Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 14265881092652054004 717 dossy the Chiller (level 7, -8/43 HPs) Began as a Gargoyle Ice Elementalist on Mar 7, 2026. Mangled by a wight ... wielding a +4 flail (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:19 (2466 turns). dossy the Chiller (Gargoyle Ice Elementalist) Turns: 2466, Time: 00:09:19 Health: -8/43 AC: 7 Str: 10 XL: 7 Next: 70% Magic: 1/13 EV: 12 Int: 15 God: Gold: 126 SH: 0 Dex: 16 Spells: 4/14 levels left rFire . . . (100%) a - +0 short sword (protect) {d:5 protect} rCold . . . (100%) (no offhand) rNeg + + . (20%) l - +0 robe {ac:2 enc:0} rPois ∞ (0%) (helmet unavailable) rElec + (33%) h - melded +0 cloak {ac:1 enc:0} rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - ring of positive energy {rN+} HPRegen 0.27/turn (no ring) MPRegen 0.13/turn o - quill talisman %: no passive effects @: quill-form, freezing walls A: quills, sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, agile 1, teleportitis 1, efficient magic 1 a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons a - a +0 short sword of protection (weapon) {d:5 protect} (You took it off a kobold on level 1 of the Dungeon) b - a +0 sling {=f d:7} (You found it on level 1 of the Dungeon) c - a +1 dagger of draining {d:5 drain} (You took it off a goblin on level 2 of the Dungeon) d - a +1 spear of distortion {d:7 r:2 distort} (You found it on level 1 of the Dungeon) q - a +0 long sword (You found it on level 4 of the Dungeon) Missiles e - 2 boomerangs {d:6} f - 5 poisoned darts {d:0 poison} g - 10 stones {d:2} Armour h - a +0 cloak (melded) {ac:1 enc:0} (You found it on level 2 of the Dungeon) i - a +0 leather armour {ac:3 enc:4} (You found it on level 2 of the Dungeon) j - an orb of mayhem {ac:0 enc:0 Mayhem} (You found it on level 1 of the Dungeon) k - a +0 ring mail {ac:5 enc:7} (You took it off an orc on level 3 of the Dungeon) l - a +0 robe (worn) {ac:2 enc:0} Jewellery m - a ring of positive energy (worn) {rN+} (You found it on level 2 of the Dungeon) Talismans n - an inkwell talisman (You found it on level 2 of the Dungeon) o - a quill talisman (worn) (You found it on level 3 of the Dungeon) p - an inkwell talisman (You found it on level 3 of the Dungeon) Wands f - a wand of mindburst (17) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of blinking {unknown} e - 2 scrolls of fog {unknown} h - 2 scrolls of revelation {unknown} i - 5 scrolls of identify l - a scroll of silence {unknown} m - a scroll of noise {unknown} n - a scroll of vulnerability {unknown} o - a scroll of enchant armour {unknown} s - 3 scrolls of summoning u - 3 scrolls of teleportation {unknown} Potions g - a potion of magic M - a potion of mutation f - a potion of haste {unknown} c - 2 potions of curing p - a potion of brilliance {unknown} s - a potion of might {unknown} t - a potion of heal wounds {unknown} v - a potion of cancellation {unknown} Skills: * Level 4.1 Fighting + Level 2.5 Armour + Level 2.7 Dodging - Level 3.0 Stealth * Level 4.1 Spellcasting * Level 5.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 b - Frozen Ramparts Ice 40% 1d7 4% 3 c - Ozocubu's Armour Ice 20% N/A 4% 3 d - Summon Ice Beast Ice/Summ 11% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Detonation Catalyst Fire/Alch 3% 1d1 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21488 Temple: D:4-7 Altars: Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +4) You are agile. (Dex +4, Str/Int -1) You are occasionally teleported next to monsters. Spells you cast cost 1 less MP (to a minimum of 1). Message History You freeze the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You encounter a ball python. You shoot a sling bullet. The sling bullet hits the ball python. The ball python hisses angrily. The ball python is moderately wounded. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You encounter a ball python. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! Found a stone staircase leading down. You now have 126 gold pieces (gained 17). h - 2 scrolls labelled ODATOROANK (gained 1) There is a stone staircase leading down here. You encounter Natasha, Servant of Life and Death. There is a stone staircase leading down here. You see here a +0 long sword. q - a +0 long sword Pikel shouts! The lemure shouts! x3 Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your ice beast hits Pikel but does no damage. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (ally target, 100% to hit) You freeze Pikel. Pikel is lightly wounded. The wall freezes the lemure. The lemure hits you. The wall freezes Pikel. Pikel hits you but does no damage. Your ice beast hits Pikel but does no damage. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderately wounded, ally target, 100% to hit) You freeze Pikel. Pikel is moderately wounded. The wall freezes the lemure but does no damage. The lemure hits you. The wall freezes the lemure. The wall freezes Pikel but does no damage. Pikel hits you with a +1 whip of freezing! Pikel freezes you. Your ice beast hits Pikel but does no damage. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (moderately wounded, ally target, 100% to hit) You freeze Pikel. Pikel is heavily wounded. The wall freezes the lemure. The lemure barely misses you. The wall freezes the lemure but does no damage. The wall freezes Pikel but does no damage. Pikel says, "Hell isn't that bad." Pikel hits you with a +1 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Your ice beast hits Pikel. Your ice beast freezes Pikel! You shoot a sling bullet. The sling bullet hits Pikel. Pikel is almost dead. The wall freezes the lemure but does no damage. The lemure misses you. The wall freezes the lemure. Your ice beast hits Pikel but does no damage. The lemure hits you. * * * LOW HITPOINT WARNING * * * The wall freezes Pikel. Pikel hits you with a +1 whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (almost dead, ally target, 100% to hit) You freeze Pikel! You kill Pikel! With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x4; The frozen ramparts melt away. Your Fighting skill gained 2 levels and is now at level 4! Your Armour skill increases to level 2! Your Spellcasting skill increases to level 4! You have reached level 7! You start resting. You encounter an orc. It is wielding a +0 dagger and quivering boomerangs. A boomerang appears from out of your range of vision. The boomerang barely misses your ice beast. You start resting. A boomerang appears from out of your range of vision. The boomerang hits your ice beast. You start resting. A boomerang appears from out of your range of vision. The boomerang hits your ice beast. You start resting. A boomerang appears from out of your range of vision. The boomerang hits your ice beast. You start resting. A boomerang appears from out of your range of vision. The boomerang hits your ice beast but does no damage. You start resting. An orc comes into view. Your ice beast completely misses the orc. Fire: b) +0 sling {=f d:7} Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger, wearing a +0 leather armour and quivering boomerangs (ally target, 56% to hit) Okay, then. You unwield your +0 sling {=f d:7}. Your +0 short sword of protection {d:5 protect} hums with potential! a - a +0 short sword of protection (weapon) {d:5 protect} The orc barely misses your ice beast. Your ice beast misses the orc. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc hits your ice beast but does no damage. Your ice beast hits the orc but does no damage. The orc hits your ice beast with a +0 dagger. Your ice beast hits the orc but does no damage. The orc throws a boomerang. The boomerang barely misses your ice beast. The boomerang closely misses you. Your ice beast hits the orc but does no damage. The orc hits your ice beast but does no damage. Your ice beast completely misses the orc. The orc barely misses your ice beast. Your ice beast hits the orc but does no damage. The orc hits your ice beast with a +0 dagger. Your ice beast hits the orc. Your ice beast freezes the orc! The orc dies! You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You encounter a wight. It is wielding a +0 great sword. You encounter 3 wights. A wight is wielding a +5 war axe of freezing. There is a stone staircase leading up here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The wight completely resists. The wall freezes the wight but does no damage. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wight completely resists. The wall freezes the wight but does no damage. The wight hits your ice beast with a +4 flail. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +5 war axe of freezing! The wight freezes you. The wight hits your ice beast but does no damage. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 war axe of freezing and wearing a +0 robe (100% to hit) You freeze the wight but do no damage. The wight completely resists. The wight resists. The wall freezes the wight. The wight barely misses your ice beast. The wight resists. The wall freezes the wight. The wight closely misses you. The wight hits your ice beast with a +5 war axe of freezing. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 war axe of freezing and wearing a +0 robe (lightly damaged, 100% to hit) You freeze the wight but do no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight hits your ice beast with a +4 flail. The wight drains your ice beast. The wight completely resists. The wall freezes the wight but does no damage. The wight barely misses you. The wight barely misses your ice beast. Your ice beast barely misses the wight. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 war axe of freezing and wearing a +0 robe (lightly damaged, 100% to hit) You freeze the wight but do no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight closely misses your ice beast. The wall freezes the wight but does no damage. The wight hits you with a +5 war axe of freezing! The wight freezes you. The wight hits your ice beast with a +5 war axe of freezing! Your ice beast dies! Your ice beast disappears in a puff of smoke! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +5 war axe of freezing and wearing a +0 robe (lightly damaged, 100% to hit) You freeze the wight. The wight resists. The wight is lightly damaged. The wight completely resists. The wall freezes the wight but does no damage. The wight resists. The wall freezes the wight. You hit the wight. Your weapon exudes an aura of protection. The wight is moderately damaged. The wall freezes the wight but does no damage. x2 The wight hits you but does no damage. You hit the wight but do no damage. The wight is moderately damaged. The frozen ramparts melt away. The wight hits you but does no damage. The wight hits you with a +5 war axe of freezing. The wight freezes you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The wight resists. The wall freezes the wight. The wight closely misses you. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +5 war axe of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. j -> c - 2 potions of curing The wight resists. The wall freezes the wight. The wight barely misses you. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +5 war axe of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled JICWAL TEEJAAKK, it crumbles to dust. It is a scroll of identify. q -> s - 3 scrolls of summoning; k -> i - 5 scrolls of identify The wight completely resists. The wall freezes the wight but does no damage. The wight misses you. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +5 war axe of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel weirdly uncertain. You gain a new grip on the flow of your magic. You feel agile. d -> M - a potion of mutation The wall freezes the wight but does no damage. The wight hits you with a +4 flail! You die... #.........# #.........# #.........# #.........# #.........# #.........# .. #.........# ... ####÷#.#### #.## #@z.#.# #...###z###†## z. #..##.###..##### ###.#####......#......# z........z............# ......................# ...............###.#### ..............## .# ..............# .# You could see 2 wights. Vanquished Creatures Pikel (D:4) A clockroach (D:3) 2 orc wizards (D:3) A gnoll (D:1) 4 adders A ribbon worm (D:3) 5 dart slugs 3 orcs (D:3) 4 endoplasms 5 hobgoblins 5 quokkas 8 ball pythons 6 bats 3 frilled lizards 12 goblins 5 kobolds (D:1) 8 rats 74 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:3) An orc (D:4) A goblin (D:3) 3 creatures vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Gargoyle Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 34 | D:1 | HP: 5/10 [frozen (5)] 36 | D:1 | HP: 2/10 [frozen (4)] 152 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 319 | D:1 | Reached skill level 1 in Fighting 335 | D:1 | Reached XP level 3. HP: 19/20 MP: 0/6 448 | D:1 | Learned a level 3 spell: Frozen Ramparts 684 | D:2 | HP: 9/20 [adder (3)] 686 | D:2 | HP: 4/20 [hobgoblin (2)] 757 | D:2 | Learned a level 3 spell: Summon Ice Beast 901 | D:2 | Reached XP level 4. HP: 25/25 MP: 3/7 938 | D:2 | You add the spell Detonation Catalyst to your library. 1022 | D:2 | Identified a wand of mindburst (17) 1430 | D:3 | Reached skill level 2 in Dodging 1442 | D:3 | Reached skill level 2 in Fighting 1442 | D:3 | Reached XP level 5. HP: 20/30 MP: 3/9 1939 | D:3 | Reached skill level 1 in Armour 1939 | D:3 | Reached skill level 3 in Spellcasting 2112 | D:3 | Encountered an ogre 2120 | D:3 | Killed an ogre 2121 | D:3 | Reached skill level 3 in Stealth 2121 | D:3 | Reached skill level 5 in Ice Magic 2121 | D:3 | Reached XP level 6. HP: 30/36 MP: 3/10 2125 | D:3 | Learned a level 3 spell: Ozocubu's Armour 2204 | D:4 | Encountered Pikel 2304 | D:4 | Encountered Natasha 2315 | D:4 | HP: 13/36 [Pikel/+1 whip of freezing (8)] 2316 | D:4 | HP: 6/36 [Pikel/+1 whip of freezing (1)] 2317 | D:4 | Killed Pikel 2318 | D:4 | Reached skill level 4 in Fighting 2318 | D:4 | Reached skill level 2 in Armour 2318 | D:4 | Reached skill level 4 in Spellcasting 2318 | D:4 | Reached XP level 7. HP: 8/43 MP: 1/13 2463 | D:4 | HP: 17/43 [wight/+5 war axe of freezing (6)] 2464 | D:4 | Identified 3 potions of curing 2465 | D:4 | As you read the scroll labelled JICWAL TEEJAAKK, it | crumbles to dust. 2465 | D:4 | Identified 6 scrolls of identify 2465 | D:4 | Identified 3 scrolls of summoning 2465 | D:4 | HP: 7/43 [wight/+5 war axe of freezing (10)] 2465 | D:4 | HP: 2/43 [wight/+5 war axe of freezing (5)] 2466 | D:4 | Identified 2 potions of mutation 2466 | D:4 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 2466 | D:4 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 2466 | D:4 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2466 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, minmay_pentomino_p2, st_stairs_6 D:2: layout_basic, minmay_distorted D:3: layout_loops_cross, minmay_ogre_servants D:4: layout_rooms, uniq_pikel, uniq_natasha Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 4 | 4.1 Dodging | 2 | 2.7 Armour | 1 2 | 2.5 Spellcasting | 3 4 | 4.1 Stealth | 3 | 3.0 Ice Magic | 5 | 5.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 59 | 15 | 2 || 76 Melee: Unarmed | 14 | | || 14 Short sword | 45 | 15 | 2 || 62 Fire: Sling | 44 | 64 | || 108 Cast: Freeze | 31 | 17 | 4 || 52 Frozen Ramparts | | 3 | 2 || 5 Summon Ice Beast | | 2 | 1 || 3 Drink: Curing | | | 1 || 1 Mutation | | | 1 || 1 Read: Identify | | | 1 || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 75 | 41 | 9 || 125 Dodge: Dodged | 79 | 23 | 6 || 108 Form: Quill | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2510 | 2436 | 74 | 323 | 1561 | 4 | 627.5 | Dungeon | 2510 | 2436 | 74 | 323 | 1561 | 4 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 859 daAuts D:2: 765 daAuts D:1: 661 daAuts D:4: 225 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 256.2 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 256.2 +-------+-------+-------+-------+-------+----------------------