Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10915057180028206644 45 dobvik the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Aug 18, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:13:07 (815 turns). dobvik the Magician (Djinni Hedge Wizard) Turns: 815, Time: 00:13:08 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 90% Gold: 47 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + + a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec + (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls g - a scroll of fog {unknown} h - a scroll of poison {unknown} i - 3 scrolls of identify {unknown} j - a scroll of amnesia {unknown} k - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} e - a potion of cancellation {unknown} f - a potion of resistance Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'f'. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The web tears apart. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You see here a +0 robe. It was a potion of resistance. You feel protected. The ribbon worm attacks as it pursues you! The ribbon worm bites you. You die... ##...####.# ##### ##.........# .......##### .......# .##....##### ############ #....#...# #.?.[......# #.......## #..........# ###..§########..........# #...w......†@w.$......# ......########..........# .....#..# #.....######### ......... ...##### .....>... ... ......####.. w....# . You could see a ribbon worm. Vanquished Creatures Jessica (D:2) A dart slug (D:2) An endoplasm (D:2) A hobgoblin (D:1) 2 quokkas (D:2) 3 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 kobolds 5 rats (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) 1 creature vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dobvik the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | dobvik set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 639 | D:2 | Found Ufasusk's Antique Weapon Shop. 766 | D:2 | Noticed Jessica 802 | D:2 | Killed Jessica 803 | D:2 | Reached XP level 3. HP: 5/25 MP: 0/0 803 | D:2 | Learned a level 1 spell: Sandblast 815 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms D:2: layout_rooms, basic_altar, serial_shops, shop, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Call Imp || 7 Grave Claw || 3 Blink || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2