Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 14250683342166382948 25 dossy the Firebug (level 2, -2/21 HPs) Began as a Demonspawn Fire Elementalist on Mar 20, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1002 turns). dossy the Firebug (Demonspawn Fire Elementalist) Turns: 1002, Time: 00:04:27 Health: -2/21 AC: 3 Str: 8 XL: 2 Next: 86% Magic: 1/5 EV: 10 Int: 15 God: Gold: 14 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . (100%) a - +0 trident {d:8 r:2} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour {rPois} {ac:3 enc:4 rPois} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) {d:8 r:2} (You found it on level 1 of the Dungeon) c - the +0 dagger of the Bedazzled God {devious, Fly rPois Str-5 SInv, d:4 devious} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. Armour b - a +0 leather armour of poison resistance (worn) {ac:3 enc:4 rPois} (You found it on level 1 of the Dungeon) Talismans d - a scarab talisman (You found it on level 1 of the Dungeon) Wands b - a wand of acid (12) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of revelation {unknown} h - a scroll of noise {unknown} k - 2 scrolls of identify {unknown} l - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting - Level 1.0 Conjurations + Level 1.1 Hexes + Level 3.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 14% 1 b - Scorch Fire 20% 2d5 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 38% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 45% 3 Flame Wave Conj/Fire 7% 2d5 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10982 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are frozen. You take 1 damage, and have 19/20 hp. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm misses you. You puncture the endoplasm! You kill the endoplasm! MP restored: 5 HP restored. You encounter 2 jackals. Health restored: 20 You conjure some foxfire! You now have 4/5 mp. You conjure some foxfire! The foxfire burns the jackal. The jackal is moderately wounded. The foxfire burns the jackal. You kill the jackal! Your Fighting skill increases to level 1! Your Fire Magic skill increases to level 3! Health restored: 21 You now have 3/5 mp. The foxfire burns the jackal but does no damage. The foxfire burns the jackal. The jackal is moderately wounded. You encounter a frilled lizard. You conjure some foxfire! The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The foxfire burns the jackal. The jackal is almost dead. The foxfire burns the jackal. You kill the jackal! You encounter a bat. You encounter a frilled lizard. You see here the +0 dagger of the Bedazzled God {devious, Fly rPois Str-5 SInv}. d - the +0 dagger of the Bedazzled God {devious, Fly rPois Str-5 SInv} The bat closely misses you. You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. x2 You barely miss the bat. The bat misses you. The frilled lizard hisses. The bat hits you but does no damage. Reach: a) +0 trident {d:8 r:2} Press: ? - help, Dir - move target Aim: a frilled lizard (32% to hit) You hit the frilled lizard. The frilled lizard is severely wounded. The frilled lizard closely misses you. The frilled lizard bites you. You take 1 damage, and have 20/21 hp. MP restored: 5 You conjure some foxfire! The bat hits you. The frilled lizard closely misses you. You now have 4/5 mp. The foxfire burns the frilled lizard. The frilled lizard is severely wounded. The foxfire burns the bat. The bat is severely wounded. The bat completely misses you. The frilled lizard bites you but does no damage. You conjure some foxfire! The frilled lizard hisses angrily. The bat barely misses you. The frilled lizard bites you but does no damage. You now have 3/5 mp. The foxfire burns the frilled lizard. You kill the frilled lizard! The foxfire burns the bat. You kill the bat! You miscast Foxfire. Nothing appears to happen. Health restored: 21 You now have 2/5 mp. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The frilled lizard bites you but does no damage. You now have 1/5 mp. You miss the frilled lizard. The foxfire burns the frilled lizard. You kill the frilled lizard! Your foxfire dissipates. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. MP restored: 5 c - the +0 dagger of the Bedazzled God {devious, Fly rPois Str-5 SInv, d:4 devious} d - a scarab talisman You encounter an endoplasm. b - a wand of acid (12) You encounter a ribbon worm. The ribbon worm leaves your sight. You encounter a rat. You reach to attack! You barely miss the ribbon worm. You puncture the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You miscast Foxfire. Nothing appears to happen. The ribbon worm bites you. You take 6 damage, and have 15/21 hp. MASSIVE DAMAGE!! You now have 4/5 mp. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The rat squeaks loudly. The ribbon worm barely misses you. The foxfire burns the rat. You kill the rat! You now have 3/5 mp. You disentangle yourself. The foxfire burns the ribbon worm but does no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You take 4 damage, and have 11/21 hp. You are too injured to fight recklessly! Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm bites you but does no damage. You now have 2/5 mp. You hit the ribbon worm. The ribbon worm is moderately wounded. The foxfire burns the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/21 hp. MASSIVE DAMAGE!! Your foxfire dissipates! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You are too injured to fight recklessly! Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns the ribbon worm. The ribbon worm is heavily wounded. You now have 2/5 mp. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm completely misses you. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! Your foxfire dissipates! Your magical contamination has completely faded away. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. MP restored: 5 The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. Found a stone staircase leading up. There is a stone staircase leading up here. A ribbon worm comes into view. You are too injured to fight recklessly! Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You now have 4/5 mp. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns the ribbon worm but does no damage. You now have 3/5 mp. The foxfire burns the ribbon worm. The ribbon worm is moderately wounded. The foxfire burns the ribbon worm. The ribbon worm is moderately wounded. You disentangle yourself. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. HP restored. Health restored: 21; MP restored: 5 You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. There is a stone staircase leading up here. Casting: Foxfire (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. You now have 3/5 mp. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The ribbon worm closely misses you. You now have 1/5 mp. Casting: Scorch (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm bites you. You take 6 damage, and have 15/21 hp. MASSIVE DAMAGE!! You now have 0/5 mp. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The foxfire burns the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm is no longer more vulnerable to fire. The ribbon worm bites you. You take 4 damage, and have 12/21 hp. You barely miss the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 9/21 hp. You hit the ribbon worm. The ribbon worm is heavily wounded. Your foxfire dissipates. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 4/21 hp. MASSIVE DAMAGE!! Casting: Foxfire (safe; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/21 hp. You completely miss the ribbon worm. The ribbon worm is moderately wounded. The foxfire burns the ribbon worm. The ribbon worm is heavily wounded. The foxfire burns the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... J #......##.###### #....#..w....... #...w..##.###### ###.#####.# # ###.# #.# #.#####.#.#####.###### #......#..........w..# #...§§w...##########.# ....##@#.#.# #.# # #.#.#.# #.# #.#.#.# #.# #.#.... #.# #....#. #.# ####...# #..... #.## #...?#... #### .... #$#.# You could see a ribbon worm. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms A hobgoblin (D:1) 4 jackals 3 quokkas (D:1) A ball python (D:1) 2 bats 2 frilled lizards (D:2) 2 goblins (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 291 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 615 | D:1 | HP: 10/20 [quokka (3)] 621 | D:1 | HP: 6/20 [quokka (2)] 623 | D:1 | Reached skill level 1 in Hexes 828 | D:2 | Reached skill level 1 in Fighting 828 | D:2 | Reached skill level 3 in Fire Magic 836 | D:2 | Identified the +0 dagger of the Bedazzled God {devious, Fly | rPois Str-5 SInv} 876 | D:2 | Identified a wand of acid (12) 916 | D:2 | HP: 4/21 [ribbon worm (7)] 990 | D:1 | Learned a level 2 spell: Scorch 997 | D:2 | HP: 9/21 [ribbon worm (3)] 1000 | D:2 | HP: 4/21 [ribbon worm (6)] 1002 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_cross, nrook_loot_triangle D:2: layout_loops_ring, minmay_pentomino_v2, grunt_ministairs_5 Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.1 Fighting | 1 | 1.0 Fire Magic | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 1.0 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Trident || 25 Cast: Foxfire || 33 Scorch || 1 Stab: Sleeping || 3 Armour: Leather armour || 29 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1015 | 984 | 31 | 123 | 601 | 2 | 507.5 | Dungeon | 1015 | 984 | 31 | 123 | 601 | 2 | 507.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 197 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 18.5 +-------+-------+-------+-------+-------+----------------------