dokbrass Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (20, 25, D:1) a +0 club a goblin skeleton (21, 18, D:1) a ball python skeleton (25, 25, D:1) a +0 rapier (28, 33, D:1) a +0 dagger (29, 41, D:1) a +0 ring mail (30, 43, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, 19, D:1) a +0 ring mail (34, 9, D:1) a jackal skeleton (35, 8, D:1) a jackal skeleton (35, 10, D:1) a jackal skeleton (35, 13, D:1) a ball python skeleton (39, 12, D:1) a +0 dagger a goblin skeleton (40, 12, D:1) 5 stones (41, 25, D:1) a +0 dagger a goblin skeleton (44, 15, D:1) a +0 dagger a goblin skeleton (53, 4, D:1) a +0 buckler (54, 38, D:1) a +0 dagger (58, 13, D:1) 7 stones (59, 42, D:1) 5 stones a +0 club a kobold skeleton (62, 15, D:1) a +0 mace (67, 10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Niqewk's Jewellery Shop an amulet of regeneration (unknown) (300 gold) the ring of Xom's Malicious Joy {rN+ rCorr Dex+4} (410 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). a ring of protection from cold (unknown) (250 gold) a quill talisman (200 gold) the ring "Xoifriy" {rF- rC+ Str+4 Ice} (404 gold) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. the macabre finger necklace {Ring+ rN+ HP+7} (400 gold) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a ring of ice (unknown) (250 gold) a ring of magical power (unknown) (200 gold) a +6 ring of dexterity (unknown) (360 gold) the ring of Alurghea {^Drain rElec rF+ Str+6 Slay-5} (250 gold) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a ring of positive energy (unknown) (200 gold) (0, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -3, D:2) a +2 dagger of venom (17, 5, D:2) 5 stones (22, 6, D:2) an adder corpse (skeletalised by now) (28, 26, D:2) 6 stones (29, 31, D:2) a +0 mace (30, 17, D:2) a +0 chain mail (32, -6, D:2) an adder corpse (skeletalised by now) (37, 39, D:2) a ball python corpse (skeletalised by now) (38, -10, D:2) a bat corpse (skeletalised by now) (40, -8, D:2) a +0 ring mail (41, 35, D:2) a +0 spear (44, -6, D:2) a +0 club a goblin skeleton (44, -4, D:2) a +0 ring mail (45, 11, D:2) a +0 ring mail a hobgoblin corpse (skeletalised by now) (46, -11, D:2) a +0 club (48, 3, D:2) a bat skeleton (48, 6, D:2) a +0 dagger (48, 8, D:2) a bat corpse (skeletalised by now) (50, -6, D:2) a +0 falchion a +0 scale mail the human skeleton of Terence (51, 15, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 chain mail (5, 11, D:3) 2 stones (6, 12, D:3) a +0 club a goblin corpse (12, 10, D:3) a +0 leather armour (17, 23, D:3) a rat corpse (17, 25, D:3) a hobgoblin corpse (22, 33, D:3) a +0 quarterstaff (27, 7, D:3) a ring of protection from fire (27, 10, D:3) a +0 club (28, 7, D:3) a river rat corpse (29, 6, D:3) a quokka corpse (34, -9, D:3) a +0 giant club an ogre corpse (skeletalised by now)