Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 2415238804049651582 547 dossy the Trooper (level 7, -5/61 HPs) Began as a Mountain Dwarf Fire Elementalist on Mar 21, 2026. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:14:40 (4834 turns). dossy the Trooper (MDFE) Turns: 4834, Time: 00:14:41 Health: -5/61 AC: 9 Str: 12 XL: 7 Next: 7% Magic: 7/10 EV: 8 Int: 18 God: Gold: 166 SH: 5 Dex: 10 Spells: 1/10 levels left rFire + + . (33%) i - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +3 scale mail of Meatballs {Str+2, ac:6 enc:10} rPois . (100%) e - +0 hat {ac:0 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... g - amulet of reflection {Reflect} Stlth h - ring of protection from fire {rF+} HPRegen 0.30/turn a - ring of flight {Fly} MPRegen 0.12/turn %: reflection @: lethally poisoned (-5 -> -18), flying A: runic magic, artefact enchanting a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons c - a +0 sling {=f d:7} (You found it on level 2 of the Dungeon) Missiles d - 15 stones {d:2} Armour b - a +3 ring mail {ac:5 enc:7} (You found it on level 1 of the Dungeon) e - a +0 hat (worn) {ac:0 enc:0} (You found it on level 3 of the Dungeon) f - the +3 scale mail of Meatballs (worn) {Str+2, ac:6 enc:10} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). It can be maximally enchanted to +6. Magical Staves i - a staff of fire (weapon) (You found it on level 1 of the Dungeon) Jewellery a - a ring of flight (worn) {Fly} (You found it on level 2 of the Dungeon) g - an amulet of reflection (worn) {Reflect} (You took it off a hobgoblin on level 1 of the Dungeon) h - a ring of protection from fire (worn) {rF+} (You took it off a kobold on level 2 of the Dungeon) Wands p - a wand of polymorph (10) (You took it off Natasha on level 2 of the Dungeon) Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of enchant weapon {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of revelation {unknown} l - a scroll of acquirement {unknown} f - 2 scrolls of fear m - a scroll of silence {unknown} o - a scroll of fog {unknown} Potions f - a potion of curing {unknown} j - a potion of lignification {unknown} k - 3 potions of brilliance {unknown} n - 3 potions of heal wounds {unknown} Skills: + Level 5.1 Fighting * Level 1.7 Armour - Level 1.3 Dodging - Level 1.4 Stealth + Level 2.2 Spellcasting - Level 3.0 Conjurations * Level 1.4 Hexes * Level 1.1 Translocations - Level 5.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 5% 1 b - Scorch Fire 58% 2d7 5% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 22% 3 i - Inner Flame Hex/Fire 20% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 17% 1 Summon Small Mammal Summ 4% N/A 26% 1 Call Imp Summ 2% N/A 38% 2 Sigil of Binding Hex 7% N/A 41% 3 Flame Wave Conj/Fire 24% 2d8 45% 4 Frozen Ramparts Ice 2% 1d1 63% 3 Ozocubu's Armour Ice 1% N/A 63% 3 Eringya's Surprising Cr Summ 1% N/A 95% 4 Silence Hex/Air 2% N/A 99% 5 Plasma Beam Fire/Air 8% 2x1d18 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 19154 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic restored. MP restored: 10 You fly downwards. You block the goblin's attack. The goblin barely misses you. There is a stone staircase leading up here. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin completely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse You start waiting. An adder comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You now have 9/10 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You now have 8/10 mp. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Okay, then. Your foxfire dissipates. x2 Things that are here: a +0 club; a goblin corpse An adder is nearby! The foxfire burns the adder but does no damage. Your foxfire dissipates. There is a stone staircase leading up here. An adder is nearby! Sorry, you're not good enough to have a special ability. Unknown command. You feel a surge of power! The adder is filled with an inner flame. The adder barely misses you. You now have 5/10 mp. Casting: Inner Flame (dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The adder bites you but does no damage. You now have 4/10 mp. The foxfire burns the adder. Flame seeps out of the adder. The adder is lightly wounded. The foxfire burns the adder. Flame seeps out of the adder. The adder is moderately wounded. The adder is engulfed in blazing flames. The adder explodes! You hear a shout! x4; You hear a bark! You start resting. You encounter a jackal. A jackal is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You now have 5/10 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You now have 4/10 mp. There are monsters nearby! The foxfire burns the jackal. The jackal is almost dead. You encounter an orc wizard. It is wielding a +0 dagger. Okay, then. The foxfire burns the water moccasin but does no damage. You encounter a jackal. Things that are here: a +0 club; a goblin corpse Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You now have 3/10 mp. Okay, then. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the orc. The orc is severely wounded. The foxfire burns the orc but does no damage. The orc is severely wounded. You now have 2/10 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the orc but does no damage. The orc is severely wounded. The foxfire burns the orc. You kill the orc! You encounter an orc. It is wielding a +0 dagger. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the jackal. You kill the jackal! The foxfire burns the orc wizard but does no damage. You now have 1/10 mp. Your foxfire dissipates! The foxfire burns the water moccasin. The water moccasin is moderately wounded. You block the water moccasin's attack. You hit the water moccasin. You burn the water moccasin. The water moccasin is moderately wounded. The orc wizard closely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The jackal bites you but does no damage. The orc wizard hits you but does no damage. You block the water moccasin's attack. You take 7 damage, and have 54/61 hp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You feel very sick. The jackal closely misses you. You block the water moccasin's attack. The orc wizard hits you with a +0 dagger. The jackal bites you but does no damage. You take 6 damage, and have 48/61 hp. You now have 0/10 mp. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel very sick. The foxfire burns the orc wizard! The orc wizard is heavily wounded. The foxfire burns the jackal! You kill the jackal! The water moccasin bites you but does no damage. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. Things that are here: a +0 club; a goblin corpse You take 6 damage, and have 42/61 hp. You barely miss the orc wizard. The orc wizard is heavily wounded. You feel sick. The water moccasin bites you but does no damage. x2 The orc wizard hits you but does no damage. You take 2 damage, and have 40/61 hp. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel sick. The water moccasin barely misses you. The orc closely misses you. The orc wizard barely misses you. The water moccasin bites you but does no damage. You take 1 damage, and have 39/61 hp. You feel sick. You block the water moccasin's attack. You see here a jackal corpse. You take 1 damage, and have 38/61 hp. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. You block the boomerang with an invisible shield... and reflect it back! The boomerang hits the water moccasin. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You take 9 damage, and have 29/61 hp. You feel sick. You block the water moccasin's attack. You take 1 damage, and have 28/61 hp. You feel sick. Found a stone staircase leading down. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 9 damage, and have 19/61 hp. You feel very sick. You take 4 damage, and have 15/61 hp. You feel very sick. You take 2 damage, and have 13/61 hp. Found a parchment of Mercury Arrow. Found a stone staircase leading down. You feel sick. You encounter a clockroach. The water moccasin completely misses you. You take 2 damage, and have 11/61 hp. Magic courses through your body. You feel sick. You block the water moccasin's attack. You take 2 damage, and have 9/61 hp. MP restored: 10 Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash something. You feel sick. You block the water moccasin's attack. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You take 4 damage, and have 5/61 hp. You now have 9/10 mp. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash something. Reactivating autopickup. You feel a bit more experienced. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ......# #..........## ......###......##..# #†........)†.#...## . .###..........<#o....#.. .............).#......#. ................o....... #....#....#...##........ ###. #....##..#So.B##... #. ##.......@)........ # #...#............. ....#............. .....#............. .....###.........>.. ......?....## ............. .:.......>..# .# #... ..) You could see a water moccasin, a clockroach (warded) and 2 orcs. Vanquished Creatures Sigmund (D:2) A howler monkey (D:4) 2 bombardier beetles (D:3) A jelly (D:4) An iguana (D:4) Natasha (thrice) (D:2) 2 orc wizards (D:4) 8 adders 2 dart slugs 3 ribbon worms 2 orcs (D:4) 3 endoplasms 5 hobgoblins 4 jackals A quokka (D:2) 7 ball pythons 5 bats 2 frilled lizards 7 goblins 7 kobolds 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Mountain Dwarf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D:1 | You add the spell Summon Small Mammal to your library. 24 | D:1 | You add the spell Frozen Ramparts to your library. 40 | D:1 | Reached skill level 1 in Conjurations 45 | D:1 | You add the spell Ozocubu's Armour to your library. 289 | D:1 | HP: 5/15 [frozen (4)] 292 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/4 367 | D:1 | Learned a level 2 spell: Scorch 759 | D:1 | Reached skill level 2 in Spellcasting 1054 | D:1 | You add the spell Silence to your library. 1277 | D:2 | Reached skill level 1 in Fighting 1396 | D:2 | Reached skill level 4 in Fire Magic 1575 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1651 | D:2 | Encountered Natasha 1654 | D:2 | Killed Natasha 1655 | D:2 | Reached skill level 2 in Conjurations 1916 | D:2 | As you read the scroll labelled ZEJYDE JOLU, it crumbles to | dust. 1916 | D:2 | Identified 3 scrolls of fear 2008 | D:3 | Reached XP level 4. HP: 36/36 MP: 0/7 2079 | D:2 | You add the spell Sigil of Binding to your library. 2230 | D:2 | Encountered Sigmund 2235 | D:2 | Killed Sigmund 2236 | D:2 | Reached skill level 3 in Fighting 2236 | D:2 | Reached skill level 3 in Conjurations 2236 | D:2 | Reached skill level 5 in Fire Magic 2236 | D:2 | Reached XP level 5. HP: 44/46 MP: 1/8 2264 | D:2 | Identified a wand of polymorph (10) 2264 | D:2 | Encountered Natasha 2328 | D:2 | Killed Natasha 2329 | D:2 | Reached skill level 4 in Fighting 2433 | D:2 | Encountered Natasha 2438 | D:2 | Killed Natasha 2439 | D:2 | Reached XP level 6. HP: 53/53 MP: 4/9 2908 | D:3 | Learned a level 3 spell: Inner Flame 2912 | D:3 | Learned a level 3 spell: Volatile Blastmotes 3503 | D:3 | Identified the +3 scale mail of Meatballs {Str+2} 3509 | D:3 | You add the spell Eringya's Surprising Crocodile to your | library. 3560 | D:3 | You add the spell Plasma Beam to your library. 3870 | D:3 | You add the spell Call Imp to your library. 3936 | D:3 | Reached skill level 5 in Fighting 3940 | D:3 | You add the spell Apportation to your library. 4251 | D:4 | Encountered a water moccasin 4333 | D:4 | Reached skill level 1 in Armour 4539 | D:4 | Reached skill level 1 in Hexes 4663 | D:4 | Reached skill level 1 in Translocations 4664 | D:4 | Reached XP level 7. HP: 61/61 MP: 0/10 4825 | D:4 | HP: 29/61 [water moccasin (8)] 4830 | D:4 | HP: 13/61 [poisoned by a water moccasin] 4833 | D:4 | HP: 5/61 [water moccasin (4)] 4834 | D:4 | HP: 1/61 [poisoned by a water moccasin] 4834 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_l D:2: layout_basic, uniq_natasha, uniq_sigmund D:3: layout_loops_ring, lemuel_flame_loot_1 D:4: layout_cave_pools, chequers_temple_overflow_statue_of_worship, temple_fountains Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 3 | 3.0 Spellcasting | 2 | 2.2 Fighting | 1 3 4 5 | 5.1 Fire Magic | 4 5 | 5.0 Armour | 1 | 1.7 Hexes | 1 | 1.4 Translocations | 1 | 1.1 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 14 | 14 | 15 || 43 Melee: Unarmed | 6 | | || 6 Staff | 8 | 14 | 15 || 37 Cast: Foxfire | 53 | 39 | 10 || 102 Scorch | 9 | 17 | 2 || 28 Inner Flame | | 7 | 1 || 8 Volatile Blastmot | | 5 | || 5 Drink: Magic | | | 1 || 1 Read: Fear | 1 | | || 1 Stab: Distracted | | 1 | || 1 Armour: Ring mail | 30 | 33 | || 63 Scale mail | | 11 | 28 || 39 Dodge: Dodged | 15 | 9 | 16 || 40 Block: Other | 1 | 9 | 10 || 20 Reflection | | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4844 | 4555 | 289 | 1356 | 2486 | 4 | 1211.0 | Dungeon | 4844 | 4555 | 289 | 1356 | 2486 | 4 | 1211.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1940 daAuts D:2: 1463 daAuts D:1: 1275 daAuts D:4: 164 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 204.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 204.0 +-------+-------+-------+-------+-------+----------------------