Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13631774914237847819 95 dossy the Magician (level 4, -3/31 HPs) Began as a Djinni Necromancer on Mar 5, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:26 (1994 turns). dossy the Magician (Djinni Necromancer) Turns: 1994, Time: 00:07:27 Health: -3/31 AC: 4 Str: 7 XL: 4 Next: 97% Gold: 98 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) a - +0 sling {=f d:7} rCold x . . (150%) (no offhand) rNeg + . . (50%) d - +0 leather armour {ac:3 enc:4} rPois ∞ (0%) c - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - ring of positive energy {rN+} Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) {=f d:7} (You found it on level 2 of the Dungeon) b - a +1 dagger of venom {d:5 venom} (You took it off a kobold on level 1 of the Dungeon) Armour c - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) d - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 1 of the Dungeon) e - a +0 ring mail {ac:5 enc:7} (You found it on level 2 of the Dungeon) Jewellery f - a ring of positive energy (worn) {rN+} (You found it on level 2 of the Dungeon) Scrolls c - 3 scrolls of teleportation {unknown} d - 2 scrolls of fear {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions f - a potion of cancellation {unknown} j - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} l - a potion of berserk rage {unknown} n - a potion of lignification {unknown} Skills: * Level 0.5 Fighting + Level 2.5 Dodging + Level 1.9 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 3% 1 b - Animate Dead Necr 19% N/A 34% 4 c - Curse of Agony Necr 19% N/A 67% 5 g - Grave Claw Necr 38% 2d9 5% 2 t - Apportation Tloc 38% N/A 3% 1 v - Vampiric Draining Necr 19% 2d7 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15996 Altars: Shops: D:1 ( D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a shaft here. Found a stone staircase leading up. Found an escape hatch in the floor. There is a stone staircase leading up here. There is an escape hatch in the floor here. Key pressed, stopping explore. Key pressed, stopping explore. d - 2 scrolls labelled YMATWU GUFUOMME (gained 1) You encounter an endoplasm. A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm jiggles. The endoplasm freezes you. You are frozen. The cold chills you terribly! Your soul wisp touches the endoplasm. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is severely wounded. The endoplasm misses you. Your soul wisp touches the endoplasm. You hit the endoplasm. You kill the endoplasm! HP restored. You swap places with your soul wisp. You swap places with your soul wisp. Your soul wisp disappears in a puff of smoke! m - a scroll labelled QUMENO WISA You unwield your +1 dagger of venom {d:5 venom}. Your +1 dagger of venom {d:5 venom} stops dripping with poison. a - a +0 sling (weapon) {=f d:7} You encounter a kobold. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold shouts! You hear a shout! You encounter a kobold. It is wielding a +0 dagger. A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. The kobold closely misses you. Your soul wisp touches the kobold. The kobold dies! The kobold struggles to resist. You encounter an endoplasm. You shoot a sling bullet. The sling bullet barely misses the kobold. Your soul wisp touches the kobold. The kobold misses you. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! Your soul wisp touches the endoplasm but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. Your soul wisp touches the endoplasm. The endoplasm misses you. Your soul wisp touches the endoplasm. The endoplasm dies! Things that are here: a +0 dagger; a +0 dagger; a kobold corpse Your soul wisp disappears in a puff of smoke! You now have 78 gold pieces (gained 6). You see here 3 flux baubles. You see here 3 flux baubles. Found an escape hatch in the ceiling. There is a stone staircase leading up here. You now have 87 gold pieces (gained 9). Key pressed, stopping explore. Found a stone staircase leading down. You encounter a frilled lizard. You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! Key pressed, stopping explore. You see here an adder skeleton. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 robe. There is a stone staircase leading down here. You fly downwards. You encounter an adder and a bat. There is a stone staircase leading up here. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder hisses angrily. You shoot a sling bullet. The sling bullet hits the adder but does no damage. You shoot a sling bullet. The sling bullet completely misses the adder. The adder bites you. The adder resists with significant effort. The adder barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Animate Dead (astonishingly dangerous; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. The bat closely misses you. The adder bites you. The bat closely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The bat hits you but does no damage. x2; The adder barely misses you. x2 The bat misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The bat hits you. The bat hits you but does no damage. The adder bites you. The bat hits you but does no damage. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The bat hits you but does no damage. x3; The adder closely misses you. The bat hits you but does no damage. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The bat hits you. The bat misses you. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The bat hits you. The bat hits you but does no damage. The adder barely misses you. The bat hits you but does no damage. The adder completely misses you. The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The bat hits you. x2; The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, chance to affect: 57%) The adder resists with significant effort. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat misses you. The adder misses you. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, chance to affect: 57%) A fragment of the adder's soul is dislodged from its body. The adder looks weaker. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The bat misses you. Your soul wisp completely misses the adder. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (chance to affect: 66%) Your soul wisp returns to where it belongs. The adder is no longer weakened. A fragment of the bat's soul is dislodged from its body. The bat looks weaker. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The adder bites you but does no damage. The bat hits you but does no damage. Your soul wisp touches the bat. You are too injured to fight recklessly! Unknown command. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, chance to affect: 57%) Okay, then. Fire: a) +0 sling {=f d:7} Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, weak, ally target, soul-splintered, 36% to hit) You shoot a sling bullet. The sling bullet hits the bat. The bat is heavily wounded. The bat hits you but does no damage. x2; The adder misses you. The bat closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp misses the bat. The bat hits you but does no damage. Fire: a) +0 sling {=f d:7} Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 32% to hit) You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The bat closely misses you. The adder closely misses you. The bat hits your soul wisp but does no damage. Your soul wisp touches the bat. The bat dies! The adder completely misses you. Fire: a) +0 sling {=f d:7} Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, ally target, 32% to hit) You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You start resting. Your soul wisp disappears in a puff of smoke! HP restored. You now have 98 gold pieces (gained 11). n - a bubbling green potion You encounter a gnoll. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is moderately wounded. You hear a shout! x2 You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. You encounter a gnoll. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. x2 You shoot a sling bullet. The sling bullet completely misses the gnoll. The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 spear. The gnoll resists with significant effort. The gnoll hits you but does no damage. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll misses you. The gnoll barely misses you. x2 Your soul wisp touches the gnoll. Your soul wisp returns to where it belongs. The gnoll is no longer weakened. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the gnoll. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded) You draw life force from the gnoll. You kill the gnoll! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll misses you. Your soul wisp barely misses the gnoll. Casting: Vampiric Draining (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (weak, ally target, soul-splintered) You draw life force from the gnoll! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the gnoll. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You die... ..########## ......†<...#### #.#####.......# ##.......# ...........# #.####......# #:...@.# #....j.# #.#.#.)# ......*..j .##.#.#.#.. .......##.. ##...#### ..# #### ..# .# You could see 2 gnolls and a friendly soul wisp (summoned). Vanquished Creatures 2 gnolls 4 adders A dart slug (D:1) 3 endoplasms A hobgoblin (D:1) A jackal (D:1) 4 bats (D:1) 2 frilled lizards 3 goblins 4 kobolds A rat (D:2) 26 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 3 endoplasms 4 jackals (D:1) 2 bats 2 frilled lizards (D:1) A hobgoblin (D:1) A kobold (D:2) A rat (D:1) 15 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Djinni Necromancer began the quest for the Orb. 0 | D:1 | dossy set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 238 | D:1 | Found Laza's Weapon Boutique. 536 | D:1 | Reached XP level 3. HP: 13/25 MP: 0/0 536 | D:1 | The power to cast Apportation wells up from within. 536 | D:1 | Learned a level 1 spell: Apportation 1159 | D:2 | Reached skill level 4 in Spellcasting 1159 | D:2 | Reached skill level 4 in Conjurations 1159 | D:2 | Reached skill level 4 in Hexes 1159 | D:2 | Reached skill level 4 in Summonings 1159 | D:2 | Reached skill level 4 in Necromancy 1159 | D:2 | Reached skill level 4 in Translocations 1159 | D:2 | Reached skill level 4 in Forgecraft 1159 | D:2 | Reached skill level 4 in Fire Magic 1159 | D:2 | Reached skill level 4 in Ice Magic 1159 | D:2 | Reached skill level 4 in Air Magic 1159 | D:2 | Reached skill level 4 in Earth Magic 1159 | D:2 | Reached skill level 4 in Alchemy 1226 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1413 | D:2 | Found Naalaw's Weapon Shoppe. 1885 | D:3 | HP: 9/31 [adder (1)] 1991 | D:3 | HP: 9/31 [gnoll/+0 spear (4)] 1993 | D:3 | HP: 3/31 [gnoll/+0 spear (2)] 1994 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, serial_shops, nicolae_shop_swords_in_saltire D:2: layout_loops_ring, serial_shops, shop, corner_web_ring D:3: layout_basic, serial_glass, glass_columns_a, glass_columns_c, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.5 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 63 | 16 || 79 Melee: Dagger | 63 | 16 || 79 Fire: Sling | | 23 || 23 Cast: Soul Splinter | 36 | 14 || 50 Grave Claw | 4 | || 4 Vampiric Draining | 1 | 2 || 3 Armour: Robe | 25 | || 25 Leather armour | 13 | 40 || 53 Dodge: Dodged | 58 | 49 || 107 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2003 | 1948 | 55 | 189 | 1396 | 3 | 667.7 | Dungeon | 2003 | 1948 | 55 | 189 | 1396 | 3 | 667.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1071 daAuts D:2: 799 daAuts D:3: 132 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 45.7 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 45.7 +-------+-------+-------+-------+-------+----------------------