Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16164502322355689680 1438 dossy the Digger (level 8, -8/52 HPs) Began as an Octopode Hedge Wizard on Mar 23, 2026. Was an Initiate of Hepliaklqana. Mangled by an orc warrior ... wielding a +0 glaive (18 damage) ... on level 7 of the Dungeon. The game lasted 00:39:10 (7362 turns). dossy the Digger (Octopode Hedge Wizard) Turns: 7362, Time: 00:39:11 Health: -8/52 AC: 1 Str: 9 XL: 8 Next: 74% Magic: 11/14 EV: 13 Int: 16 God: Hepliaklqana [......] Gold: 367 SH: 5 Dex: 14 Spells: 3/15 levels left rFire + . . (50%) a - +0 dagger (elec) {d:4 elec} rCold . . . (100%) (no offhand) rNeg + . . (50%) h - +0 hat {ac:0 enc:0} rPois . (100%) k - amulet of reflection {Reflect} rElec . (100%) l - ring of positive energy {rN+} rCorr . (100%) m - ring of protection from fire {rF+} SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 367 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution (weapon) {d:4 elec} (You took it off an orc on level 4 of the Dungeon) b - a +0 orcbow {=f d:12 h:2} (You took it off a centaur on level 5 of the Dungeon) c - a +0 sling {=f d:7} (You found it on level 4 of the Dungeon) d - a +0 war axe {d:11} (You found it on level 3 of the Dungeon) o - a +0 hand axe of freezing (You took it off an orc on level 6 of the Dungeon) Missiles e - 5 boomerangs {d:6} f - 6 poisoned darts (quivered) {d:0 poison} g - 13 stones {d:2} Armour h - a +0 hat (worn) {ac:0 enc:0} i - an orb of mayhem {ac:0 enc:0 Mayhem} (You found it on level 3 of the Dungeon) Magical Staves j - a staff of fire {d:5} (You found it on level 4 of the Dungeon) Jewellery k - an amulet of reflection (worn) {Reflect} (You found it on level 2 of the Dungeon) l - a ring of positive energy (worn) {rN+} (You found it on level 1 of the Dungeon) m - a ring of protection from fire (worn) {rF+} (You found it on level 1 of the Dungeon) Talismans n - a storm talisman (You found it on level 2 of the Dungeon) p - the medusa talisman of the Abyss {-Tele Dex+3 Stlth+} (You found it on level 7 of the Dungeon) [medusa talisman] -Tele: It prevents most forms of teleportation. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Wands a - a wand of flame (8) (You found it on level 3 of the Dungeon) f - a wand of mindburst (8) (You found it on level 6 of the Dungeon) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of fear {unknown} m - a scroll of amnesia {unknown} o - a scroll of enchant weapon {unknown} u - 2 scrolls of teleportation {unknown} v - a scroll of immolation {unknown} y - a scroll of fog {unknown} z - a scroll of noise {unknown} j - 2 scrolls of vulnerability {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} f - 3 potions of moonshine {unknown} m - 2 potions of might k - a potion of lignification {unknown} l - 2 potions of curing {unknown} n - 2 potions of berserk rage {unknown} p - a potion of resistance {unknown} q - 2 potions of brilliance {unknown} s - a potion of attraction {unknown} t - 2 potions of enlightenment {unknown} Skills: + Level 3.4 Fighting * Level 3.8 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 2.3 Conjurations - Level 4.0 Summonings - Level 4.5 Necromancy - Level 3.0 Translocations - Level 4.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Call Imp Summ 32% N/A 4% 2 b - Grave Claw Necr 34% 2d9 4% 2 c - Borgnjor's Vile Clut Necr/Erth 9% N/A 56% 5 d - Magic Dart Conj 40% 1d5 7% 1 l - Blink Tloc 24% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 24% N/A 8% 2 Searing Ray Conj 20% 2d5 10% 2 Static Discharge Conj/Air 12% 3-4/arc 16% 2 Kinetic Grapnel Frge 12% 1d4 17% 1 Construct Spike Launche Frge 6% 2d3 26% 2 Scorch Fire 6% 2d5 26% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Launch Clockwork Bee Frge 3% N/A 45% 3 Swiftness Air 3% N/A 45% 3 Summon Seismosaurus Egg Summ/Erth 17% N/A 28% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Leda's Liquefaction Alch/Erth 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26240 Temple (1/1) D:6 Zot: 5947 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Makhleb Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:3 * Annotations: D:6 exclusions: black bear and troll D:7 exclusion: 2 wights Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. You now have 13/14 mp. MP restored: 14 Casting: Call Imp (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. You now have 12/14 mp. Your cerulean imp closely misses the water moccasin. You swap places with your cerulean imp. The water moccasin closely misses your cerulean imp. Your cerulean imp misses the water moccasin. You swap places with your cerulean imp. The water moccasin bites you. Your cerulean imp barely misses the water moccasin. You take 2 damage, and have 50/52 hp. You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! Your cerulean imp hits the water moccasin from afar with a -3 spear. You take 7 damage, and have 43/52 hp. You feel very sick. You block the water moccasin's attack. Your cerulean imp closely misses the water moccasin. You take 3 damage, and have 40/52 hp. You miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. You feel very sick. The water moccasin bites you. You block the water moccasin's attack. Your cerulean imp hits the water moccasin but does no damage. You take 8 damage, and have 32/52 hp. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. You constrict the water moccasin. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Your cerulean imp barely misses the water moccasin. You take 10 damage, and have 22/52 hp. You hit the water moccasin. Lightning courses through the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. You take 4 damage, and have 18/52 hp. You start resting. * * * LOW HITPOINT WARNING * * * You feel very sick. You take 3 damage, and have 15/52 hp. You start resting. You feel sick. You feel very sick. You feel sick. Magic restored. You feel sick. x6 You are no longer poisoned. You take 11 damage, and have 4/52 hp. MASSIVE DAMAGE!! MP restored: 14 You start resting. Your cerulean imp disappears in a puff of smoke! HP restored. Health restored: 52 Okay, then. You now have 367 gold pieces (gained 10). Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. You now have 13/14 mp. Casting: Call Imp (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. You now have 11/14 mp. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, ally target, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You now have 10/14 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, ally target, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard points at you and mumbles some strange words. You are confused. You now have 9/14 mp. Okay, then. You're too confused to cast spells. Your cerulean imp hits the orc wizard but does no damage. The orc wizard gestures at you while chanting. You are more confused. Your cerulean imp hits the orc wizard but does no damage. Your cerulean imp misses the orc wizard. Your cerulean imp closely misses the orc wizard. Your cerulean imp closely misses the orc wizard. The orc wizard casts a spell at you. The puff of flame hits you. You resist. You take 4 damage, and have 48/52 hp. Your cerulean imp hits the orc wizard but does no damage. The orc wizard hits you with a +0 dagger. Your cerulean imp misses the orc wizard. You take 5 damage, and have 43/52 hp. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. Your cerulean imp misses the orc wizard. You take 2 damage, and have 41/52 hp. You bump into the rock wall. The orc wizard hits you with a +0 dagger. Your cerulean imp hits the orc wizard but does no damage. Your magical contamination has completely faded away. You take 4 damage, and have 37/52 hp. You feel less confused. The orc wizard gestures at you while chanting. The puff of flame hits you. You resist. Your cerulean imp hits the orc wizard from afar with a -3 spear. You take 3 damage, and have 34/52 hp. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You resist. Your cerulean imp hits the orc wizard from afar with a -3 spear. You take 4 damage, and have 30/52 hp. You hit the orc wizard but do no damage. Lightning courses through the orc wizard! You kill the orc wizard! You have harvested as much death for Grave Claw as you can hold at once. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. HP restored. Health restored: 52; MP restored: 14 Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Okay, then. Things that are here: a +0 dagger; a +0 robe; an orc corpse p - the medusa talisman of the Abyss {-Tele Dex+3 Stlth+} The orc warrior shouts! You hear a shout! Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (100% to hit) Okay, then. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You encounter an orc wizard. It is wielding a +0 dagger. You now have 12/14 mp. Your cerulean imp hits the orc warrior but does no damage. Hit: a) +0 dagger (elec) {d:4 elec} Press: ? - help, Dir - move target Okay, then. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (ally target, 100% to hit) The magic dart hits the orc warrior but does no damage. You encounter an orc. It is wielding a +0 hand axe. Your cerulean imp closely misses the orc warrior. You now have 11/14 mp. Throw: 9 darts (poison) {d:0 poison} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (ally target, 56% to hit) You throw a dart. The dart hits the orc warrior. The orc warrior is poisoned. The orc wizard casts a spell at you. The puff of flame hits your cerulean imp! Your cerulean imp hits the orc wizard but does no damage. Throw: 8 darts (poison) {d:0 poison} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (poisoned, 56% to hit) You throw a dart. The dart barely misses the orc warrior. The dart closely misses the orc. The orc wizard casts a spell at you. The magic dart hits your cerulean imp. Your cerulean imp barely misses the orc wizard. Throw: 7 darts (poison) {d:0 poison} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (poisoned, 56% to hit) You throw a dart. The dart completely misses the orc warrior. The dart barely misses the orc. You block the orc warrior's attack. Your cerulean imp hits the orc wizard with a -3 spear. Throw: 6 darts (poison) {d:0 poison} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (poisoned, 56% to hit) Okay, then. The orc barely misses your cerulean imp. The orc warrior completely misses you. Your cerulean imp hits the orc wizard but does no damage. You completely miss the orc warrior. You grab the orc warrior. You constrict the orc warrior. The orc hits your cerulean imp with a +0 hand axe. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You block the orc warrior's attack. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. You constrict the orc warrior. The orc warrior hits you with a +0 glaive. You take 6 damage, and have 46/52 hp. You hit the orc warrior but do no damage. The orc warrior is moderately wounded. You constrict the orc warrior. The orc wizard hits you with a +0 dagger. The orc warrior hits you with a +0 glaive!! * * * LOW HITPOINT WARNING * * * You take 23 damage, and have 23/52 hp. MASSIVE DAMAGE!! You lose your grip on the orc warrior. The orc wizard gestures at you while chanting. You resist with some effort. The orc warrior hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 14/52 hp. Throw: 6 darts (poison) {d:0 poison} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (moderately wounded, poisoned, 56% to hit) Okay, then. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You block the orc warrior's attack. You now have 10/14 mp. The orc warrior looks more healthy. The orc wizard casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the orc. You take 6 damage, and have 9/52 hp. Your cerulean imp hits the orc with a -3 spear. The orc warrior attacks as it pursues you! The orc warrior hits you from afar with a +0 glaive!! You die... Hepliaklqana delivers you to your ancestors. #.# ###.......(.....#.#.# #.# #...................# #.###............$....# #...............##...## ##.##.......[o........## #.##.......5.o........## #.######..).o..........# #.# ##..##.#.........# #.# #...##@..........# #.# #...##.##.......## ##.# ##..##.###.....## #..# #..##.# ##...## #.## #..##.#####.## .###.# #...........# .....## ##.##.#####.# .##...#######.##.# #.# #..#............# #.# You could see an orc warrior, an orc wizard, an orc (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Sigmund (D:6) A steam dragon (D:6) 2 water moccasins A black bear (D:6) A centaur (D:5) 2 phantoms A scorpion (D:4) 3 bombardier beetles (D:5) 3 hounds A jelly (D:4) An orc priest (D:5) An iguana (D:4) 3 orc wizards 6 adders 3 gnolls (D:7) A shadow imp (D:5) 5 dart slugs 15 orcs 3 ribbon worms (D:3) 7 endoplasms 13 hobgoblins 9 jackals 6 quokkas 6 ball pythons 5 bats 6 frilled lizards 12 goblins 9 kobolds 7 rats 134 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:7) 2 orcs (D:5) 3 creatures vanquished. Grand Total: 137 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 105 | D:1 | Reached skill level 3 in Stealth 116 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/6 192 | D:1 | Reached skill level 1 in Fighting 280 | D:1 | You add the spell Leda's Liquefaction to your library. 344 | D:1 | Learned a level 2 spell: Call Imp 347 | D:1 | Learned a level 2 spell: Grave Claw 350 | D:1 | Learned a level 2 spell: Blink 368 | D:1 | Reached XP level 3. HP: 23/23 MP: 7/7 860 | D:1 | Found a faded altar of an unknown god. 1357 | D:2 | You add the spell Launch Clockwork Bee to your library. 1602 | D:2 | Found a burning altar of Makhleb. 1603 | D:2 | You add the spell Iskenderun's Mystic Blast to your | library. 1702 | D:2 | You add the spell Scorch to your library. 1770 | D:2 | Reached XP level 4. HP: 28/29 MP: 8/8 1841 | D:2 | You add the spell Construct Spike Launcher to your library. 2143 | D:3 | Reached skill level 3 in Dodging 2143 | D:3 | Reached skill level 4 in Stealth 2231 | D:3 | Reached skill level 2 in Fighting 2261 | D:3 | You add the spell Summon Seismosaurus Egg to your library. 2340 | D:3 | You add the spell Static Discharge to your library. 2346 | D:3 | Found Pirikuoq's General Store. 2359 | D:3 | Reached skill level 2 in Summonings 2508 | D:3 | Identified a wand of flame (8) 2645 | D:3 | You add the spell Searing Ray to your library. 2674 | D:3 | You add the spell Borgnjor's Vile Clutch to your library. 2962 | D:3 | Encountered a black bear 3324 | D:3 | Reached XP level 5. HP: 34/34 MP: 6/9 3445 | D:4 | Found a shimmering blue altar of Sif Muna. 3448 | D:4 | Reached skill level 3 in Summonings 3448 | D:4 | Reached skill level 2 in Necromancy 3726 | D:4 | Reached skill level 3 in Necromancy 3729 | D:4 | Reached XP level 6. HP: 25/39 MP: 10/10 3797 | D:4 | Found an iron altar of Okawaru. 4052 | D:4 | You add the spell Lesser Beckoning to your library. 4654 | D:5 | Entered Level 5 of the Dungeon 4717 | D:5 | Reached XP level 7. HP: 45/45 MP: 12/12 4723 | D:5 | Learned a level 5 spell: Borgnjor's Vile Clutch 4960 | D:5 | Reached skill level 2 in Translocations 4961 | D:5 | HP: 17/45 [orc/+0 flail (9)] 5269 | D:5 | You add the spell Swiftness to your library. 5437 | D:5 | Reached skill level 1 in Earth Magic 5443 | D:5 | HP: 21/45 [centaur (2)] 5446 | D:5 | Identified 3 potions of might 5446 | D:5 | HP: 10/45 [centaur (2)] 5740 | D:6 | Reached skill level 4 in Summonings 5740 | D:6 | Reached skill level 4 in Necromancy 5740 | D:6 | Reached skill level 3 in Translocations 5740 | D:6 | Reached skill level 2 in Earth Magic 5756 | D:6 | Found a broken altar of Ashenzari. 5756 | D:6 | Encountered Sigmund 5885 | D:6 | Identified a wand of mindburst (10) 5889 | D:6 | Encountered a troll 5914 | D:6 | Found a statue of an orb of fire. 5915 | D:6 | Found a staircase to the Ecumenical Temple. 5916 | D:6 | Found a statue of an orb of fire. 5932 | Temple | Entered the Ecumenical Temple 5970 | Temple | Became a worshipper of Hepliaklqana the Forgotten 6023 | D:6 | HP: 14/45 [Sigmund/+0 scythe (10)] 6024 | D:6 | Killed Sigmund 6025 | D:6 | Reached skill level 3 in Earth Magic 6025 | D:6 | Reached XP level 8. HP: 16/51 MP: 13/13 6188 | D:6 | Reached skill level 3 in Fighting 6188 | D:6 | Reached skill level 4 in Earth Magic 6323 | D:6 | You add the spell Kinetic Grapnel to your library. 6424 | D:6 | Reached skill level 4 in Spellcasting 6618 | D:7 | HP: 22/52 [gnoll/+0 halberd (6)] 6663 | D:7 | HP: 19/52 [gnoll/+0 halberd (16)] 7028 | D:7 | HP: 22/52 [water moccasin (8)] 7032 | D:7 | HP: 10/52 [poisoned by a water moccasin] 7037 | D:7 | HP: 6/52 [poisoned by a water moccasin] 7341 | D:7 | Identified the medusa talisman of the Abyss {-Tele Dex+3 | Stlth+} 7356 | D:7 | HP: 23/52 [orc warrior/+0 glaive (22)] 7360 | D:7 | HP: 9/52 [orc wizard/magic dart (6)] 7362 | D:7 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, hellmonk_ecumenical_altar_slurped_away, minmay_statues_item, minmay_misc_feat_room D:2: layout_loops_ring, basic_altar D:3: minmay_chambers_of_threes, layout_loops_ring, serial_shops, shop, chequers_serial_rivers_micro_c, kennysheep_small_spiral D:4: layout_basic, mainiacjoe_overflow_chevrons, okawaru_gym_becter, serial_curves, eino_curves_02, eino_curves_01 D:5: layout_loops_cross, minmay_misc_feat_x D:6: layout_rooms, mainiacjoe_overflow_tiny_flanked, temple_fountains, uniq_sigmund D:7: layout_loops_ring, grunt_ogre_cave, st_stairs_8, dreamdust_gnoll_farm Temple: cyrus_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 3 | 3.4 Dodging | 3 | 3.8 Summonings | 2 3 4 | 4.0 Necromancy | 3 4 | 4.5 Translocations | 3 | 3.0 Earth Magic | 3 4 | 4.6 Spellcasting | 4 | 4.0 Conjurations | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 56 | 125 | 66 || 247 Melee: Dagger | 56 | 125 | 66 || 247 Constrict | 14 | 33 | 16 || 63 Tentacles | 8 | 30 | 17 || 55 Fire: Sling | | | 5 || 5 Orcbow | | | 5 || 5 Throw: Dart | | | 3 || 3 Cast: Magic Dart | 14 | 4 | 10 || 28 Call Imp | | 4 | 19 || 23 Grave Claw | | | 5 || 5 Evoke: Wand of mindburst | | | 2 || 2 Drink: Might | | | 1 || 1 Stab: Sleeping | 19 | 19 | 7 || 45 Distracted | | 2 | || 2 Armour: None | 17 | 46 | 70 || 133 Dodge: Dodged | 20 | 39 | 42 || 101 Block: Other | 2 | 25 | 20 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7375 | 7117 | 258 | 2092 | 2808 | 8 | 921.9 | Dungeon | 7323 | 7094 | 229 | 2092 | 2808 | 7 | 1046.1 | Temple | 52 | 23 | 29 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1318 daAuts D:4: 1294 daAuts D:3: 1233 daAuts D:5: 1111 daAuts D:2: 873 daAuts D:6: 851 daAuts D:7: 641 daAuts Temple: 52 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 256.9 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 293.6 +-------+-------+-------+-------+-------+----------------------