dokbrass Level 1 of the Dungeon (0, 0, D:1) an inkwell talisman (3, 7, D:1) a bat skeleton (6, 21, D:1) a rat corpse (skeletalised by now) (14, 11, D:1) a +0 club (15, 8, D:1) 2 stones (15, 15, D:1) a jackal skeleton a bat skeleton a rat skeleton a ball python skeleton (16, 5, D:1) a +0 dagger (18, 5, D:1) 3 poisoned darts (22, -4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, 20, D:1) a frilled lizard skeleton (26, 2, D:1) a +0 dagger (30, 6, D:1) a hobgoblin corpse (skeletalised by now) (34, 6, D:1) 3 stones (34, 23, D:1) a +0 robe (37, 5, D:1) a +0 dagger (37, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 38, D:1) a rat corpse (skeletalised by now) (45, 25, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (45, 26, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mareer's Armour Emporium the +7 Kryia's mail coat {PotionHeal*2 rC+} (660 gold) PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. a +0 chain mail of cold resistance (143 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 ring mail (44 gold) a +0 helmet (49 gold) a +2 plate armour of willpower (385 gold) the +0 robe of Vanity {Int+4 Stlth+} (210 gold) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the +4 skin of Zhor {*Englaciate rC+++ SInv} (731 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (0, 0, D:2) a rat corpse (skeletalised by now) (1, 6, D:2) a ball python skeleton (2, 26, D:2) a frilled lizard skeleton (8, 7, D:2) a rat corpse (skeletalised by now) (8, 8, D:2) a frilled lizard corpse (skeletalised by now) (8, 14, D:2) a bat corpse (skeletalised by now) (8, 18, D:2) a hobgoblin corpse (skeletalised by now) (8, 21, D:2) a +0 whip (9, 6, D:2) a +0 kite shield (10, 28, D:2) a +0 robe (16, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (16, 16, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (24, 7, D:2) a +0 whip (25, 13, D:2) a jackal corpse (skeletalised by now) (29, 21, D:2) a +0 scale mail (30, 31, D:2) a book of Burglary (33, 17, D:2) a ball python skeleton (38, 1, D:2) a +0 hand axe (40, 6, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (10, 11, D:3) a +0 giant club (14, -31, D:3) 8 stones (16, 18, D:3) an adder corpse (skeletalised by now) (17, -37, D:3) a +0 mace (19, 11, D:3) a frilled lizard corpse (skeletalised by now) (23, -13, D:3) a +0 trident (23, -11, D:3) a ball python skeleton (23, 11, D:3) a +1 dagger of venom (25, -20, D:3) a +0 robe a +1 dagger (31, 11, D:3) a +0 sling (38, -30, D:3) a +0 sling (38, 16, D:3) a +0 club a +0 ring mail (41, -38, D:3) a +0 robe (41, -24, D:3) 7 stones (44, -25, D:3) a +0 club a goblin corpse (skeletalised by now) (45, 21, D:3) a +0 club (51, -21, D:3) a +0 whip (52, 13, D:3) a quokka skeleton (54, -2, D:3) a +0 short sword Level 4 of the Dungeon (1, 0, D:4) a black bear corpse (11, -8, D:4) a +0 scale mail