dolemite99 the Dungeon (0, 51, D) a +0 vampiric spear (0, 61, D) a +2 vampiric trident a +0 robe a merfolk skeleton (0, 62, D) a +0 cloak (1, 32, D) a staff of air (1, 34, D) the orb of Snakes and Ladders {Glass, Conj} Conj: It increases the power of your Conjurations spells. (1, 51, D) the earth staff of Iklipn {^Drain rN+++ Int-4 Necro Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (1, 54, D) a +1 trident of protection a +0 leather armour (1, 56, D) a +0 cloak (1, 60, D) a +2 arbalest of flaming a +4 heavy spear 2 javelins a +0 leather armour (1, 61, D) a +2 rapier of venom a +0 robe (1, 62, D) the +3 orcbow of Ushul {antimagic, +Blink} +Blink: It lets you blink. a +2 rapier of distortion 3 javelins a +0 leather armour a merfolk skeleton (2, 14, D) a +6 ring of strength (2, 15, D) a +1 antimagic war axe (unseen) (2, 16, D) a +0 short sword of holy wrath (unseen) (2, 32, D) a +3 heavy hand axe (2, 33, D) a staff of earth (2, 34, D) a staff of air (2, 56, D) a sphinx marauder skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 antimagic scimitar (unseen) (3, 15, D) a staff of cold (unseen) (3, 16, D) a +3 flail of protection (unseen) (3, 33, D) a parchment of Orb of Destruction (3, 50, D) a +0 trident (3, 52, D) a +3 rapier of holy wrath a +0 rapier a +0 robe (3, 53, D) a +0 rapier a +0 robe a merfolk skeleton (3, 56, D) a +0 robe (3, 59, D) a +2 scimitar of freezing a +0 robe a ring of resist corrosion (3, 60, D) a +3 trident of venom a +2 ring mail of fire resistance the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. a ring of flight a merfolk skeleton (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 vampiric short sword a +1 sling of draining (4, 33, D) a +1 short sword of venom (4, 34, D) the +6 rapier of Zoblux {freeze, rPois Will+ Int+3 Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (4, 53, D) a +2 heavy spear 3 javelins a +0 leather armour a merfolk skeleton (4, 55, D) a +0 cloak a sphinx marauder skeleton (4, 56, D) the +4 hand axe "Sicesef" {heavy, ^Fragile rElec Str+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). a +0 robe a merfolk skeleton (4, 59, D) a +4 hand axe of electrocution a +0 robe a merfolk skeleton (4, 60, D) the +1 spear "Toraf" {flame, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). a +0 robe a merfolk skeleton (5, 16, D) a +0 ring mail of poison resistance a raiju corpse (skeletalised by now) (5, 19, D) a +0 demon whip (5, 32, D) a +2 shortbow of freezing (5, 33, D) a +0 barding of fire resistance (5, 50, D) a +0 rapier of venom (5, 57, D) a +4 sling of electrocution (5, 64, D) a +4 rapier of venom a +0 leather armour a merfolk corpse (skeletalised by now) (6, 15, D) a staff of alchemy (6, 32, D) a ring of protection from cold (6, 33, D) a +3 hand axe of electrocution (6, 55, D) a wind drake skeleton (6, 61, D) a +2 trident of freezing the +3 leather armour of Otoixoec {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). a merfolk skeleton (7, 14, D) a +0 short sword of protection (7, 15, D) a +2 robe of willpower a staff of necromancy (7, 16, D) the +0 leather armour of the Gloaming {Stlth+} Stlth+: It makes you more stealthy. (7, 32, D) a +2 mace of holy wrath (7, 33, D) a +0 shortbow of electrocution (7, 34, D) a staff of conjuration (7, 50, D) a +0 rapier (7, 51, D) a +0 robe (7, 53, D) a merfolk skeleton (7, 56, D) a +0 bardiche of protection a +0 robe a wind drake skeleton (7, 57, D) a +0 war axe of venom (7, 58, D) a +0 trident a merfolk skeleton (8, 15, D) a staff of earth (unseen) (8, 32, D) the +0 scale mail of Ammutod {Resonance, rElec rPois rF+ rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (8, 34, D) the +7 quarterstaff "Qeebe" {pain, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (8, 50, D) a +0 trident (8, 52, D) a +2 spear of freezing a merfolk skeleton (8, 55, D) a +1 buckler of fire resistance (9, 13, D) a +4 rapier of speed (unseen) (9, 16, D) the fortress talisman of Reason {rElec rF+ Str+3} [fortress talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (9, 17, D) a +0 antimagic demon whip (unseen) (9, 32, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (9, 33, D) +0 golden dragon scales (9, 50, D) a +1 cloak of stealth (9, 52, D) a talisman of death a snapping turtle skeleton (9, 54, D) a +0 robe a +3 trident of flaming (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Qoet" {Int+2} [serpent talisman] Int+2: It affects your intelligence (+2). a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 34, D) a staff of conjuration (10, 51, D) a merfolk skeleton (10, 54, D) the +4 great sword "Vudduw" {flame, rN++ Int+3 Dex-3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). a merfolk skeleton (10, 57, D) a sea snake skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +1 ring mail of fire resistance (unseen) (11, 15, D) a +0 cloak of poison resistance (11, 32, D) a +3 quarterstaff of holy wrath (11, 33, D) the +7 arbalest of Ysseleko {heavy, rPois rN+ Will++ Str-4} rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). (11, 34, D) a ring of protection from cold (11, 50, D) a parchment of Eringya's Noxious Bog (11, 51, D) a +0 spear a javelin a +0 leather armour a +0 spear a merfolk skeleton (11, 52, D) a +4 spear of flaming 3 silver javelins a +0 leather armour a +0 trident a merfolk skeleton (11, 55, D) a manticore skeleton (12, 15, D) a staff of cold a +3 plate armour of death (12, 32, D) a staff of alchemy (12, 34, D) the +9 battleaxe of Dullness {protect, rF+ Will+ Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (12, 51, D) a +0 trident a staff of necromancy (13, 32, D) a +2 ring mail of cold resistance (13, 34, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (13, 51, D) the +2 chain mail of Xicraet {Dex+3 Slay+4} Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (13, 52, D) a +0 cloak a sphinx marauder skeleton (13, 54, D) a +0 spear a javelin a +1 ring mail of poison resistance a merfolk skeleton (14, 50, D) a +4 scale mail of cold resistance (14, 52, D) a +0 robe (17, 10, D) a +6 ring of strength (17, 12, D) a +0 cloak of stealth (17, 13, D) a +5 hand cannon of freezing (17, 49, D) a +4 ring of protection (18, 13, D) a +0 war axe (18, 49, D) the +0 plate armour "Vigin" {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (19, 1, D) a +0 leather armour (19, 13, D) a +6 ring of intelligence (19, 33, D) a +1 trident of protection (19, 48, D) a staff of cold (19, 49, D) the earth staff "Oxtaij" {rPois Will+ Earth} [staff of earth] rPois: It protects you from poison. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (19, 50, D) a staff of fire (unseen) (20, 1, D) a +0 long sword (20, 2, D) a +0 trident (still there?) a +3 leather armour of poison resistance (still there?) (20, 3, D) a +0 giant club (20, 8, D) a +0 flail (still there?) the +5 ring mail "Kenezxetz" {Int+2} (still there?) Int+2: It affects your intelligence (+2). (20, 9, D) a +0 dire flail (still there?) a +8 plate armour of ponderousness (still there?) an orc corpse (skeletalised by now) (still there?) (20, 13, D) a +6 ring of intelligence (20, 16, D) a +1 mace of holy wrath (20, 18, D) the alchemy staff "Giantslayer" {rPois rF- rC+ Int+5 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. +0 steam dragon scales (20, 32, D) a +4 dagger of venom (unseen) (20, 34, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (20, 35, D) 4 large rocks (20, 49, D) the +6 war axe of Howling Disembowelment {spect, rPois} rPois: It protects you from poison. (20, 50, D) a +2 ring mail of fire resistance (unseen) (21, 0, D) a +4 spear of venom (still there?) a +0 orcbow (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) (21, 1, D) a +0 plate armour (21, 2, D) a +0 great mace of protection (still there?) a +0 chain mail (still there?) (21, 9, D) a +0 battleaxe a +0 plate armour (21, 13, D) a ring of resist corrosion (21, 15, D) a +2 bardiche of venom (21, 17, D) a +2 whip of venom (21, 19, D) a swamp drake skeleton (21, 33, D) the air staff "Hydraslayer" {rElec Str+4 SInv Tloc Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (21, 34, D) a +0 dagger of venom (unseen) (21, 50, D) a +2 great mace of flaming (still there?) a +0 plate armour (still there?) a +1 triple crossbow of flaming (still there?) (22, 0, D) a staff of air (22, 1, D) a staff of cold (unseen) (22, 2, D) a +0 war axe a +0 plate armour an orc skeleton (22, 3, D) a +0 glaive a +0 chain mail an orc skeleton (22, 9, D) a +1 war axe of draining (still there?) a +0 plate armour (still there?) (22, 11, D) a warg corpse (skeletalised by now) (22, 13, D) an amulet of the acrobat (22, 16, D) a ring of poison resistance a steam dragon skeleton (22, 33, D) a +1 antimagic shortbow (unseen) (22, 35, D) 3 large rocks a stone giant corpse (skeletalised by now) (22, 48, D) a +5 chain mail of ponderousness (22, 50, D) the +11 spear of Vanity {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (23, 1, D) a +0 giant club a parchment of Forge Monarch Bomb (23, 2, D) a warg skeleton (23, 3, D) a +0 halberd a +0 chain mail an orc skeleton (23, 7, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (23, 8, D) a +0 war axe a +0 robe a +4 ring of slaying (23, 13, D) a ring of flight (23, 17, D) a +7 quarterstaff of holy wrath a +0 chain mail of poison resistance (23, 18, D) +0 swamp dragon scales +0 fire dragon scales a swamp dragon skeleton (23, 20, D) a death drake skeleton (23, 22, D) a death drake skeleton (23, 23, D) +0 golden dragon scales a golden dragon skeleton (23, 32, D) an orb of guile (23, 33, D) 4 large rocks (still there?) the +7 glaive "Becralagg" {holy, rC+ Str+2 Dex+3} (still there?) rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (23, 34, D) a +2 great mace of draining a +0 morningstar (23, 39, D) a +1 dire flail of draining (23, 48, D) a +2 long sword of electrocution (23, 49, D) a +1 halberd of venom (24, 0, D) a +0 ring mail (24, 3, D) a +0 dagger a +2 robe an orc skeleton (24, 4, D) a +0 orcbow (still there?) a +6 mace of holy wrath (still there?) a +1 chain mail of death (still there?) an orc corpse (skeletalised by now) (still there?) (24, 7, D) 3 large rocks (24, 13, D) a +6 ring of dexterity (24, 16, D) the +7 mace of Olacw {spect, rN+ Will+ Dex+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (24, 18, D) +0 shadow dragon scales the +2 leather armour of the Antique Sturgeon {SInv} SInv: It lets you see invisible. a shadow dragon skeleton (24, 32, D) a staff of air (24, 33, D) a +0 leather armour of willpower (24, 34, D) a parchment of Sticky Flame (24, 49, D) a +0 long sword of protection (24, 54, D) a caustic shrike skeleton (25, 0, D) the +1 great mace of Gallantry {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (25, 1, D) a +0 hand axe a +0 plate armour an orc skeleton (25, 17, D) a +2 great sword of flaming (25, 18, D) a +2 ring mail of willpower (25, 32, D) a +2 flail of protection (still there?) a condenser vane (still there?) (25, 34, D) a +2 robe (25, 48, D) a parchment of Eringya's Surprising Crocodile (25, 49, D) a +1 vampiric triple sword (still there?) the +8 broad axe "Mapig" {venom, rN+} (still there?) rN+: It protects you from negative energy. (25, 58, D) a +1 battleaxe of draining a +0 plate armour a ring of see invisible (26, 1, D) a ring of poison resistance (26, 13, D) an amulet of dissipation (26, 15, D) an acid dragon skeleton (26, 16, D) a +3 war axe of distortion the serpent talisman of Miracles {rCorr Str+5} [serpent talisman] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (26, 19, D) a swamp drake skeleton a swamp drake skeleton (26, 32, D) a +0 glaive of venom (unseen) (26, 33, D) the conjuration staff of the Valley {Conj Hexes} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (26, 34, D) 4 large rocks a parchment of Splinterfrost Shell a stone giant corpse (skeletalised by now) (26, 37, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (26, 48, D) +0 swamp dragon scales (26, 52, D) a caustic shrike skeleton (27, 0, D) a staff of necromancy (unseen) (27, 1, D) a +0 giant club an ogre skeleton (27, 13, D) an amulet of regeneration (27, 16, D) a +3 demon whip of draining the +2 long sword of Intuition {spect, rPois Str+2 Int+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (27, 37, D) a +2 great mace of draining (unseen) (27, 50, D) a +1 rapier of protection (still there?) a staff of conjuration (still there?) (27, 58, D) a +2 dire flail of holy wrath an iron giant skeleton (27, 59, D) a +1 heavy dire flail a +0 giant club (28, 1, D) a +0 dagger (28, 13, D) a +6 ring of strength (28, 17, D) a +2 leather armour of cold resistance (28, 20, D) a swamp drake skeleton (28, 32, D) a +0 ring mail of poison resistance (unseen) (28, 33, D) the alchemy staff of Past Mistakes {rPois Str+2 Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (unseen) (28, 48, D) a +4 dagger of speed (28, 49, D) a ring of protection from fire (28, 50, D) a +3 dagger of speed (29, 0, D) a +0 scimitar (29, 13, D) the ring "Mutal" {Str-4 Dex+5 SInv} [ring of see invisible] Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (29, 32, D) a staff of cold (unseen) (29, 33, D) a +2 ring mail of fire resistance (unseen) (29, 48, D) a +2 flail of protection (29, 50, D) a +0 whip of freezing (30, 13, D) an amulet of magic regeneration (30, 48, D) a +1 flail of venom (30, 50, D) a parchment of Yara's Violent Unravelling (31, 11, D) an amulet of guardian spirit (31, 12, D) a +4 ring of slaying (31, 13, D) an amulet of reflection (31, 48, D) the sanguine talisman of the Great Game {Fly Int+3} [sanguine talisman] Fly: It grants you flight. Int+3: It affects your intelligence (+3). (31, 49, D) a +4 vampiric glaive (31, 50, D) the alchemy staff "Seduniyf" {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (31, 51, D) an iron giant skeleton (31, 53, D) a +0 plate armour a caustic shrike skeleton (32, 50, D) a +1 battleaxe of pain a +0 plate armour a +6 ring of intelligence a parchment of Malign Gateway (33, 48, D) a +2 rapier of protection (33, 50, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (34, 50, D) a +0 heavy broad axe (34, 53, D) a +2 great mace a +0 dire flail (35, 2, D) a +0 plate armour (35, 14, D) a parchment of Diamond Sawblades (35, 28, D) a +6 ring of dexterity (36, 0, D) a staff of fire (36, 1, D) a +5 spear of venom a +5 halberd an amulet of reflection (36, 13, D) a staff of fire (unseen) (36, 15, D) a +2 war axe of draining (36, 28, D) a +1 plate armour of cold resistance (37, -1, D) an orb of stardust (unseen) (37, 15, D) a +0 arbalest of electrocution a staff of alchemy (37, 29, D) a +2 robe a +2 flail of protection (37, 53, D) a +0 chain mail of command (37, 55, D) the +2 robe "Viliov" {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (37, 58, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (37, 61, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (37, 62, D) a +2 pair of gloves of infusion (37, 63, D) a ring of protection from cold (38, 29, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (38, 48, D) a staff of conjuration (unseen) (38, 49, D) a staff of earth (unseen) (38, 50, D) a +2 crystal plate armour (39, -1, D) an amulet of guardian spirit (39, 13, D) a +2 long sword of electrocution (39, 15, D) a +4 halberd of protection a +0 triple crossbow of draining (39, 28, D) a +3 trident of venom (39, 47, D) a +4 ring of slaying a +6 ring of intelligence a +4 ring of slaying a ring of wizardry (39, 48, D) a staff of alchemy (still there?) a parchment of Ignition (still there?) (39, 49, D) a book of Callings (39, 50, D) a staff of air (40, 0, D) a +1 hand axe of freezing a blade talisman (40, 28, D) the +9 flail of Tafaferr {freeze, *Noise Str+2 SInv} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). SInv: It lets you see invisible. a parchment of Dispersal (40, 29, D) a +0 antimagic hand axe (unseen) (40, 48, D) a ring of wizardry (40, 50, D) a +1 helmet of ice (41, 0, D) a staff of fire a +1 cloak of air (41, 2, D) a +2 chain mail of cold resistance (41, 15, D) a staff of fire (41, 29, D) a +2 quarterstaff of draining (unseen) (41, 48, D) a +0 ring mail of poison resistance (41, 50, D) the +4 great sword of the Desolation of Salt {holy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (42, 28, D) a staff of earth (unseen) (42, 29, D) a +1 short sword of electrocution (unseen) (42, 48, D) a +1 shortbow of freezing (43, 15, D) a +6 halberd of protection (43, 28, D) a staff of necromancy (unseen) (43, 29, D) a +2 robe (unseen) (43, 48, D) a +3 glaive of protection (43, 50, D) a +0 long sword of protection (44, 28, D) a +0 heavy shortbow (unseen) (44, 48, D) the +4 scale mail "Eset" {Dex+3} Dex+3: It affects your dexterity (+3). (44, 51, D) a +0 battleaxe of freezing a parchment of Spellspark Servitor a frost giant skeleton (45, 48, D) a +2 falchion of electrocution (45, 49, D) a +1 broad axe of freezing (45, 50, D) the conjuration staff of Dried Tears {rCorr Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (46, 48, D) the +7 rapier of Offence {elec, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (46, 49, D) a fortress talisman (46, 50, D) a +2 falchion of flaming (47, 7, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). a +0 buckler a +0 scale mail (47, 48, D) a ring of protection from fire (47, 50, D) a staff of air (48, 38, D) a +6 ring of strength (48, 48, D) a +3 battleaxe of flaming (48, 49, D) the +8 Vampire's Tooth {megavamp} (48, 50, D) a +4 ring of protection (49, 0, D) a +2 heavy morningstar (unseen) (49, 12, D) the +5 arbalest of Nice Guilt {drain, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (49, 13, D) a +0 dagger (49, 15, D) a human corpse (skeletalised by now) (49, 35, D) a ring of see invisible (49, 49, D) a parchment of Bombard (49, 51, D) a staff of necromancy (50, 0, D) the +0 triple sword "Aneiti" {venom, Int+2} Int+2: It affects your intelligence (+2). (unseen) (50, 1, D) a +3 scale mail of archery (50, 12, D) a staff of earth (50, 25, D) a +1 plate armour of fire resistance (50, 39, D) a +1 partisan of venom an iron dragon corpse (skeletalised by now) (50, 40, D) 5 large rocks (50, 48, D) the +0 great mace "Arphusum" {speed, Fly rElec rF+++ rC-} Fly: It grants you flight. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. (50, 49, D) a +5 flail of protection (50, 50, D) a +1 shortbow of flaming (50, 53, D) a shard shrike skeleton (51, 0, D) a +0 spear of freezing (51, 1, D) the +0 ring mail of Floral Brilliance {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 3, D) a komodo dragon corpse (skeletalised by now) a wolf corpse (skeletalised by now) (51, 7, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a +4 dagger of speed (51, 13, D) a +0 plate armour a +0 robe a +0 dagger (51, 35, D) the +3 great mace of Foolhardiness {venom, Will+ Int+2 Dex+5} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (51, 48, D) a +2 glaive of flaming (51, 49, D) a ring of see invisible (51, 50, D) a staff of air (52, 1, D) the +1 scale mail of Negligence {Regen+ Int+2 Dex+4} Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). a +1 cloak of air (52, 5, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (52, 6, D) a black mamba corpse (skeletalised by now) (52, 16, D) a human corpse (skeletalised by now) (52, 23, D) a +2 chain mail of fire resistance a +4 flail of draining (52, 37, D) the +1 falchion of the Ageless Knives {vamp, rC- rN+ Int+7} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). (52, 38, D) a catoblepas corpse (skeletalised by now) (52, 48, D) a +3 scale mail of fire resistance (52, 49, D) a staff of air (52, 50, D) a +2 robe of willpower (53, 4, D) a yak corpse (skeletalised by now) (53, 5, D) a komodo dragon corpse (skeletalised by now) (53, 6, D) a black mamba corpse (skeletalised by now) (53, 12, D) a +0 battleaxe an amulet of the acrobat (53, 13, D) a +0 battleaxe (53, 14, D) a +2 war axe of venom a +0 robe (53, 15, D) a +0 robe a +4 morningstar of draining a +0 robe the +6 quarterstaff of Ash {holy, Str+6 Dex+4} Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). (53, 27, D) a +0 rapier of draining (53, 36, D) a +3 battleaxe of flaming (53, 37, D) a +2 heavy orcbow (53, 39, D) 4 large rocks (53, 48, D) a +2 ring mail of cold resistance (53, 49, D) a +1 dagger of venom (53, 50, D) a +0 dagger of venom (54, 0, D) a +5 scimitar of draining a +2 plate armour of command (54, 5, D) a basilisk corpse (skeletalised by now) (54, 14, D) a +3 war axe of freezing a +0 robe (54, 37, D) an inkwell talisman (54, 49, D) the +2 hand axe "Rerevo" {flame, ^Contam rF+ rN++ Will+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (54, 50, D) the +10 flail of the Slime-mould {drain, rCorr Int+4 SInv} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (55, 0, D) a +1 chain mail of cold resistance (55, 2, D) the cold staff of the Mauling Asp {rC+ Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (55, 14, D) a +0 battleaxe a +0 robe (55, 15, D) a staff of earth a +0 robe (55, 24, D) a staff of alchemy (57, 38, D) a +0 flail (58, 47, D) a +1 dagger of draining (unseen) (58, 48, D) a +0 quarterstaff (58, 49, D) the ring "Kofoeng" {rN++ AC+4} [ring of protection] rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). (unseen) (59, 47, D) a ring of see invisible (59, 48, D) the +9 morningstar of Vodka {flame, Will+ Dex+5 Stlth-} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (59, 49, D) a parchment of Brom's Barrelling Boulder (60, 36, D) the +0 sling of Unpleasantness {drain, Stlth+} Stlth+: It makes you more stealthy. the scarf of Midnight {Harm, +Blink Fly rC- Dex+6} +Blink: It lets you blink. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (60, 47, D) a +0 rapier (60, 48, D) the +4 ring mail of Courage {Stlth+} Stlth+: It makes you more stealthy. (unseen) (60, 50, D) a +0 robe (still there?) a +0 longbow (still there?) a +0 spear (still there?) a +0 robe (still there?) a +3 heavy quarterstaff (still there?) a satyr corpse (still there?) (61, 8, D) a +1 chain mail of fire resistance (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +0 scimitar (61, 26, D) a +4 sling of electrocution (unseen) (61, 36, D) 3 large rocks a +0 falchion of draining (61, 37, D) a +0 flail a +0 plate armour of fire resistance (61, 47, D) a staff of air (unseen) (61, 48, D) a +0 animal skin (still there?) a +0 longbow (still there?) the +0 plate armour "Qysal" {Rampage rN+ Dex+8 Slay-3} (still there?) Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (61, 49, D) a +0 club (still there?) a +1 rapier of speed (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (61, 51, D) a spriggan corpse (62, 3, D) a swamp drake corpse (skeletalised by now) (62, 9, D) a +0 robe (62, 10, D) a +0 dagger a +3 leather armour of fire resistance (62, 16, D) a +0 flail (62, 21, D) a +0 hand axe a white draconian skeleton (62, 22, D) a +0 club (62, 23, D) a +0 scimitar of holy wrath (still there?) a +2 long sword of holy wrath (still there?) (62, 30, D) a +0 war axe of electrocution (62, 36, D) the +10 great sword "Utipoc" {spect, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (62, 41, D) a mountainshell corpse (skeletalised by now) (62, 48, D) a phantom mirror (62, 50, D) a ring of willpower (still there?) a +0 quarterstaff (still there?) the +0 robe "Madamaz" {Regen+ Dex+2} (still there?) Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). a +0 animal skin (still there?) a +0 war axe (still there?) a caustic shrike corpse (still there?) (63, 0, D) a +2 ring mail of fire resistance (63, 10, D) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) (63, 17, D) a +3 whip of freezing (63, 21, D) a +0 halberd (63, 37, D) a +1 plate armour of cold resistance (unseen) (63, 47, D) a +2 short sword of speed (unseen) (63, 48, D) a +1 spectral quarterstaff (still there?) a +0 animal skin (still there?) a ring of protection from cold (still there?) a +2 battleaxe of flaming (still there?) a +0 scale mail of fire resistance (still there?) (64, 17, D) a +0 trident (64, 20, D) a +6 halberd of freezing (still there?) a draconian skeleton (still there?) (64, 21, D) a +0 trident (64, 28, D) a staff of air a +0 falchion of protection (64, 47, D) a +2 scale mail of death (still there?) a +0 animal skin (still there?) the +6 war axe of Foolhardiness {heavy, ^Contam rPois rN+ Stlth+} (still there?) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a spriggan corpse (still there?) (64, 49, D) a +1 demon trident of venom (still there?) a +0 animal skin (still there?) a +0 hand axe (still there?) a +5 ring of evasion (still there?) a caustic shrike corpse (still there?) (64, 52, D) a +0 robe (still there?) a +3 lajatang of pain (still there?) a dire elephant corpse (still there?) (65, 26, D) the +3 chain mail of Hicwical {Will- rCorr Str+3 Stlth+} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (65, 47, D) the +6 morningstar of Eternal Vigilance {freeze, Dex+3 Stlth+} (still there?) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a staff of conjuration (still there?) a spriggan corpse (still there?) (65, 50, D) a +0 club (still there?) a parchment of Silence (still there?) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a +2 demon whip of draining (still there?) a +0 lajatang of venom (still there?) (65, 51, D) a dire elephant corpse (65, 54, D) a +0 quarterstaff (65, 57, D) a caustic shrike corpse (66, 47, D) a +0 heavy scimitar (still there?) the +7 lajatang of Defiance {antimagic, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). (66, 52, D) a dire elephant corpse a spriggan corpse (66, 53, D) a satyr corpse (67, 1, D) a +0 halberd (67, 47, D) a parchment of Death's Door (67, 51, D) a +0 quarterstaff a +0 longbow a +0 club (67, 55, D) a +0 longbow a +0 animal skin (68, 0, D) the cold staff "Lorem Ipsum" {rC+ rN++ Stlth+ Conj Ice} [staff of cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (68, 47, D) a +0 longbow a +1 helmet of intelligence a spriggan corpse (68, 48, D) the +3 robe of Clouds {*Thunder rCloud rElec} (still there?) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. a +4 short sword of venom (still there?) a +0 robe (still there?) a parchment of Enfeeble (still there?) an eleionoma corpse (still there?) a satyr corpse (still there?) (68, 50, D) a +0 buckler (still there?) a wand of paralysis (14) (still there?) a +5 shortbow of draining (still there?) a +0 spear (still there?) a +0 longbow (still there?) a +0 demon whip of pain (still there?) the +10 battleaxe of Iludghaqu {flame, Bane rPois rF- SInv} (still there?) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. the +7 dagger "Gogoi" {elec, Int+3} (still there?) Int+3: It affects your intelligence (+3). a +0 robe (still there?) a parchment of Forge Phalanx Beetle (still there?) a satyr corpse (still there?) (69, 0, D) the +1 robe "Geock" {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). (unseen) (69, 47, D) a +1 buckler of cold resistance (69, 48, D) a +3 rapier of electrocution a +0 animal skin a +1 whip of flaming (70, 8, D) a +2 shortbow of draining (70, 9, D) a +2 whip of freezing (unseen) (70, 37, D) a wolf corpse (skeletalised by now) (70, 38, D) 3 curare-tipped darts a +0 spear a black bear corpse (skeletalised by now) (70, 47, D) a +1 leather armour of cold resistance (unseen) (70, 48, D) a +5 war axe of electrocution a +0 robe a staff of alchemy (70, 49, D) a +0 war axe (still there?) a +0 club (still there?) a +0 longbow (still there?) a +3 quick blade of venom (still there?) (70, 50, D) the +4 hand axe of Accord {drain, rPois Stlth+} (still there?) rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +0 animal skin (still there?) a +1 shortbow of flaming (still there?) a +5 ring of evasion (still there?) a +0 buckler (still there?) a dire elephant corpse (still there?) (70, 51, D) a caustic shrike corpse (71, 16, D) a +3 heavy spear (unseen) (71, 17, D) the +1 leather armour of Evolution {rPois rN+ rCorr Str+3} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (71, 26, D) a +0 dagger (71, 29, D) a +0 whip a +4 ring mail of cold resistance a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 30, D) a staff of alchemy a +0 robe (71, 38, D) a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 47, D) a +0 dagger of venom (unseen) (71, 48, D) a +0 antimagic hand axe (71, 52, D) a caustic shrike corpse (71, 55, D) a dire elephant corpse (72, 8, D) a +2 scale mail of death (72, 9, D) an amulet of the acrobat (72, 18, D) a +0 trident (72, 27, D) a staff of alchemy (72, 29, D) a +0 dagger a +0 robe (72, 37, D) a +1 mace of protection (72, 48, D) a +0 longbow a staff of earth a satyr corpse (73, 2, D) a +0 club (73, 16, D) a +1 vampiric scimitar (unseen) (73, 26, D) a +0 halberd (73, 28, D) a +1 vampiric halberd a +0 chain mail an orc corpse (skeletalised by now) (73, 29, D) a +0 mace a +0 chain mail (73, 37, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (73, 47, D) the +5 dagger of Raskub {flame, Dex+3} Dex+3: It affects your dexterity (+3). (74, 2, D) a +0 hand axe a +0 scale mail (74, 50, D) a +0 quarterstaff a +0 longbow a spriggan corpse (75, 47, D) a staff of earth a +3 longbow of freezing (75, 49, D) a +0 robe (still there?) a +0 spear (still there?) a +0 arbalest of flaming (still there?) (75, 52, D) a +0 spear a +0 longbow