, -4, D:1) a hobgoblin skeleton (30, -2, D:1) a +0 dagger a kobold skeleton (46, 33, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (14, 11, D:2) a +0 dagger of venom a goblin corpse (skeletalised by now) (15, 11, D:2) a jackal corpse (skeletalised by now) (23, 30, D:2) a +0 spear (24, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 13, D:2) a +0 dagger (25, 21, D:2) a +0 ring mail (29, 8, D:2) a +0 robe (33, -3, D:2) a +0 robe (33, 25, D:2) a hobgoblin skeleton (40, 1, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Ceofonko" {Reflect Harm SH+5} (3700 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. SH+5: It affects your SH (+5). the +0 helmet of Calculation {Snipe, rElec Will- Str+6 Dex+3} (3820 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the rimehorn talisman of the Pink Corner {rC+} (3650 gold) [rimehorn talisman] rC+: It protects you from cold. the +2 pair of boots of Kezifok {rPois} (2570 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 ring mail of Resourcefulness {Dex+5 Stlth+} (2430 gold) Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 dagger "Yciasao" {devious, +Blink rElec Int+3} (5430 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +7 whip "Atafud" {flame, Str+7 Int-5 Stlth+} (5350 gold) Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the death talisman of the Blizzard {rC+ Str-3 Int+4} (12140 gold) [talisman of death] rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). the +1 robe of Meim {+Blink rF+} (2690 gold) +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. the +3 ring mail of the Silversmith {Harm Int+6} (3860 gold) Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the spider talisman of the Enfolding Gods {rElec rC+ Will+ Slay-5} (2210 gold) [spider talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the +1 robe of the Pit {rCorr Stlth+} (2130 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 dagger "Ypuiwkagg" {holy, Str+3} (3690 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +9 dagger of the Illusory Princes {flame, rF- rN+ Dex+3} (5910 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 dagger of Freehold {holy, *Noise rF+ rCorr} (2470 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the amulet "Titeiwu" {rF+ Regen+ Int+3} (5030 gold) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the ring "Vepidada" {MP+9 Str+5} (3750 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). the granite talisman "Joli" {Str+2} (7800 gold) [granite talisman] Str+2: It affects your strength (+2). the ring of Awe {rElec rPois rC+ Will+} (4660 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. the ring "Ype Pott" {Fly rC+ rCorr Int+3 Dex+3} (4970 gold) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (0, 0, D:3) a +0 club (5, 21, D:3) a ribbon worm corpse (7, 8, D:3) an adder skeleton (15, -7, D:3) an adder corpse (skeletalised by now) (19, -6, D:3) a +0 scale mail (21, 32, D:3) a hobgoblin corpse (skeletalised by now) (26, 2, D:3) a +0 flail (28, 40, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -2, D:3) a +0 hand axe (40, 25, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (14, 17, D:4) a +0 club a +0 scale mail a +0 club a +0 flail an orc corpse (15, 17, D:4) a +0 short sword a +0 chain mail a +0 hand axe an orc corpse