Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 17285921672722562477 470 dossy the Caller (level 6, -15/36 HPs) Began as a Deep Elf Summoner on Mar 20, 2026. Killed from afar by a kobold geomancer (20 damage) ... with a blast of rock fragments ... on level 3 of the Dungeon. The game lasted 00:14:13 (2367 turns). dossy the Caller (Deep Elf Summoner) Turns: 2367, Time: 00:14:14 Health: -15/36 AC: 4 Str: 5 XL: 6 Next: 82% Magic: 9/15 EV: 13 Int: 22 God: Gold: 123 SH: 0 Dex: 15 Spells: 1/15 levels left rFire . . . (100%) a - +1 scythe (heavy) {d:21 h:2 r:2 heavy} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) l - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) h - +0 cloak {ac:1 enc:0} rCorr + (50%) i - +0 pair of gloves {ac:1 enc:0} SInv . (no boots) Will ..... (no amulet) Stlth +++ m - ring of resist corrosion {rCorr} HPRegen 0.26/turn (no ring) MPRegen 0.28/turn %: no passive effects @: inugami summoned A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons a - a +1 heavy scythe (weapon) {d:21 h:2 r:2 heavy} (You took it off Sigmund on level 2 of the Dungeon) b - a +4 dagger {d:8} (You took it off a goblin on level 1 of the Dungeon) c - a +1 flail of holy wrath {d:10 holy} (You took it off a gnoll on level 2 of the Dungeon) d - a +0 halberd {d:11 h:2 r:2} (You took it off a gnoll on level 2 of the Dungeon) e - a +0 hand axe {d:6} (You found it on level 1 of the Dungeon) Missiles f - 2 poisoned darts {d:0 poison} g - 2 stones {d:1} Armour h - a +0 cloak (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) i - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) j - a +0 leather armour {ac:3 enc:4} (You found it on level 2 of the Dungeon) k - a +0 ring mail {ac:5 enc:7} (You found it on level 2 of the Dungeon) l - a +0 robe (worn) {ac:2 enc:0} n - a +0 scale mail (You took it off Terence on level 2 of the Dungeon) Jewellery m - a ring of resist corrosion (worn) {rCorr} (You found it on level 1 of the Dungeon) Wands e - a wand of paralysis (8) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} j - 3 scrolls of identify {unknown} m - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of moonshine {unknown} k - 2 potions of mutation {unknown} l - a potion of might {unknown} n - a potion of attraction {unknown} Skills: + Level 2.3 Fighting + Level 4.4 Dodging + Level 4.7 Stealth + Level 5.1 Spellcasting + Level 5.6 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 60% N/A 1% 2 c - Call Canine Familiar Summ 30% N/A 3% 3 d - Summon Seismosaurus Summ/Erth 18% N/A 30% 4 e - Eringya's Surprising Summ 30% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 10% 1 Summon Ice Beast Ice/Summ 18% N/A 10% 3 Jinxbite Hex 10% 2d2 16% 2 Hailstorm Conj/Ice 5% 3d5 30% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 30% 3 Dispel Undead Necr 5% 3d7 69% 4 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Borgnjor's Revivificati Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15601 Altars: Dithmenos Xom Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter a bat. There is a stone staircase leading up here. A bat is nearby! Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 12/15 mp. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Aim: a bat (ally target, 33% to hit) You miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat misses you. Your inugami hits the bat. Your inugami hits the bat! The bat dies! You swap places with your inugami. You pick up a parchment of Borgnjor's Revivification and begin reading... You add the spell Borgnjor's Revivification to your library. Okay, then. Magic restored. n - a brown potion MP restored: 15 You encounter a hobgoblin. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Aim: a hobgoblin (asleep, ally target, 98% to hit) You reach to attack! The helpless hobgoblin fails to defend itself. You slash the hobgoblin! You kill the hobgoblin! You encounter an angel. It is wielding a +1 whip of holy wrath. Found a glowing silver altar of Zin and a shimmering altar of Xom. You pick up a parchment of Dispel Undead and begin reading... You add the spell Dispel Undead to your library. The angel shouts! You encounter a rat. Press: ? - help, v - describe, . - travel The floor. This square is lit by a halo. You encounter a ball python. The ball python leaves your sight. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. You now have 14/15 mp. You swap places with your quokka. The ball python hisses angrily. The angel rambles incoherently. You encounter a goblin. It is wielding a +0 club. The goblin shouts! The rat squeaks loudly. You hear a shout! MP restored: 15 Your inugami closely misses the rat. You encounter a hobgoblin. The angel lectures the ground at length about the books of the Law. Your quokka bites the rat. The rat dies! There is a glowing silver altar of Zin here. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami hits the hobgoblin. The hobgoblin dies! The angel lectures the ground at length about the Axioms of Law. You now have 13/15 mp. You slash the goblin! You kill the goblin! You see here a +0 club. Your cerulean imp hits the ball python from afar with a -2 spear. Your inugami hits the ball python. The ball python dies! MP restored: 15 You encounter an endoplasm. There is a shimmering altar of Xom here. You swap places with your cerulean imp. You swap places with your inugami. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Okay, then. The angel hits itself with a +1 whip of holy wrath!! The angel closely misses itself. Your cerulean imp hits the endoplasm but does no damage. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Aim: an endoplasm (ally target, 84% to hit) You slash the endoplasm! You kill the endoplasm! The angel lectures its feet at length about not dealing with demons. Your cerulean imp disappears in a puff of smoke! You swap places with your inugami. Your quokka disappears in a puff of smoke! You see here a +0 spear. Found a stone staircase leading down. You now have 106 gold pieces (gained 18). The angel hits itself with a +1 whip of holy wrath! x2 Your inugami disappears in a puff of smoke! The angel hits itself with a +1 whip of holy wrath! x2 You see here a rat corpse. The angel rambles incoherently. x2 Found a stone staircase leading up. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm, Summon Ice Beast and Permafrost Eruption to your library. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You encounter a centaur. It is carrying a +0 orcbow. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 12/15 mp. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 10/15 mp. Found a shadowy altar of Dithmenos. You see here 17 gold pieces. You now have 123 gold pieces (gained 17). There is a stone staircase leading up here. Your inugami hits the centaur! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your inugami! Your cerulean imp hits the centaur but does no damage. Your inugami hits the centaur. Your cerulean imp hits the centaur with a -2 spear. Your inugami hits the centaur! The centaur dies! Your Spellcasting skill increases to level 5! You swap places with your cerulean imp. Things that are here: a +0 orcbow {=f}; a centaur corpse You swap places with your cerulean imp. There is a stone staircase leading up here. Found a stone staircase leading down. MP restored: 15 There is a stone staircase leading down here. Your cerulean imp disappears in a puff of smoke! Found a stone staircase leading down. You swap places with your inugami. Your inugami disappears in a puff of smoke! You encounter an adder. The adder hisses angrily. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 12/15 mp. The adder misses your inugami. Your inugami hits the adder. The adder closely misses your inugami. Your inugami barely misses the adder. The adder misses your inugami. Your inugami misses the adder. The adder completely misses your inugami. Your inugami hits the adder! The adder dies! Health restored: 36 Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You swap places with your inugami. You see here an adder corpse. You encounter a goblin. It is wielding a +0 club. MP restored: 15 You encounter a kobold geomancer. It is wielding a +0 dagger. You swap places with your inugami. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 13/15 mp. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The blast of rock fragments hits you! The goblin shouts! You hear a shout! You take 10 damage, and have 26/36 hp. MASSIVE DAMAGE!! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your inugami barely misses the goblin. The goblin misses your inugami. You now have 12/15 mp. You swap places with your cerulean imp. You encounter a goblin. It is wielding a +0 club. The kobold geomancer barely misses your cerulean imp. Your cerulean imp hits the kobold geomancer but does no damage. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (not watching you, ally target, 38% to hit) You fail to reach past your cerulean imp. The goblin closely misses your inugami. Your cerulean imp hits the kobold geomancer but does no damage. The kobold geomancer misses your cerulean imp. The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * The blast of rock fragments hits your cerulean imp. Your cerulean imp hits the kobold geomancer with a -1 spear. You take 14 damage, and have 13/36 hp. MASSIVE DAMAGE!! Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly wounded, not watching you, ally target, 38% to hit) Okay, then. Your inugami closely misses the kobold geomancer. The goblin closely misses your inugami. Your inugami closely misses the kobold geomancer. The kobold geomancer hits your cerulean imp with a +0 dagger. Your cerulean imp hits the kobold geomancer with a -1 spear. Reach: a) +1 scythe (heavy) {d:21 h:2 r:2 heavy} Press: ? - help, Dir - move target Okay, then. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. Your inugami barely misses the kobold geomancer. Your cerulean imp hits the kobold geomancer but does no damage. The goblin closely misses your inugami. Something misses your inugami. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * The blast of rock fragments hits your cerulean imp!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You take 9 damage, and have 4/36 hp. MASSIVE DAMAGE!! You now have 12/15 mp. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your familiar is too far away to imbue with magic. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your familiar is too far away to imbue with magic. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "I'm here!" The kobold geomancer barely misses your quokka. You now have 11/15 mp. Your quokka closely misses the kobold geomancer. The kobold geomancer hits your quokka but does no damage. Your quokka completely misses the kobold geomancer. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your familiar with magical energy and its fangs glint viciously. Your cerulean imp hits the kobold geomancer from afar with a -1 spear. Your inugami closely misses the kobold geomancer. Your inugami hits the kobold geomancer but does no damage. Your quokka bites the kobold geomancer but does no damage. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits your cerulean imp! The blast of rock fragments hits you!! Ouch! That really hurt! You die... †...###........# .. ###.##..######.# .# ###.##.## ##.#####.####. .......# #...§Khg...... # .##.#### #hK####g######.## .##.# #.r####.........# ....# #..5.##...._....# ###.###### #.##.##..#####..# # ###......# #)##@##..#A..#..##### .........####........#...#......# .###.................#...#....#.. .# #.....#######.##..#####.....†# .# #..>..# #.##...)_.†..##### .# ####### #.###......^.# # .####### #.# ######†..# # .......#########.## #...##### .#####.#......##..## #####......# You could see a kobold geomancer (ally target), a friendly cerulean imp (summoned), a friendly quokka (summoned) and a friendly inugami (summoned). Vanquished Creatures Sigmund (D:2) An adder (D:2) 2 endoplasms 4 hobgoblins A jackal (D:1) A ball python (D:2) A bat (D:1) A frilled lizard (D:1) 3 goblins 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:3) Terence (D:2) Natasha (thrice) (D:2) 4 gnolls (D:2) 3 adders 2 dart slugs (D:1) A ribbon worm (D:2) 4 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 6 ball pythons 4 bats 5 endoplasms A frilled lizard (D:1) 4 goblins 3 kobolds 7 rats 55 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Found a faded altar of an unknown god. 157 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 162 | D:1 | Learned a level 2 spell: Call Imp 468 | D:1 | Reached XP level 3. HP: 20/20 MP: 9/9 532 | D:1 | Reached skill level 3 in Stealth 536 | D:1 | Learned a level 3 spell: Call Canine Familiar 1070 | D:2 | You add the spell Jinxbite to your library. 1092 | D:2 | Reached skill level 1 in Fighting 1092 | D:2 | Reached skill level 3 in Dodging 1097 | D:2 | HP: 10/20 [gnoll/+0 halberd (4)] 1098 | D:2 | Reached XP level 4. HP: 13/25 MP: 4/11 1273 | D:2 | Encountered Natasha 1287 | D:2 | You add the spell Slow to your library. 1290 | D:2 | Encountered Sigmund 1311 | D:2 | Killed Sigmund 1312 | D:2 | Reached skill level 4 in Stealth 1312 | D:2 | Reached skill level 4 in Spellcasting 1312 | D:2 | Reached skill level 5 in Summonings 1312 | D:2 | Reached XP level 5. HP: 21/30 MP: 11/13 1318 | D:2 | Killed Natasha 1319 | D:2 | Reached skill level 4 in Dodging 1319 | D:2 | Reached XP level 6. HP: 25/35 MP: 9/14 1324 | D:2 | Learned a level 4 spell: Eringya's Surprising Crocodile 1374 | D:2 | Learned a level 4 spell: Summon Seismosaurus Egg 1391 | D:2 | Reached skill level 2 in Fighting 1458 | D:2 | You add the spell Volatile Blastmotes to your library. 1529 | D:2 | Encountered Natasha 1533 | D:2 | Killed Natasha 1731 | D:2 | Identified a wand of paralysis (8) 1819 | D:2 | Encountered Natasha 1831 | D:2 | Killed Natasha 1984 | D:2 | Encountered Terence 2001 | D:2 | Killed Terence 2123 | D:3 | You add the spell Borgnjor's Revivification to your | library. 2151 | D:3 | Encountered an angel 2152 | D:3 | Found a glowing silver altar of Zin. 2152 | D:3 | Found a shimmering altar of Xom. 2153 | D:3 | You add the spell Dispel Undead to your library. 2229 | D:3 | You add the spells Hailstorm, Summon Ice Beast and | Permafrost Eruption to your library. 2235 | D:3 | Found a shadowy altar of Dithmenos. 2241 | D:3 | Reached skill level 5 in Spellcasting 2359 | D:3 | HP: 13/36 [kobold geomancer/blast of rock fragments (14)] 2361 | D:3 | HP: 4/36 [kobold geomancer/blast of rock fragments (10)] 2367 | D:3 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, minmay_fractal_squares_5, uniq_sigmund, uniq_natasha, uniq_terence D:3: layout_loops_cross, grunt_temple_overflow_order_and_chaos_1, dancing_weapons_uskayaw, mainiacjoe_overflow_tiny_flanked, serial_shops, shop, uniq_jessica Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.7 Fighting | 1 2 | 2.3 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.1 Summonings | 5 | 5.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 30 | 26 || 56 Melee: Hand axe | 15 | || 15 Dagger | 15 | || 15 Halberd | | 26 || 26 Cast: Summon Small Mamm | 32 | 12 || 44 Call Imp | 8 | 15 || 23 Call Canine Famil | 2 | 15 || 17 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 21 | 23 || 44 Dodge: Dodged | 25 | 16 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2397 | 2302 | 95 | 171 | 1438 | 3 | 799.0 | Dungeon | 2397 | 2302 | 95 | 171 | 1438 | 3 | 799.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1154 daAuts D:1: 985 daAuts D:3: 256 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 224.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 224.0 +-------+-------+-------+-------+-------+----------------------