Seeded DCSS version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 5525412834668668034 (custom seed) 185 dossy the Chiller (level 5, 0/30 HPs) Began as a Deep Elf Ice Elementalist on Mar 11, 2026. Slain by Grinder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (2083 turns). dossy the Chiller (Deep Elf Ice Elementalist) Turns: 2083, Time: 00:03:39 Health: 0/30 AC: 2 Str: 5 XL: 5 Next: 37% Magic: 5/13 EV: 11 Int: 22 God: Gold: 136 SH: 4 Dex: 15 Spells: 6/13 levels left rFire . . . (100%) a - +2 sling (freeze) {=f d:9 freeze} rCold . . . (100%) b - +0 buckler {ac:3 enc:5} rNeg . . . (100%) c - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +2 sling of freezing (weapon) {=f d:9 freeze} (You found it on level 1 of the Dungeon) i - a +3 dagger (You took it off an orc on level 3 of the Dungeon) Missiles h - 3 stones Armour b - a +0 buckler (worn) {ac:3 enc:5} (You found it on level 1 of the Dungeon) c - a +0 robe (worn) {ac:2 enc:0} e - a +0 cloak (You found it on level 1 of the Dungeon) f - a +0 ring mail (You found it on level 2 of the Dungeon) Jewellery g - a ring of magical power (You found it on level 2 of the Dungeon) j - an amulet of faith (You found it on level 3 of the Dungeon) k - the ring of Yredelemnul's Pride {Str+4 Int+6 Dex+3} (You found it on level 3 of the Dungeon) [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Talismans d - a quill talisman (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of noise {unknown} e - a scroll of torment {unknown} h - 2 scrolls of teleportation {unknown} m - 2 scrolls of butterflies {unknown} n - 2 scrolls of identify {unknown} q - a scroll of vulnerability {unknown} u - a scroll of amnesia {unknown} v - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 2 potions of resistance {unknown} j - a potion of cancellation {unknown} k - a potion of enlightenment {unknown} l - a potion of berserk rage {unknown} o - a potion of heal wounds {unknown} p - a potion of curing {unknown} s - a potion of brilliance {unknown} t - a potion of invisibility {unknown} Skills: * Level 2.0 Fighting + Level 1.9 Ranged Weapons + Level 3.1 Dodging - Level 3.0 Stealth * Level 4.5 Spellcasting * Level 5.2 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 2% 1 b - Frozen Ramparts Ice 56% 1d9 7% 3 c - Ozocubu's Armour Ice 28% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 16% N/A 21% 3 Construct Spike Launche Frge 8% 2d3 30% 2 Static Discharge Conj/Air 8% 3-4/arc 30% 2 Animate Dead Necr 4% N/A 90% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 90% 4 Borgnjor's Revivificati Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15834 Altars: Makhleb Shops: D:2 ( Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is almost dead. The wall freezes the gnoll. You kill the gnoll! The frozen ramparts melt away. Magic restored. HP restored. You see here an adder corpse. You now have 96 gold pieces (gained 14). Things that are here: a +0 spear; a gnoll corpse You see here a +0 flail. h - 3 stones Things that are here: a +0 flail; a +0 whip; a kobold corpse You encounter 4 orcs. Health restored: 25; MP restored: 11 You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. You kill the orc! The orc shouts! You hear a shout! You encounter an orc. It is wielding a +0 hand axe. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc! You kill the orc! The wall freezes the orc. You now have 8/11 mp. You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. You kill the orc! The wall freezes the orc! You kill the orc! The frozen ramparts melt away. You see here a +0 hand axe. h - 2 scrolls labelled JALIBB DIRIAVULORGH (gained 1) An orc comes into view. MP restored: 11 You shoot a sling bullet. The sling bullet barely misses the orc. An orc comes into view. You shoot a sling bullet. The sling bullet barely misses the orc. The orc shouts! You shoot a sling bullet. The sling bullet closely misses the orc. The orc hits you with a +3 dagger. You take 1 damage, and have 24/25 hp. You shoot a sling bullet. The sling bullet hits the orc. The sling bullet freezes the orc. The orc is moderately wounded. The orc hits you with a +3 dagger. The orc closely misses you. You take 3 damage, and have 21/25 hp. You shoot a sling bullet. The sling bullet closely misses the orc. The orc hits you with a +3 dagger. You take 3 damage, and have 18/25 hp. You freeze the orc! You kill the orc! Your Spellcasting skill increases to level 4! You now have 10/12 mp. i - a +3 dagger Found an escape hatch in the floor. Health restored: 25; MP restored: 12 You encounter Pargi the Meek. You shoot a sling bullet. The sling bullet hits Pargi! The sling bullet freezes Pargi. Pargi shouts! Pargi is moderately wounded. You shoot a sling bullet. The sling bullet hits Pargi! The sling bullet freezes Pargi. Pargi is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 9/12 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits Pargi. The sling bullet freezes Pargi. Pargi is severely wounded. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses Pargi. You encounter a goblin. It is wielding a +0 club. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits Pargi. The sling bullet freezes Pargi. Pargi is almost dead. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet hits Pargi. The sling bullet freezes Pargi. Pargi is almost dead. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet closely misses Pargi. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Pargi (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet hits Pargi. The sling bullet freezes Pargi. You kill Pargi! The frozen ramparts melt away. Your Dodging skill increases to level 3! Your Ice Magic skill increases to level 5! You have reached level 5! Health restored: 30 You start resting. A goblin comes into view. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 50% to hit) You shoot a sling bullet. The sling bullet hits the goblin! The sling bullet freezes the goblin. You kill the goblin! Magic restored. You encounter a bat. MP restored: 13 You shoot a sling bullet. The sling bullet hits the bat. The sling bullet freezes the bat. You kill the bat! Your Fighting skill increases to level 2! You encounter a frilled lizard. You shoot a sling bullet. The sling bullet hits the frilled lizard. The frilled lizard seems to slow down. The sling bullet freezes the frilled lizard. You kill the frilled lizard! j - an amulet of faith Found a stone staircase leading down. You now have 104 gold pieces (gained 8). Found a burning altar of Makhleb. You now have 123 gold pieces (gained 19). u - a scroll labelled YROCIE JAAWE v - a scroll labelled OGRARGH ROLIXZO m - 2 scrolls labelled AKHUCW KAXI (gained 1) k - the ring of Yredelemnul's Pride {Str+4 Int+6 Dex+3} You now have 136 gold pieces (gained 13). Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You encounter Grinder. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Grinder shouts! You now have 10/13 mp. Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Grinder (55% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is lightly wounded. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder says, "Just stop there for a second..." Fire: a) +2 sling (freeze) {=f d:9 freeze} Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 55% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is lightly wounded. Grinder resists. The wall freezes Grinder. Grinder completely misses you. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder closely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is lightly wounded. The wall freezes Grinder but does no damage. Grinder hits you. You writhe in agony! You take 13 damage, and have 17/30 hp. MASSIVE DAMAGE!! You now have 10/13 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is lightly wounded. The wall freezes Grinder but does no damage. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 10/30 hp. MASSIVE DAMAGE!! You now have 9/13 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is lightly wounded. You encounter an adder. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 3/30 hp. MASSIVE DAMAGE!! You now have 8/13 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is lightly wounded. The wall freezes Grinder but does no damage. Grinder closely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is moderately wounded. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder barely misses you. The adder leaves your sight. You now have 7/13 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (moderately wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is moderately wounded. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder barely misses you. You now have 6/13 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (moderately wounded, 100% to hit) You freeze Grinder. Grinder resists. Grinder is moderately wounded. The frozen ramparts melt away. Grinder hits you. You die... Grinder says, "Hey, I wasn't done torturing you yet!" #.##.###.#. ##.##.....#. #.#.....###. ##.########. ##.## #..... # #...# #.#### #. ###...###.#### #..#####............# #..5@................ ########............# ###........... #.......[..# ####........ #....)... ####.#### #.# # #.# # You could see Grinder. Vanquished Creatures Pargi (D:3) 3 gnolls (D:3) 2 adders 3 dart slugs A ribbon worm (D:2) 6 endoplasms A hobgoblin (D:2) 5 orcs (D:3) A quokka (D:1) A ball python (D:2) 3 bats 3 frilled lizards 3 goblins 3 kobolds 7 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 36 | D:1 | HP: 3/10 [quokka (4)] 37 | D:1 | HP: 1/10 [quokka (2)] 107 | D:1 | HP: 5/10 [frozen (2)] 304 | D:1 | Reached XP level 2. HP: 16/16 MP: 8/8 765 | D:2 | You add the spell Static Discharge to your library. 909 | D:2 | You add the spell Borgnjor's Revivification to your | library. 937 | D:2 | You add the spell Construct Spike Launcher to your library. 941 | D:2 | You add the spell Summon Seismosaurus Egg to your library. 950 | D:2 | You add the spell Animate Dead to your library. 990 | D:2 | Found a faded altar of an unknown god. 1050 | D:2 | Reached skill level 1 in Fighting 1050 | D:2 | Reached XP level 3. HP: 20/20 MP: 9/9 1069 | D:2 | Learned a level 3 spell: Frozen Ramparts 1073 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1259 | D:2 | Found Vyhoem's Antique Weapon Shoppe. 1615 | D:3 | Reached skill level 1 in Ranged Weapons 1622 | D:3 | Reached skill level 3 in Stealth 1622 | D:3 | Reached XP level 4. HP: 20/25 MP: 7/11 1729 | D:3 | Reached skill level 4 in Spellcasting 1787 | D:3 | Encountered Pargi 1796 | D:3 | Killed Pargi 1797 | D:3 | Reached skill level 3 in Dodging 1797 | D:3 | Reached skill level 5 in Ice Magic 1797 | D:3 | Reached XP level 5. HP: 30/30 MP: 11/13 1817 | D:3 | Reached skill level 2 in Fighting 1895 | D:3 | Found a burning altar of Makhleb. 1941 | D:3 | Identified the ring of Yredelemnul's Pride {Str+4 Int+6 | Dex+3} 2073 | D:3 | Encountered Grinder 2078 | D:3 | HP: 15/30 [Grinder (2)] 2079 | D:3 | HP: 3/30 [Grinder (7)] 2083 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, serial_bayou, serial_bayou_ford_a, serial_bayou_lagoon_b, serial_bayou_pond_e, serial_bayou_crossing D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, serial_shops, shop, minmay_pentomino_pile D:3: layout_loops_ring, bloody_makhleb, uniq_grinder, uniq_pargi Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Ranged Weapons | 1 | 1.9 Stealth | 3 | 3.0 Spellcasting | 4 | 4.5 Dodging | 3 | 3.1 Ice Magic | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | || 11 Melee: Unarmed | 11 | || 11 Fire: Sling | 57 | 23 || 80 Cast: Freeze | 5 | 8 || 13 Frozen Ramparts | 1 | 3 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 14 | 7 || 21 Dodge: Dodged | 7 | 6 || 13 Block: Buckler | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2164 | 2093 | 71 | 50 | 1754 | 3 | 721.3 | Dungeon | 2164 | 2093 | 71 | 50 | 1754 | 3 | 721.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 831 daAuts D:1: 807 daAuts D:3: 525 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 +-------+-------+-------+-------+-------+----------------------