Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 1381167490547238530 35 doctordoom the Apothecary (level 3, 13/26 HPs) Began as a Demonspawn Alchemist on Nov 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:07 (1103 turns). doctordoom the Apothecary (Demonspawn Alchemist) Turns: 1103, Time: 00:03:07 Health: 13/26 AC: 2 Str: 8 XL: 3 Next: 16% Magic: 0/6 EV: 11 Int: 17 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: quite poisoned (13 -> 8) A: claws 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of revelation {unknown} j - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of moonshine {unknown} f - a potion of haste {unknown} g - a potion of curing {unknown} i - a potion of lignification {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 2.0 Conjurations * Level 3.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Scorch Fire 2% 2d5 28% 2 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Flame Wave Conj/Fire 5% 2d5 77% 4 Awaken Armour Erth/Frge 2% N/A 88% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 99% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You may rarely emit foul miasma when damaged in melee. Message History Poisonous fumes billow around the adder! The adder looks even sicker. The adder bites you. You are poisoned. The adder poisons you! Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (moderately wounded, very poisoned) Poisonous fumes billow around the adder! The adder looks even sicker. You feel sick. The adder misses you. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (heavily wounded, very poisoned) Poisonous fumes billow around the adder! The adder looks as sick as possible! You feel sick. The adder completely misses you. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an adder (severely wounded, extremely poisoned) Poisonous fumes billow around the adder! The adder looks as sick as possible! You feel sick. You kill the adder! Your Fighting skill increases to level 1! Your Conjurations skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......#.........# #.##...##....<.# ###....#.#........# ....###)#...^..#.# .##.# #..#......#..# .....##.##.###### ..# ##.....##. #.). #..##..##. ###. # #@## #.# #.# #.# #.. ... ##. #. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 quokkas 4 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 3 goblins (D:1) 2 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | doctordoom the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 223 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1103 | D:2 | Reached skill level 1 in Fighting 1103 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1103 | D:2 | Reached XP level 3. HP: 13/26 MP: 0/6 1103 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_rooms, ebering_ecumenical_altar_hall, dk_vineyard_1 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Conjurations | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 19 Dagger || 13 Cast: Poisonous Vapours || 35 Stab: Sleeping || 1 Armour: Robe || 26 Dodge: Dodged || 28