Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 10504226117415081928 10 doctordoom the Tinkerer (level 2, 20/20 HPs) Began as a Demonspawn Forgewright on Oct 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:21 (301 turns). doctordoom the Tinkerer (Demonspawn Forgewright) Turns: 301, Time: 00:01:22 Health: 20/20 AC: 3 Str: 10 XL: 2 Next: 10% Magic: 0/5 EV: 11 Int: 15 God: Gold: 28 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) e - a +0 cloak (worn) Scrolls d - a scroll of immolation {unknown} Potions c - a potion of magic Skills: + Level 0.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 3.7 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 26% 2d4 7% 2 Launch Clockwork Bee Frge 13% N/A 14% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 69% 4 Forge Lightning Spire Air/Frge 7% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The kinetic grapnel hits the jackal. The jackal is moderately wounded. A jackal comes into view. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal but does no damage. You closely miss the jackal. The grapnel comes loose from the jackal. The jackal barely misses you. x2 You barely miss the jackal. The jackal barely misses you. x2 You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal completely misses you. The jackal misses you. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel misses the jackal. The kinetic grapnel hits the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You sock the jackal! You kill the jackal! The jackal closely misses you. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. The grapnel guides your strike. You sock the jackal! You kill the jackal! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .≈♣♣♣ ~≈≈≈ ~.~~ #.. #.. ########## #.# # #......... # # #.# #...####'#### ##.#.#@# #. #...# # ##....#.# .# #...# ........##. ###'### .♣♣♣..#.#.# ##.....## #♣...#.# #.......# ♣.....# +...<...+ ♣...#.# #.......# ♣....#.## ##.....## .......##.# ###+### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doctordoom the Demonspawn Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 300 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 301 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, minmay_stone_trees_small, kennysheep_boxes Action || total ---------------------------++------- Melee: Mace || 15 Cast: Kinetic Grapnel || 11 Armour: Robe || 2 Dodge: Dodged || 13