dossy Level 1 of the Dungeon (4, 10, D:1) a +0 whip (6, 14, D:1) a rat skeleton a hobgoblin skeleton (6, 50, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 29, D:1) a rat corpse (skeletalised by now) (11, 39, D:1) a bat corpse (skeletalised by now) (16, 24, D:1) a bat skeleton (16, 39, D:1) a hobgoblin skeleton (17, 42, D:1) a +0 dagger 3 stones a kobold skeleton (23, 6, D:1) a bat corpse (skeletalised by now) (24, 34, D:1) a +0 leather armour (25, 7, D:1) a +0 dagger (26, 8, D:1) a +0 ring mail (36, 16, D:1) a hobgoblin skeleton (37, 34, D:1) a +0 whip (38, 45, D:1) a +0 short sword (50, 26, D:1) a +0 hand axe (52, 29, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (12, -5, D:2) a +0 dagger (14, 33, D:2) a +0 sling (20, 30, D:2) a bat skeleton (32, -3, D:2) a +0 dagger a +0 robe of willpower (34, 7, D:2) a +0 dagger (36, 26, D:2) a +0 rapier (37, 14, D:2) a +0 dagger a goblin skeleton (40, 11, D:2) a +0 ring mail (41, 28, D:2) a +0 ring mail (42, 21, D:2) a +0 whip 5 stones an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (4, -5, D:3) a +0 hand axe (5, -6, D:3) a +0 trident (6, -7, D:3) a +0 robe (6, -5, D:3) a +0 ring mail (6, -4, D:3) a +0 hand axe (6, -2, D:3) a +0 club a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 5, D:3) an adder skeleton (13, -20, D:3) a +0 mace (16, 0, D:3) a rat skeleton (16, 1, D:3) a +0 short sword a kobold skeleton (17, 17, D:3) a +0 pair of boots (22, 22, D:3) a +0 lajatang (26, -17, D:3) a rat skeleton (28, 22, D:3) a +0 leather armour (32, 18, D:3) a ball python skeleton (37, 23, D:3) a staff of cold (38, 5, D:3) the felid corpse of Natasha (skeletalised by now) (44, 17, D:3) a hobgoblin corpse (skeletalised by now) (49, 8, D:3) a quokka skeleton (51, -2, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (7, 14, D:4) a +0 short sword (13, -3, D:4) a +0 club a kobold corpse (skeletalised by now) (16, -11, D:4) a +0 dagger (17, 25, D:4) a staff of alchemy (24, 2, D:4) a +0 spear a gnoll skeleton (25, 2, D:4) a +0 leather armour a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (27, -9, D:4) a +0 dagger (33, 6, D:4) a +0 robe (38, 38, D:4) a +0 trident (49, 0, D:4) a hobgoblin skeleton (56, 22, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 19, D:5) a +0 rapier (5, 22, D:5) an adder skeleton (12, 21, D:5) a +0 flail (14, 22, D:5) a gnoll skeleton (15, 24, D:5) a +0 hand axe a +0 halberd a gnoll corpse (skeletalised by now) (15, 26, D:5) a +0 spear (17, 40, D:5) a +0 giant spiked club (21, 22, D:5) a black bear skeleton (21, 33, D:5) a +0 ring mail (26, 15, D:5) a +0 rapier (28, 17, D:5) a black bear skeleton (29, 2, D:5) an iguana skeleton (35, 34, D:5) a +0 hammer (36, 22, D:5) a +2 quarterstaff of chaos (36, 32, D:5) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (49, 22, D:5) a hound skeleton (51, 11, D:5) a +2 great mace of holy wrath a +0 whip of pain (52, 11, D:5) a +0 dagger a +0 robe an orc skeleton (52, 14, D:5) a +0 mace a +0 leather armour (52, 15, D:5) an orc skeleton (52, 16, D:5) a +0 club a +0 scale mail a hound skeleton an orc skeleton Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Qonk" {rElec} (1990 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +1 leather armour of Tempters {rN+ Regen+} (1820 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the rimehorn talisman of Minor Irritation {Int+4} (3890 gold) [rimehorn talisman] Int+4: It affects your intelligence (+4). the ring "Huekih" {Fly rPois rF- rN+ Will+} (3150 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. the ring "Riuqo" {rF+ rCorr} (3760 gold) [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the fire staff of Giwkuest {rElec rF+ Str-5 Stlth- Conj Fire} (3270 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-5: It affects your strength (-5). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the amulet "Zohos" {Acrobat rC+ Str+4 SInv} (5660 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the +9 dagger of the Open Hand {devious, rElec rN+ Dex+3} (7150 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Belem" {Dissipate Int+5 SInv} (5170 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the cold staff "Juing" {rElec rC+ Fire Ice} (4460 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the +0 short sword "Geth" {flame, rN++ Will+ Int-4 Dex+2} (2430 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the storm talisman of Conscience {rC- rCorr Int+5 Dex-3} (9600 gold) [storm talisman] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). the wellspring talisman of Indemnity {rF+ Str+2} (4370 gold) [wellspring talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). the +1 robe "Seluelut" {rN+ Str+5 Int+6} (4020 gold) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +1 leather armour of the Forest {Rampage +Blink +Inv} (2800 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. +Inv: It lets you turn invisible. It cannot be enchanted further. the +3 dagger of the Jester {vamp, rElec rF- rN++ SInv} (4270 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +5 hand axe of Gofrif {heavy, rF+ rN+ Str+2 Dex-3} (4650 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +7 dagger "Gietisye" {pain, Str+4} (5540 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +9 hand axe "Neitzel" {speed, Will+} (6660 gold) Will+: It increases your willpower. It cannot be enchanted further. a +3 spectral quarterstaff (2950 gold) (1, -20, D:6) a +0 ring mail (17, -16, D:6) a +0 plate armour (25, 0, D:6) an iguana skeleton (26, 6, D:6) a killer bee corpse (31, -15, D:6) a +0 battleaxe (43, -26, D:6) an iguana corpse (skeletalised by now) (48, -17, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a parchment of Grave Claw (1, 3, D:7) 14 gold pieces (6, 5, D:7) a +0 short sword an orc corpse the Ecumenical Temple