Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4094205540376613637 127 dossy the Shooter (level 5, -1/41 HPs) Began as a Coglin Hunter on Mar 7, 2026. Slain by a lemure (6 damage) ... led by Pikel ... while paralysed by Pikel ... on level 4 of the Dungeon. The game lasted 00:08:23 (3014 turns). dossy the Shooter (Coglin Hunter) Turns: 3014, Time: 00:08:24 Health: -1/41 AC: 5 Str: 12 XL: 5 Next: 11% Magic: 5/5 EV: 2 Int: 10 God: Gold: 189 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) b - +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} rCold + . . (50%) c - +2 dagger (venom) {d:7 venom, Yashnoor} rNeg + . . (50%) l - +0 leather armour {ac:3 enc:4} rPois + (33%) (no helmet) rElec . (100%) j - +0 cloak {ac:1 enc:0} rCorr . (100%) k - +0 pair of gloves {Hurl} {ac:1 enc:0 Hurl} SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: paralysed, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons a - a +2 sling {Juwon d:11} b - the +6 war axe of Collusion (weapon) {flame, rPois rC+ rN+ Dex+2, d:18 flame} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. c - a +2 dagger of venom (offhand) {d:7 venom, Yashnoor} (You took it off an orc on level 3 of the Dungeon) d - a +1 dagger of holy wrath {d:6 holy} (You took it off a goblin on level 3 of the Dungeon) e - a +0 sling {Enrique d:9} Missiles f - 5 poisoned darts {d:4 poison} g - 6 curare-tipped darts {d:4 curare} h - 8 stones {d:6} Armour i - a +0 chain mail {ac:8 enc:14} (You found it on level 2 of the Dungeon) j - a +0 cloak (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) k - a +0 pair of gloves of hurling (worn) {ac:1 enc:0 Hurl} (You found it on level 3 of the Dungeon) l - a +0 leather armour (worn) {ac:3 enc:4} m - a +0 ring mail {ac:5 enc:7} (You found it on level 1 of the Dungeon) n - a +0 scale mail {ac:6 enc:10} (You found it on level 1 of the Dungeon) Scrolls s - a scroll of butterflies c - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant weapon {unknown} k - 2 scrolls of identify {unknown} l - 3 scrolls of vulnerability {unknown} m - a scroll of enchant armour {unknown} n - 2 scrolls of fog {unknown} Potions d - a potion of brilliance {unknown} f - a potion of curing {unknown} j - a potion of berserk rage {unknown} Skills: * Level 3.1 Fighting + Level 0.9 Axes * Level 4.1 Ranged Weapons + Level 0.5 Armour * Level 2.7 Dodging + Level 1.6 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 43% 1 Scorch Fire 0% 2d5 58% 2 Vampiric Draining Necr 0% 2d6 82% 3 Passage of Golubria Tloc 0% N/A 99% 4 Forge Phalanx Beetle Frge 0% N/A 100% 6 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20954 Temple: D:4-7 Altars: Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You see here a bat corpse. You now have 189 gold pieces (gained 16). You open the door. There is an open door here. Found a stone staircase leading up. You start parting from your weapon. You continue parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You whisper farewell to the +6 war axe of Collusion. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} stops flaming. You start attuning to your weapon. You continue attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You welcome the +6 war axe of Collusion into your grasp. You feel agile. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} bursts into flame! b - the +6 war axe of Collusion (offhand) {flame, rPois rC+ rN+ Dex+2, d:18 flame} Okay, then. There is a stone staircase leading up here. Done exploring. You start parting from your weapon. You continue parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You whisper farewell to the +6 war axe of Collusion. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} stops flaming. You start attuning to your weapon. You continue attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You welcome the +6 war axe of Collusion into your grasp. You feel agile. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} bursts into flame! b - the +6 war axe of Collusion (offhand) {flame, rPois rC+ rN+ Dex+2, d:18 flame} Done exploring. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading up. You encounter a hound. Found an escape hatch in the ceiling. You shoot a sling bullet. The sling bullet hits the hound but does no damage. The hound barks! You shoot a sling bullet. The sling bullet hits the hound. The hound is moderately wounded. You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. You shoot a sling bullet. The sling bullet hits the hound. The hound is almost dead. The hound barely misses you. You shoot a sling bullet. The sling bullet closely misses the hound. The hound barely misses you. The hound bites you. You shoot a sling bullet. The sling bullet hits the hound! You kill the hound! You have reached level 5! HP restored. You see here a hound corpse. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Found a stone staircase leading down. You encounter a dart slug. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. You hear a shout! You encounter a lemure. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is severely wounded. You encounter Pikel, Merchant of Souls. He is wielding a +0 whip of freezing and carrying a wand of paralysis. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! You encounter a lemure. You shoot a sling bullet. The sling bullet hits the lemure! The lemure is moderately wounded. You shoot a sling bullet. The sling bullet hits the lemure but does no damage. The lemure is moderately wounded. Pikel shouts! You hear a shout! You encounter a lemure. You shoot a sling bullet. The sling bullet barely misses the lemure. The lemure attacks as it pursues you! The lemure closely misses you. The lemure hits you but does no damage. There is a stone staircase leading up here. The lemure hits you. You climb upwards. There is a stone staircase leading down here. You start waiting. Done waiting. There is a stone staircase leading down here. There is an open door here. There is an escape hatch in the floor here. You open the door. There is an open door here. You see here a rat skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel You encounter a lemure. Pikel zaps a wand. You suddenly lose the ability to move! You can act again. There is a stone staircase leading up here. Fire: a) +2 sling {Juwon d:11} Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of paralysis (58% to hit) You shoot a sling bullet. The sling bullet hits Pikel. Pikel is lightly wounded. The lemure shouts! Pikel zaps a wand. You resist with some effort. Fire: a) +2 sling {Juwon d:11} Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of paralysis (58% to hit) You shoot a sling bullet. The sling bullet closely misses Pikel. Pikel zaps a wand. You shrug off the repeated attempt to disable you. The lemure hits you. You climb upwards. There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet hits the lemure but does no damage. The lemure barely misses you. You shoot a sling bullet. The sling bullet barely misses the lemure. The lemure hits you. The lemure attacks as it pursues you! The lemure hits you! The lemure attacks as it pursues you! The lemure hits you but does no damage. The lemure attacks as it pursues you! The lemure hits you. The lemure attacks as it pursues you! The lemure completely misses you. The lemure attacks as it pursues you! The lemure hits you. There is an open door here. You see here a rat skeleton. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is lightly wounded. The lemure closely misses you. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is lightly wounded. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is moderately wounded. The lemure closely misses you. You shoot a sling bullet. The sling bullet barely misses the lemure. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the lemure. The lemure hits you! The lemure hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the lemure! The lemure is heavily wounded. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the lemure. The lemure hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the lemure. The lemure is severely wounded. The lemure misses you. You shoot a sling bullet. The sling bullet closely misses the lemure. The lemure misses you. The lemure closely misses you. You shoot a sling bullet. The sling bullet hits the lemure! The lemure is almost dead. The lemure hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the lemure. You kill the lemure! That felt strangely unrewarding. You start resting. HP restored. You start parting from your weapon. You continue parting from your +2 sling {Juwon d:11}. x5 You finish parting from your +2 sling {Juwon d:11}. You whisper farewell to Juwon. You start attuning to your weapon. You continue attuning to your +2 dagger of venom {d:7 venom}. x5 You finish attuning to your +2 dagger of venom {d:7 venom}. You welcome your +2 dagger of venom "Yashnoor" into your grasp. Your +2 dagger of venom {d:7 venom, Yashnoor} begins to drip with poison! c - a +2 dagger of venom (weapon) {d:7 venom, Yashnoor} You start parting from your weapon. You continue parting from your +2 dagger of venom {d:7 venom, Yashnoor}. x5 You finish parting from your +2 dagger of venom {d:7 venom, Yashnoor}. You whisper farewell to Yashnoor. Your +2 dagger of venom {d:7 venom, Yashnoor} stops dripping with poison. You start parting from your weapon. You continue parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish parting from the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You whisper farewell to the +6 war axe of Collusion. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} stops flaming. You drop the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. b - the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} You start attuning to your weapon. You continue attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. x5 You finish attuning to the +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame}. You welcome the +6 war axe of Collusion into your grasp. You feel agile. The +6 war axe of Collusion {flame, rPois rC+ rN+ Dex+2, d:18 flame} bursts into flame! b - the +6 war axe of Collusion (weapon) {flame, rPois rC+ rN+ Dex+2, d:18 flame} You start attuning to your weapon. You continue attuning to your +2 dagger of venom {d:7 venom, Yashnoor}. x5 You finish attuning to your +2 dagger of venom {d:7 venom, Yashnoor}. You welcome your +2 dagger of venom "Yashnoor" back into your grasp. Your +2 dagger of venom {d:7 venom, Yashnoor} begins to drip with poison! c - a +2 dagger of venom (offhand) {d:7 venom, Yashnoor} Okay, then. Okay, then. Done exploring. You see here a rat skeleton. There is an open door here. You see here a rat skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel The lemure hits you. The lemure hits you. The lemure hits you! The lemure closely misses you. x2 The lemure hits you. There is a stone staircase leading up, spattered with blood here. You miss Pikel with the +6 war axe of Collusion. You closely miss the lemure with the +6 war axe of Collusion. You barely miss the lemure with the +6 war axe of Collusion. You hit the lemure but do no damage. You hit Pikel with your +2 dagger of venom. Pikel is poisoned. The lemure barely misses you. The lemure hits you but does no damage. The lemure barely misses you. Pikel hits you with a +0 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You hit Pikel with your +2 dagger of venom. Pikel is lightly wounded. You completely miss Pikel with the +6 war axe of Collusion. You barely miss the lemure with the +6 war axe of Collusion. x2 You closely miss the lemure with the +6 war axe of Collusion. The lemure hits you. * * * LOW HITPOINT WARNING * * * The lemure closely misses you. The lemure hits you. * * * LOW HITPOINT WARNING * * * Pikel zaps a wand. You suddenly lose the ability to move! The lemure hits you but does no damage. The lemure hits you. * * * LOW HITPOINT WARNING * * * The lemure hits you but does no damage. Pikel zaps a wand. You resist with some effort. The lemure hits you. * * * LOW HITPOINT WARNING * * * The lemure hits you. You die... ##### #...# .5 #.<.# # #5 #...# . #. #####...##### #.#K #....÷....5.# #.#. #.<...⌠..K@5# ... #.........5.# #)######...##### #5.....#...#.... ......5.....ß...... ...#......#...#.... ## ########...##### ...... .)⌠...>. You could see Pikel (very poisoned) and 3 lemures. Vanquished Creatures A lemure (D:3) A hound (D:4) An orc priest (D:3) 2 dart slugs 8 orcs (D:3) A ribbon worm (D:2) 3 endoplasms 7 hobgoblins 3 jackals (D:2) 2 quokkas 7 ball pythons 4 bats 3 frilled lizards 11 goblins 4 kobolds 7 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:1 | You add the spell Scorch to your library. 91 | D:1 | You add the spell Forge Phalanx Beetle to your library. 217 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 263 | D:1 | Reached skill level 2 in Dodging 293 | D:1 | Reached skill level 1 in Stealth 322 | D:1 | You add the spell Vampiric Draining to your library. 337 | D:1 | Found a faded altar of an unknown god. 394 | D:1 | HP: 11/23 [quokka (3)] 506 | D:1 | You add the spell Kinetic Grapnel to your library. 1047 | D:2 | You add the spell Passage of Golubria to your library. 1152 | D:2 | You add the spell Malign Gateway to your library. 1160 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1677 | D:3 | Identified the +6 war axe of Collusion {flame, rPois rC+ | rN+ Dex+2} 1858 | D:3 | Reached skill level 4 in Ranged Weapons 1877 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 2200 | D:3 | Reached skill level 3 in Fighting 2613 | D:4 | Reached XP level 5. HP: 40/41 MP: 5/5 2629 | D:4 | Encountered a lemure 2630 | D:4 | Identified a wand of paralysis (7) 2630 | D:4 | Encountered Pikel 2631 | D:4 | Encountered a lemure 2633 | D:4 | Encountered a lemure 2798 | D:4 | Encountered a lemure 2798 | D:4 | Paralysed by Pikel for 2.5 turns 2837 | D:3 | HP: 17/41 [lemure[Pikel] (5)] 2842 | D:3 | HP: 11/41 [lemure[Pikel] (5)] 2843 | D:3 | Killed a lemure 3011 | D:4 | HP: 18/41 [Pikel/+0 whip of freezing (7)] 3012 | D:4 | Paralysed by Pikel for 2.5 turns 3014 | D:4 | HP: 5/41 [lemure[Pikel] (6)] 3014 | D:4 | Slain by a lemure Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_hexomino_u4 D:2: layout_loops_cross D:3: layout_loops_corners, minmay_checkerbox D:4: layout_basic, slow_altar_2, minmay_temple_entry_grid, amcnicky_mini_pool_small, nicolae_elevator_lobby_plus, uniq_ijyb, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.7 Stealth | 1 | 1.6 Ranged Weapons | 4 | 4.1 Fighting | 3 | 3.1 Axes | | 0.9 Armour | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: War axe | | 8 || 8 Dagger | | 2 || 2 Fire: Sling | 175 | 68 || 243 Armour: Leather armour | 19 | 38 || 57 Dodge: Dodged | 19 | 26 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3045 | 2905 | 140 | 259 | 2181 | 4 | 761.2 | Dungeon | 3045 | 2905 | 140 | 259 | 2181 | 4 | 761.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1325 daAuts D:1: 1006 daAuts D:2: 655 daAuts D:4: 58 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.5 +-------+-------+-------+-------+-------+----------------------