Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3667620439089725515 1 dobvik the Magician (level 1, 10/11 HPs) Began as an Octopode Hedge Wizard on Aug 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (27 turns). dobvik the Magician (Octopode Hedge Wizard) Turns: 27, Time: 00:00:25 Health: 10/11 AC: 1 Str: 9 XL: 1 Next: 20% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, dobvik the Octopode Hedge Wizard. The incredible Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. As you open the door, it creaks loudly! A quokka comes into view. There is an open door here. The quokka bites you. You barely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The quokka barely misses you. You closely miss the quokka. Your grab misses the quokka. The quokka barely misses you. You hit the quokka. You grab the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ..... ..... .. ...########.. ............ #.........# #..ß....+# #..@...# .. #....#####.### #....#...# ..# #...##.#.###.# #..'#..#.....# #..#..######.# ....##### #.# ...... #'#+# ...... #...# There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dobvik the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 27 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, minmay_pentomino_s4 Action || total ---------------------------++------- Melee: Dagger || 3 Constrict || 1 Armour: Skin || 1 Dodge: Dodged || 2