Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 13890788288285131207 599 dossy the Firebug (level 7, -17/57 HPs) Began as a Mountain Dwarf Fire Elementalist on Mar 21, 2026. Engulfed by a cloud of flame (25 damage) ... in a sewer. The game lasted 00:10:03 (3491 turns). dossy the Firebug (MDFE) Turns: 3491, Time: 00:10:04 Health: -17/57 AC: 4 Str: 10 XL: 7 Next: 17% Magic: 2/11 EV: 10 Int: 18 God: Gold: 113 SH: 0 Dex: 10 Spells: 5/11 levels left rFire . . . (100%) c - +0 dagger {d:4} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour {ac:3 enc:4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots {ac:1 enc:0} Will ..... (no amulet) Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 113 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) {d:4} (You took it off a goblin on level 1 of the Dungeon) Missiles d - 3 poisoned darts {d:0 poison} e - 4 stones {d:2} f - 2 throwing nets {d:0} Armour a - a +0 chain mail {ac:8 enc:14} (You found it on level 1 of the Dungeon) b - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 1 of the Dungeon) g - a +0 pair of boots (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) Talismans h - an inkwell talisman (You found it on level 3 of the Dungeon) i - an inkwell talisman (You found it on level 3 of the Dungeon) Scrolls i - a scroll of identify e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} c - a scroll of enchant weapon {unknown} Potions g - a potion of magic m - a potion of might f - a potion of curing {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.6 Fighting - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.8 Spellcasting - Level 3.0 Conjurations * Level 3.3 Hexes - Level 6.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 48% 2d7 2% 2 i - Inner Flame Hex/Fire 19% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 14% 2d6 14% 2 Volatile Blastmotes Fire/Tloc 26% 2d12 16% 3 Kinetic Grapnel Frge 8% 1d4 19% 1 Sublimation of Blood Necr 2% N/A 26% 2 Flame Wave Conj/Fire 18% 2d7 28% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Swiftness Air 2% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 14831 Sewer (1/1) Zot: 5664 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Flame seeps out of the rock fish. The rock fish is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/9 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rock fish. The rock fish resists. Flame seeps out of the rock fish. The rock fish is moderately wounded. The rock fish's fire resistance burns away. The foxfire burns the rock fish but does no damage. The rock fish is moderately wounded. The foxfire burns the rock fish but does no damage. The rock fish is moderately wounded. The rock fish is engulfed in blazing flames. Flame seeps out of the rock fish. The rock fish barely misses you. You now have 2/9 mp. The rock fish is engulfed in blazing flames. The rock fish explodes! You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. You encounter a brain worm. The brain worm's throbbing head pulsates. Something gnaws on your mind! You feel your power leaking away. You take 7 damage, and have 44/51 hp. You now have 8/9 mp. The brain worm is filled with an inner flame. You now have 5/9 mp. Casting: Inner Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/9 mp. Your foxfire dissipates! The foxfire burns the brain worm. Flame seeps out of the brain worm. The brain worm is lightly wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The brain worm is engulfed in blazing flames. Flame seeps out of the brain worm. You now have 3/9 mp. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the brain worm. Flame seeps out of the brain worm. The brain worm is almost dead. The brain worm's fire resistance burns away. The foxfire burns the brain worm. Flame seeps out of the brain worm. The brain worm is almost dead. The foxfire burns the brain worm! The brain worm is burned terribly! The brain worm explodes! Training target 6.0 for Fire Magic reached! Your Hexes skill increases to level 3! Your Fire Magic skill increases to level 6! You have reached level 7! You regained 5 hp, and now have 50/57 hp. You now have 1/11 mp. You start resting. HP restored. You encounter a rock fish. Health restored: 57 You regained 3 mp, and now have 4/11 mp. A rock fish is nearby! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The rock fish is filled with an inner flame. You now have 1/11 mp. Casting: Inner Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/11 mp. The foxfire burns the rock fish but does no damage. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Hit: c) +0 dagger {d:4} Press: ? - help, Dir - move target Okay, then. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/11 mp. The foxfire burns the rock fish but does no damage. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Why would you want to do that? You see here a bat skeleton. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the rock fish. The rock fish completely resists. You now have 0/11 mp. The foxfire burns the rock fish but does no damage. The rock fish attacks as it pursues you! The rock fish barely misses you. You hit the rock fish but do no damage. The rock fish bites you but does no damage. You hit the rock fish but do no damage. The rock fish bites you but does no damage. You barely miss the rock fish. The rock fish bites you! You take 9 damage, and have 48/57 hp. You barely miss the rock fish. The rock fish bites you! You take 6 damage, and have 42/57 hp. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/11 mp. Your foxfire dissipates! The foxfire burns the rock fish. The rock fish resists. Flame seeps out of the rock fish. The rock fish is lightly wounded. The rock fish is engulfed in blazing flames. Flame seeps out of the rock fish. The rock fish bites you! You take 8 damage, and have 35/57 hp. The rock fish is engulfed in blazing flames. Flame seeps out of the rock fish. The rock fish bites you. You take 4 damage, and have 31/57 hp. The rock fish bites you but does no damage. You see here a bat skeleton. The rock fish's inner flame fades away. The rock fish attacks as it pursues you! The rock fish closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rock fish bites you but does no damage. You now have 0/11 mp. The foxfire burns the rock fish but does no damage. The rock fish is moderately wounded. The foxfire burns the rock fish. The rock fish resists. The rock fish is moderately wounded. The rock fish attacks as it pursues you! The rock fish bites you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 26/57 hp. You hit the rock fish but do no damage. The rock fish is moderately wounded. The rock fish bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 23/57 hp. You see here a bat skeleton. Okay, then. You see here a bat skeleton. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 0/11 mp. The foxfire burns the rock fish but does no damage. The rock fish is moderately wounded. The foxfire burns the rock fish but does no damage. The rock fish is moderately wounded. The rock fish attacks as it pursues you! The rock fish barely misses you. The rock fish attacks as it pursues you! The rock fish bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 24/57 hp. The rock fish attacks as it pursues you! The rock fish bites you but does no damage. The rock fish attacks as it pursues you! The rock fish barely misses you. You see here a bat skeleton. The rock fish attacks as it pursues you! The rock fish bites you but does no damage. The rock fish bites you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 20/57 hp. You see here a bat skeleton. The rock fish attacks as it pursues you! The rock fish bites you but does no damage. The rock fish attacks as it pursues you! The rock fish misses you. You see here a bat skeleton. Okay, then. As you read the scroll of identify, it crumbles to dust. d -> a - a potion of ambrosia The rock fish bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 19/57 hp. You are confused. You feel invigorated. The rock fish closely misses you. You regained 4 hp, and now have 23/57 hp. You regained 3 mp, and now have 5/11 mp. The rock fish attacks as it pursues you! The rock fish closely misses you. You regained 6 hp, and now have 29/57 hp. You regained 4 mp, and now have 9/11 mp. You bump into the stone wall. You regained 4 hp, and now have 33/57 hp. MP restored: 11 The rock fish bites you! You see here a bat skeleton. You take 4 damage, and have 29/57 hp. You hit the rock fish but do no damage. The rock fish is moderately wounded. The rock fish bites you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 23/57 hp. The rock fish barely misses you. You regained 5 hp, and now have 28/57 hp. The rock fish attacks as it pursues you! The rock fish bites you. You regained 3 hp, and now have 31/57 hp. You nearly stumble into some deep water! You regained 4 hp, and now have 35/57 hp. The rock fish completely misses you. You regained 4 hp, and now have 39/57 hp. You nearly stumble into some deep water! You feel less invigorated. You feel less confused. The rock fish bites you. You regained 2 hp, and now have 41/57 hp. The rock fish attacks as it pursues you! The rock fish bites you but does no damage. The rock fish bites you. You take 2 damage, and have 39/57 hp. The rock fish is filled with an inner flame. You now have 8/11 mp. Casting: Inner Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rock fish. The rock fish resists. Flame seeps out of the rock fish. The rock fish is heavily wounded. The rock fish's fire resistance burns away. The rock fish is engulfed in blazing flames. Flame seeps out of the rock fish. The rock fish closely misses you. You now have 6/11 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rock fish but do no damage. The rock fish is engulfed in blazing flames. Flame seeps out of the rock fish. The rock fish bites you. You take 4 damage, and have 36/57 hp. You now have 4/11 mp. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The rock fish is engulfed in blazing flames. The rock fish explodes! The fiery explosion engulfs you!! * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 8/57 hp. MASSIVE DAMAGE!! You now have 2/11 mp. You are engulfed in blazing flames. You die... #.# #.# #.# #.# #.# ##.## ##...## ##.....## #..÷≈@§§# #..≈≈§§§# #.≈≈≈§§§# #..≈≈≈..# #...≈...# ##..÷..## ##.∩.## ##∩## ### There were no monsters in sight! Vanquished Creatures Grinder (D:3) A brain worm (Sewer) 2 rock fish (Sewer) A howler monkey (D:3) 2 bombardier beetles A clockroach (D:3) 4 gnolls An adder (D:2) A river rat (D:2) A ribbon worm (D:3) 3 dart slugs 5 hobgoblins 2 quokkas 6 ball pythons 15 bats 9 endoplasms 4 frilled lizards 5 goblins A kobold (D:1) 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 123 | D:1 | Reached skill level 1 in Conjurations 394 | D:1 | Reached XP level 2. HP: 18/22 MP: 1/4 529 | D:1 | Learned a level 2 spell: Scorch 799 | D:1 | Reached skill level 2 in Spellcasting 1356 | D:2 | You add the spell Swiftness to your library. 1493 | D:2 | As you read the scroll labelled ADWANG WIUJ, it crumbles to | dust. 1493 | D:2 | Identified 3 scrolls of identify 1493 | D:2 | Identified a potion of might 1502 | D:2 | Reached skill level 1 in Fighting 1714 | D:2 | Reached skill level 2 in Conjurations 1714 | D:2 | Reached skill level 4 in Fire Magic 1714 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 1830 | D:2 | You add the spell Mephitic Cloud to your library. 1869 | D:2 | HP: 13/28 [gnoll/+0 flail (8)] 1874 | D:2 | HP: 10/28 [gnoll/+0 flail (4)] 1999 | D:1 | Reached XP level 4. HP: 27/35 MP: 2/7 2346 | D:2 | Reached skill level 2 in Fighting 2449 | D:3 | Found a glowing drain. 2449 | D:3 | Encountered Grinder 2461 | D:2 | Reached skill level 3 in Conjurations 2504 | D:2 | Learned a level 3 spell: Inner Flame 2620 | D:3 | Paralysed by Grinder for 2.5 turns 2624 | D:3 | HP: 13/36 [Grinder (10)] 2739 | D:3 | Killed Grinder 2740 | D:3 | Reached skill level 2 in Hexes 2740 | D:3 | Reached skill level 5 in Fire Magic 2740 | D:3 | Reached XP level 5. HP: 32/44 MP: 1/8 2740 | D:3 | Reached XP level 6. HP: 36/50 MP: 1/9 2910 | D:3 | Reached skill level 3 in Fighting 3080 | D:3 | You add the spell Mercury Arrow to your library. 3086 | D:3 | You add the spell Sublimation of Blood to your library. 3090 | D:3 | Found a faded altar of an unknown god. 3123 | D:3 | You add the spell Kinetic Grapnel to your library. 3156 | Sewer | Entered a sewer 3389 | Sewer | Reached skill level 3 in Hexes 3389 | Sewer | Reached skill level 6 in Fire Magic 3389 | Sewer | Reached XP level 7. HP: 50/57 MP: 1/11 3444 | Sewer | HP: 26/57 [rock fish (7)] 3457 | Sewer | HP: 24/57 [rock fish (2)] 3465 | Sewer | HP: 20/57 [rock fish (7)] 3473 | Sewer | As you read the scroll of identify, it crumbles to dust. 3473 | Sewer | Identified a potion of ambrosia 3473 | Sewer | HP: 19/57 [rock fish (3)] 3478 | Sewer | HP: 23/57 [rock fish (9)] 3490 | Sewer | HP: 8/57 [death explosion (28)] 3491 | Sewer | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_ring, chequers_jeans, chequers_serial_rivers_room_b, st_stairs_5, corexii_hall_statues_u, minmay_misc_feat_tower, nrook_loot_triangle D:2: layout_rooms, minmay_fountain_box, hangedman_decor_diamond_cutter, chequers_serial_rivers_micro_b D:3: layout_rooms, shapermc_ecumenical_altar_acropolis, portal_sewer_entry_a, minmay_misc_feat_secret_circle, feat_on_display, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_grinder Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 3 | 3.0 Spellcasting | 2 | 2.8 Fighting | 1 2 3 | 3.6 Fire Magic | 4 5 6 | 6.0 Hexes | 2 3 | 3.3 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 18 | 20 | 6 || 44 Melee: Dagger | 18 | 20 | 6 || 44 Cast: Foxfire | 49 | 63 | 6 || 118 Scorch | 7 | 15 | 2 || 24 Inner Flame | | 2 | 2 || 4 Drink: Ambrosia | | | 1 || 1 Read: Identify | 1 | | 1 || 2 Armour: Leather armour | 27 | 26 | 25 || 78 Dodge: Dodged | 28 | 16 | 10 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3503 | 3453 | 50 | 1132 | 1672 | 4 | 875.8 | Dungeon | 3168 | 3118 | 50 | 905 | 1663 | 3 | 1056.0 | Sewer | 335 | 335 | 0 | 227 | 9 | 1 | 335.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1455 daAuts D:2: 1309 daAuts D:3: 403 daAuts Sewer: 335 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 214.2 Dungeon | 88.7 | 88.7 | N/A | N/A | 71.1 | 203.0 Sewer | 11.3 | 11.3 | N/A | N/A | 28.9 | 248.0 +-------+-------+-------+-------+-------+----------------------