Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 1806544262964954675 1024 dossy the Conjurer (level 8, -5/46 HPs) Began as a Gargoyle Conjurer on Mar 9, 2026. Was an Initiate of Vehumet. Engulfed by a steam dragon's steam (7 damage) ... on level 6 of the Dungeon on Mar 10, 2026. The game lasted 00:19:33 (6110 turns). dossy the Conjurer (Gargoyle Conjurer) Turns: 6110, Time: 00:19:33 Health: -5/46 AC: 10 Str: 17 XL: 8 Next: 22% Magic: 2/13 EV: 16 Int: 24 God: Vehumet [......] Gold: 270 SH: 0 Dex: 8 Spells: 3/14 levels left rFire . . . (100%) a - +7 dagger of the Lonely Planets {pain, rC+ Int+3, d:11 pain} rCold + . . (50%) (no offhand) rNeg + . . (50%) k - +0 leather armour {ac:3 enc:4} rPois ∞ (0%) j - +0 helmet {ac:1 enc:0} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - +5 ring of evasion {EV} HPRegen 0.27/turn p - +6 ring of strength {Str} MPRegen 0.13/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons a - the +7 dagger of the Lonely Planets (weapon) {pain, rC+ Int+3, d:11 pain} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. b - a +0 war axe {d:13} (You took it off a draugr on level 4 of the Dungeon) c - a +2 falchion of electrocution {d:10 elec} (You took it off an orc priest on level 5 of the Dungeon) Missiles f - 8 boomerangs {d:7} g - 4 curare-tipped darts {d:0 curare} h - 13 stones {d:2} Armour i - a +0 chain mail {ac:8 enc:14} (You took it off an orc warrior on level 6 of the Dungeon) j - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) k - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 1 of the Dungeon) l - a +0 plate armour {ac:10 enc:18} (You found it on level 3 of the Dungeon) m - a +0 ring mail {ac:5 enc:7} (You found it on level 2 of the Dungeon) n - a +0 scale mail {ac:6 enc:10} (You found it on level 5 of the Dungeon) Jewellery o - a +5 ring of evasion (worn) {EV} (You found it on level 1 of the Dungeon) p - a +6 ring of strength (worn) {Str} (You found it on level 5 of the Dungeon) Talismans q - a rimehorn talisman (You found it on level 5 of the Dungeon) Wands e - a wand of charming (11) (You found it on level 5 of the Dungeon) p - a wand of polymorph (7) (You found it on level 5 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} e - a scroll of acquirement {unknown} h - 4 scrolls of identify {unknown} j - a scroll of fear {unknown} l - 2 scrolls of poison {unknown} m - 3 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of ambrosia {unknown} k - 2 potions of enlightenment {unknown} n - a potion of attraction {unknown} o - a potion of mutation {unknown} p - a potion of brilliance {unknown} Skills: + Level 3.5 Fighting + Level 3.1 Armour + Level 3.3 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 5.8 Conjurations + Level 2.8 Translocations + Level 2.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 64% 2d6 1% 2 F - Fulminant Prism Conj/Alch 12% 3d8 22% 4 M - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Momentum Strike Conj/Tloc 50% 3d9 3% 2 Soul Splinter Necr 16% N/A 12% 1 Grave Claw Necr 8% 2d7 19% 2 Call Canine Familiar Summ 4% N/A 36% 3 Sigil of Binding Hex 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Dimensional Bullseye Hex/Tloc 5% N/A 56% 4 Petrify Alch/Erth 5% N/A 56% 4 Vhi's Electric Charge Tloc/Air 22% N/A 56% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Conjure Ball Lightning Conj/Air 9% 3x3d6 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26985 Temple (1/1) D:5 Zot: 5977 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Vehumet Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +5) Message History Things that are here: a +0 club; a +0 club; an orc corpse There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter an orc wizard and 2 orcs. An orc is quivering boomerangs. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! The helpless orc wizard fails to defend itself. You puncture the orc wizard! The orc wizard is almost dead. The orc shouts! The orc misses you. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. The orc wizard misses you. The orc misses you. The orc wizard hits you with a +0 dagger. You hit the orc wizard. You kill the orc wizard! Vehumet accepts your kill. The orc barely misses you. The orc hits you but does no damage. You have reached level 8! You feel clever. You puncture the orc! You kill the orc! Vehumet accepts your kill. The orc hits you but does no damage. You puncture the orc! You kill the orc! Vehumet accepts your kill. Things that are here: a +0 dagger; a +0 robe; an orc corpse f - 8 boomerangs {d:7} (gained 2) Things that are here: a +0 flail; an orc corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a +0 club. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 HP restored. You continue memorising. x2 You finish memorising. Spell assigned to 'F'. Okay, then. You encounter an orc. It is wielding a +0 dagger. You encounter an orc. It is wielding a +0 war axe. The orc shouts! x2 You encounter an orc warrior. It is wielding a +0 flail and carrying a +0 orcbow. The orc warrior shouts! You hit the orc. The orc is moderately wounded. The orc closely misses you. You hit the orc. The orc is almost dead. The orc closely misses you. You barely miss the orc. The orc is almost dead. You puncture the orc! You kill the orc! Vehumet accepts your kill. The orc warrior hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying a +0 orcbow (77% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc warrior hits you but does no damage. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The orc warrior hits you with a +0 flail. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The orc warrior barely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 flail, wearing a +0 chain mail and carrying a +0 orcbow (heavily wounded, 77% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior! The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Your Armour skill increases to level 3! You stop channelling your searing ray. s - a +0 chain mail Things that are here: a +0 flail; a +0 orcbow {=f} You start resting. Magic restored. HP restored. Things that are here: a +0 war axe; an orc corpse Things that are here: a +0 dagger; a +0 leather armour Things that are here: a +0 war axe; an orc corpse Things that are here: a +0 flail; a +0 orcbow {=f} You drop a +0 dagger {d:3}. You drop a +0 hand axe {d:8}. c - a +2 falchion of electrocution {d:10 elec} d - a +0 long sword {d:10}; i - a +0 chain mail {ac:8 enc:14} s - a +0 helmet (worn) {ac:1 enc:0}; j - a +0 helmet (worn) {ac:1 enc:0} s - a +0 leather armour (worn) {ac:3 enc:4} k - a +0 leather armour (worn) {ac:3 enc:4} s - a +0 plate armour {ac:10 enc:18}; l - a +0 plate armour {ac:10 enc:18} s - a +0 ring mail {ac:5 enc:7}; m - a +0 ring mail {ac:5 enc:7} s - a +0 scale mail {ac:6 enc:10}; n - a +0 scale mail {ac:6 enc:10} s - a +5 ring of evasion (worn) {EV}; o - a +5 ring of evasion (worn) {EV} s - a +6 ring of strength (worn) {Str}; p - a +6 ring of strength (worn) {Str} s - a rimehorn talisman; q - a rimehorn talisman Okay, then. You drop a +0 long sword {d:10}. You drop a +0 short sword {d:5}. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You encounter a bullfrog. There is a stone staircase leading up here. You encounter an ice beast and an orc wizard. The orc wizard is wielding a +0 dagger of holy wrath. You encounter a steam dragon. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger of holy wrath and wearing a +0 robe (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The steam dragon hisses angrily. The orc wizard shouts! The orc wizard suddenly complains. You hear a shout! You hear an angry hiss. You hear a loud, deep croak! You hear a shout! x2 Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You encounter an orc. It is wielding a +0 mace. You encounter an orc wizard. It is wielding a +0 dagger. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 mace! Your fulminant prism explodes! Vehumet accepts your kill. You feel a bit more experienced. The blast of energy engulfs the bullfrog! The bullfrog is severely wounded. The blast of energy engulfs the orc! You kill the orc! Vehumet accepts your kill. Something hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You encounter a scorpion. Something hits you but does no damage. You encounter a steam dragon. Your fulminant prism crackles loudly. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You encounter an orc wizard. It is wielding a +0 dagger. The bullfrog closely misses you. The bullfrog completely misses you. Your fulminant prism explodes! The blast of energy engulfs the steam dragon! The steam dragon is moderately wounded. The blast of energy engulfs the ice beast. The ice beast is moderately wounded. The blast of energy engulfs the bullfrog! The bullfrog is almost dead. The blast of energy engulfs the steam dragon! The steam dragon is moderately wounded. The blast of energy engulfs something! You hear a shout! x2; You hear a loud, deep croak! Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is a stone staircase leading up here. The bullfrog hits you. The bullfrog hits you but does no damage. The steam dragon barely misses you. The steam dragon claws you but does no damage. You encounter an orc. It is wielding a +0 whip. Something hits you but does no damage. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You puncture the bullfrog! You kill the bullfrog! Vehumet accepts your kill. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. The steam dragon bites you. The steam dragon barely misses you. You hit the steam dragon but do no damage. The steam dragon is moderately wounded. The steam dragon breathes steam at you. The ball of steam hits you!! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You hear a shout! You hit the steam dragon but do no damage. The steam dragon is moderately wounded. You are engulfed in a cloud of scalding steam. You die... ######## #).....#### #......@†^#### #.....{D....... #.....)...##### +...<.[.### #.....).# #.......# #.+##+#.# ##)### #.# #.)).# ... You could see a steam dragon (catching breath). Vanquished Creatures An orc warrior (D:6) A centaur (D:5) A bullfrog (D:6) 2 scorpions 2 howler monkeys 2 orc priests (D:5) 2 hounds Jessica (D:2) 2 clockroaches Natasha (thrice) (D:4) An iguana (D:4) 2 orc wizards A spectral kobold (D:4) A centaur zombie (D:4) A scorpion zombie (D:4) 7 adders 3 gnolls (D:4) A howler monkey zombie (D:4) 2 ufetubi (D:5) 2 ribbon worms (D:2) An adder zombie (D:4) 10 orcs A spectral adder (D:4) 10 endoplasms 9 hobgoblins 3 jackals (D:2) 4 quokkas 6 ball pythons 5 bats 3 frilled lizards 9 goblins 11 kobolds A kobold draugr (D:4) 3 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/5 185 | D:1 | Learned a level 2 spell: Searing Ray 663 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/6 707 | D:1 | Reached skill level 1 in Fighting 893 | D:1 | You fall into a shaft and drop 1 floor! 931 | D:2 | HP: 8/20 [ribbon worm (4)] 1096 | D:2 | Reached skill level 2 in Dodging 1171 | D:2 | You add the spell Conjure Ball Lightning to your library. 1573 | D:2 | Reached XP level 4. HP: 25/25 MP: 4/7 1580 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1876 | D:2 | You add the spells Sigil of Binding, Call Canine Familiar | and Dimensional Bullseye to your library. 1903 | D:2 | Encountered Jessica 1908 | D:2 | Killed Jessica 1909 | D:2 | Reached skill level 1 in Translocations 1909 | D:2 | Reached skill level 1 in Alchemy 2370 | D:3 | You add the spell Momentum Strike to your library. 2446 | D:3 | Reached skill level 3 in Stealth 2446 | D:3 | Reached XP level 5. HP: 27/29 MP: 1/8 2649 | D:3 | Found a hazy altar of Hepliaklqana. 2657 | D:3 | You add the spell Petrify to your library. 2679 | D:3 | Found a faded altar of an unknown god. 3149 | D:4 | HP: 11/30 [scorpion (6)] 3157 | D:4 | Reached skill level 5 in Conjurations 3265 | D:4 | Encountered Natasha 3272 | D:4 | Killed Natasha 3273 | D:4 | Reached skill level 2 in Fighting 3273 | D:4 | Reached skill level 1 in Armour 3273 | D:4 | Reached XP level 6. HP: 31/35 MP: 1/10 3299 | D:4 | HP: 16/35 [howler monkey zombie (3)] 3325 | D:4 | Encountered Natasha 3424 | D:4 | Killed Natasha 3761 | D:4 | Got the +7 dagger of the Lonely Planets {pain, rC+ Int+3} 3765 | D:4 | You add the spells Soul Splinter, Grave Claw and Vampiric | Draining to your library. 3937 | D:4 | Encountered Natasha 3954 | D:4 | Killed Natasha 4098 | D:4 | Found a basalt altar of Yredelemnul. 4124 | D:4 | Reached skill level 3 in Spellcasting 4472 | D:4 | Reached skill level 2 in Translocations 4472 | D:4 | Reached XP level 7. HP: 38/40 MP: 3/11 4750 | D:4 | Reached skill level 2 in Alchemy 4985 | D:5 | Entered Level 5 of the Dungeon 4997 | D:5 | Reached skill level 2 in Armour 5133 | D:5 | Reached skill level 3 in Fighting 5524 | D:5 | Reached skill level 3 in Dodging 5552 | D:5 | You add the spell Lee's Rapid Deconstruction to your | library. 5554 | D:5 | Identified a wand of charming (11) 5581 | D:5 | You add the spell Metabolic Englaciation to your library. 5597 | D:5 | Found a staircase to the Ecumenical Temple. 5599 | D:5 | Found a statue of an orb of winter. 5601 | D:5 | Found a statue of an orb of winter. 5610 | D:5 | Identified a wand of polymorph (7) 5619 | Temple | Entered the Ecumenical Temple 5630 | Temple | Became a worshipper of Vehumet 5630 | Temple | Offered knowledge of Foxfire by Vehumet. 5700 | D:5 | You add the spell Vhi's Electric Charge to your library. 5948 | D:6 | Reached XP level 8. HP: 41/46 MP: 13/13 5966 | D:6 | Learned a level 4 spell: Fulminant Prism 5983 | D:6 | HP: 22/46 [orc warrior/+0 flail (3)] 5985 | D:6 | Reached skill level 3 in Armour 6109 | D:6 | HP: 10/46 [steam dragon/ball of steam (18)] 6109 | D:6 | HP: 2/46 [something/magic dart (8)] 6110 | D:6 | Engulfed by a steam dragon's steam Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring D:2: layout_basic, uniq_jessica D:3: layout_loops_ring, overflow_temple_1_default, hellmonk_ecumenical_altar_run_dry D:4: layout_basic, nicolae_yredelemnul_columnar_basalt, serial_curves, eino_curves_01, eino_curves_04, dilly_guarded_unrand_morg D:5: layout_basic, minmay_temple_entry_antechambers D:6: layout_basic, st_stairs_6, dk_noncrumbling_4, minmay_misc_feat_hallway D:7: layout_rooms, enter_bailey_3, sigmund_edmund_badplayer Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.5 Dodging | 2 3 | 3.3 Translocations | 1 2 | 2.8 Alchemy | 1 2 | 2.6 Stealth | 3 | 3.0 Conjurations | 5 | 5.8 Armour | 1 2 3 | 3.1 Spellcasting | 3 | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 65 | 91 | 42 || 198 Melee: Dagger | 63 | 80 | 42 || 185 Unarmed | 2 | | || 2 Short sword | | 3 | || 3 War axe | | 8 | || 8 Cast: Magic Dart | 28 | 16 | || 44 Searing Ray | 14 | 43 | 14 || 71 Iskenderun's Myst | | 2 | || 2 Fulminant Prism | | | 2 || 2 Stab: Sleeping | 8 | 3 | 4 || 15 Armour: Robe | 10 | | || 10 Leather armour | 12 | 104 | 42 || 158 Dodge: Dodged | 56 | 178 | 61 || 295 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6122 | 5974 | 148 | 923 | 3941 | 8 | 765.2 | Dungeon | 6100 | 5972 | 128 | 923 | 3941 | 7 | 871.4 | Temple | 22 | 2 | 20 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1938 daAuts D:2: 1292 daAuts D:5: 933 daAuts D:1: 890 daAuts D:3: 874 daAuts D:6: 160 daAuts Temple: 22 daAuts D:7: 11 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 183.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 209.1 +-------+-------+-------+-------+-------+----------------------