Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 8475916809180390506 167 dossy the Chiller (level 5, -2/37 HPs) Began as a Gnoll Ice Elementalist on Mar 10, 2026. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:29 (2260 turns). dossy the Chiller (Gnoll Ice Elementalist) Turns: 2260, Time: 00:06:30 Health: -2/37 AC: 2 Str: 7 XL: 5 Next: 48% Magic: 1/12 EV: 12 Int: 17 God: Gold: 65 SH: 0 Dex: 12 Spells: 1/14 levels left rFire . . . (100%) b - +0 sling {=f d:8} rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: freezing walls A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - the +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. b - a +0 sling (weapon) {=f d:8} (You found it on level 2 of the Dungeon) c - the +0 war axe "Demonslayer" {elec, ^Drain rPois Int+6, d:10 elec} (You found it on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). It cannot be enchanted further. Missiles g - 2 stones Armour d - a +0 chain mail {ac:8 enc:14} (You found it on level 2 of the Dungeon) e - a +0 ring mail {ac:5 enc:7} (You found it on level 1 of the Dungeon) f - a +0 robe (worn) {ac:2 enc:0} Scrolls c - 4 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of brilliance {unknown} Skills: + Level 1.5 Fighting + Level 1.5 Short Blades + Level 1.5 Long Blades + Level 1.5 Axes + Level 1.5 Maces & Flails + Level 1.5 Polearms + Level 1.5 Staves + Level 1.5 Ranged Weapons + Level 1.5 Throwing + Level 1.5 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.5 Shields + Level 1.5 Unarmed Combat + Level 5.2 Spellcasting + Level 1.2 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Forgecraft + Level 1.2 Fire Magic + Level 7.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Alchemy + Level 1.7 Invocations + Level 1.5 Evocations + Level 1.4 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 58% 1d9 2% 3 c - Ozocubu's Armour Ice 29% N/A 2% 3 d - Summon Ice Beast Ice/Summ 18% N/A 8% 3 e - Stone Arrow Conj/Erth 16% 3d8 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 32% 2d7 9% 1 Ensorcelled Hibernation Hex/Ice 36% N/A 3% 2 Teleport Other Tloc 8% N/A 26% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15714 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You see here 2 gold pieces. You now have 65 gold pieces (gained 2). The adder hisses angrily. Casting: Stone Arrow (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the jelly. You now have 8/11 mp. You hit the jelly. The jelly is knocked back by concussive force. The jelly is heavily wounded. The frozen ramparts melt away as you move. The jelly hits you. You are splashed with acid! The acid corrodes you! The jelly misses you. You take 10 damage, and have 15/25 hp. MASSIVE DAMAGE!! You hit the jelly. Your hands burn! The jelly is almost dead. The adder barely misses you. The jelly closely misses you. You take 1 damage, and have 14/25 hp. You hit the jelly. The jelly is knocked back by concussive force. The jelly is staggered. You kill the jelly! The adder completely misses you. The adder bites you. You have reached level 5! You regained 2 hp, and now have 16/33 hp. You closely miss the adder. Your bite misses the adder. The adder barely misses you. Unknown command. Hit: a) +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} Press: ? - help, Dir - move target Aim: an adder (48% to hit and 38% to hit with your bite) You hit the adder but do no damage. The adder is knocked back by concussive force. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You take 1 damage, and have 15/33 hp. Hit: a) +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} Press: ? - help, Dir - move target Aim: an adder (48% to hit and 38% to hit with your bite) You hit the adder. The adder is knocked back by concussive force. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You take 2 damage, and have 13/33 hp. Hit: a) +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} Press: ? - help, Dir - move target Aim: an adder (moderately wounded, 48% to hit and 38% to hit with your bite) You closely miss the adder. The adder is moderately wounded. You feel sick. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 10/33 hp. Hit: a) +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} Press: ? - help, Dir - move target Aim: an adder (moderately wounded, 48% to hit and 38% to hit with your bite) You hit the adder. The adder is knocked back by concussive force. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 4/33 hp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) You freeze the adder! You kill the adder! You feel sick. You take 1 damage, and have 3/34 hp. You now have 8/12 mp. You start resting. You feel sick. x2 You are no longer poisoned. You take 1 damage, and have 2/34 hp. You start resting. You encounter a hobgoblin. A hobgoblin is nearby! You are no longer corroded. There is an open door here. You close the door. Hit: a) +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} Press: ? - help, Dir - move target Okay, then. You start resting. Magic restored. HP restored. Health restored: 34; MP restored: 12 You open the door. There is an open door here. You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. You open the door. There is an open door here. Found a stone staircase leading down. Found a stone staircase leading up. You encounter a kobold. It is wielding a +0 club. There is a stone staircase leading up here. The helpless kobold fails to defend itself. You hit the kobold. You crush the kobold against the wall. The kobold is severely wounded. The kobold hits you with a +0 club. You take 2 damage, and have 32/34 hp. You miss the kobold. The kobold is severely wounded. The kobold closely misses you. The kobold barely misses you. You hit the kobold. You crush the kobold against the wall. You kill the kobold! Things that are here: a +0 club; a kobold corpse Found a stone staircase leading down. Health restored: 34 c - 4 scrolls labelled TUINKO LEVOG (gained 1) You encounter a gnoll. It is wielding a +0 club. You encounter a gnoll. It is wielding a +1 spear of flaming. You encounter a gnoll. It is wielding a +0 flail. The gnoll shouts! x2; You hear a shout! You encounter an endoplasm. The gnoll misses you. You encounter a hobgoblin. You sock the gnoll! You crush the gnoll against the wall. The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll hits you but does no damage. You encounter a gnoll. It is wielding a +0 whip. You take 4 damage, and have 30/34 hp. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! The endoplasm freezes you. You are frozen. The gnoll completely misses you. You take 10 damage, and have 20/34 hp. MASSIVE DAMAGE!! You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The endoplasm completely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 11/34 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) Okay, then. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The gnoll barely misses you. The wall freezes the gnoll! You kill the gnoll! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 8/35 hp. You now have 9/12 mp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll! The gnoll is severely wounded. The gnoll misses you. The endoplasm barely misses you. You now have 8/12 mp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You freeze the gnoll! You kill the gnoll! The endoplasm barely misses you. You now have 7/12 mp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/36 hp. You now have 6/12 mp. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) You freeze the endoplasm! You kill the endoplasm! You now have 5/12 mp. A gnoll is nearby! Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a gnoll. It is wielding a +0 spear. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 spear of flaming (wandering, hasn't noticed you, 72% to hit) The stone arrow hits the gnoll! You kill the gnoll! The gnoll shouts! Your life force feels restored. You now have 3/12 mp. You encounter a gnoll. It is wielding a +0 halberd and quivering 2 throwing nets. Casting: Stone Arrow (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a hobgoblin. It is wielding a +0 mace. Casting: Stone Arrow (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You unwield the +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss}. The +4 mace of Spring {concuss, +Blink rF+ Int+3 Dex+3, d:11 concuss} stops radiating force. b - a +0 sling (weapon) {=f d:8} The frozen ramparts melt away. The gnoll barely misses you. Casting: Stone Arrow (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/37 hp. You now have 0/12 mp. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the gnoll but does no damage. The gnoll shouts! You hear a shout! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/37 hp. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 halberd. You die... ...## .. .. .... ..##.. ...# .....# ##...#### ...... ......... #..###...).... #......j..# #....).j# # #. #....@j.# #... ###.##.>.##### #... ..........##### #... ...............# #.>. ...........g....# #... ................# #... ................# #... ...............+ #... #.............#### .#... You could see 3 gnolls. Vanquished Creatures A jelly (D:3) 3 gnolls (D:3) 5 adders 4 dart slugs A ribbon worm (D:2) 6 endoplasms 5 hobgoblins 3 quokkas 6 ball pythons 7 bats 7 frilled lizards 8 goblins 5 jackals 6 kobolds 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 580 | D:1 | You add the spell Stone Arrow to your library. 851 | D:1 | Reached skill level 5 in Spellcasting 851 | D:1 | Reached XP level 3. HP: 23/25 MP: 5/9 893 | D:1 | Learned a level 3 spell: Frozen Ramparts 897 | D:1 | Learned a level 3 spell: Ozocubu's Armour 901 | D:1 | Learned a level 3 spell: Summon Ice Beast 1034 | D:2 | Found Waiczuqe's Book Emporium. 1066 | D:2 | You add the spell Summon Seismosaurus Egg to your library. 1082 | D:2 | You add the spell Ensorcelled Hibernation to your library. 1131 | D:2 | Reached skill level 1 in Invocations 1133 | D:2 | Identified the +0 war axe "Demonslayer" {elec, ^Drain rPois | Int+6} 1157 | D:2 | You add the spell Teleport Other to your library. 1319 | D:2 | Reached skill level 1 in Fighting 1319 | D:2 | Reached skill level 1 in Short Blades 1319 | D:2 | Reached skill level 1 in Long Blades 1319 | D:2 | Reached skill level 1 in Axes 1319 | D:2 | Reached skill level 1 in Maces & Flails 1319 | D:2 | Reached skill level 1 in Polearms 1319 | D:2 | Reached skill level 1 in Staves 1319 | D:2 | Reached skill level 1 in Ranged Weapons 1319 | D:2 | Reached skill level 1 in Throwing 1319 | D:2 | Reached skill level 1 in Armour 1319 | D:2 | Reached skill level 1 in Shields 1319 | D:2 | Reached skill level 1 in Unarmed Combat 1319 | D:2 | Reached skill level 1 in Evocations 1325 | D:2 | Reached skill level 1 in Shapeshifting 1325 | D:2 | Reached XP level 4. HP: 31/32 MP: 7/11 1397 | D:2 | Identified the +4 mace of Spring {concuss, +Blink rF+ Int+3 | Dex+3} 1700 | D:2 | Reached skill level 1 in Conjurations 1700 | D:2 | Reached skill level 1 in Hexes 1700 | D:2 | Reached skill level 1 in Summonings 1700 | D:2 | Reached skill level 1 in Necromancy 1700 | D:2 | Reached skill level 1 in Translocations 1700 | D:2 | Reached skill level 1 in Forgecraft 1700 | D:2 | Reached skill level 1 in Fire Magic 1700 | D:2 | Reached skill level 1 in Air Magic 1700 | D:2 | Reached skill level 1 in Earth Magic 1700 | D:2 | Reached skill level 1 in Alchemy 1797 | D:3 | Learned a level 3 spell: Stone Arrow 1958 | D:3 | Reached XP level 5. HP: 16/33 MP: 8/12 1959 | D:3 | HP: 15/33 [adder (2)] 1962 | D:3 | HP: 6/33 [adder (3)] 1964 | D:3 | HP: 2/34 [poisoned by an adder] 2151 | D:3 | You add the spell Kiss of Death to your library. 2243 | D:3 | HP: 11/34 [gnoll/+0 flail (10)] 2248 | D:3 | HP: 8/36 [endoplasm (1)] 2258 | D:3 | HP: 7/37 [gnoll/+0 spear (3)] 2260 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, minmay_surrounded D:2: layout_basic, serial_shops, nicolae_shop_window_shopping, minmay_fractal_squares_gapless_5 D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.7 Fighting | 1 | 1.5 Short Blades | 1 | 1.5 Long Blades | 1 | 1.5 Axes | 1 | 1.5 Maces & Flails | 1 | 1.5 Polearms | 1 | 1.5 Staves | 1 | 1.5 Ranged Weapons | 1 | 1.5 Throwing | 1 | 1.5 Armour | 1 | 1.5 Shields | 1 | 1.5 Unarmed Combat | 1 | 1.5 Evocations | 1 | 1.5 Shapeshifting | 1 | 1.4 Conjurations | 1 | 1.2 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Forgecraft | 1 | 1.2 Fire Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Alchemy | 1 | 1.2 Dodging | | 4.8 Stealth | | 4.4 Ice Magic | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 61 | 50 || 111 Melee: Unarmed | 49 | || 49 Punch | 2 | || 2 Bite | 5 | 3 || 8 War axe | 13 | 12 || 25 Mace | | 39 || 39 Fire: Sling | | 2 || 2 Cast: Freeze | 41 | 13 || 54 Frozen Ramparts | | 3 || 3 Stone Arrow | | 1 || 1 Stab: Sleeping | 11 | 4 || 15 Armour: Robe | 43 | 38 || 81 Dodge: Dodged | 65 | 55 || 120 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2284 | 2233 | 51 | 167 | 1592 | 3 | 761.3 | Dungeon | 2284 | 2233 | 51 | 167 | 1592 | 3 | 761.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 926 daAuts D:2: 844 daAuts D:3: 513 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 79.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 79.7 +-------+-------+-------+-------+-------+----------------------