Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10887416464362049021 58 dossy the Magician (level 4, -6/42 HPs) Began as an Oni Hedge Wizard on Mar 27, 2026. Mangled by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (1378 turns). dossy the Magician (Oni Hedge Wizard) Turns: 1378, Time: 00:03:23 Health: -6/42 AC: 3 Str: 14 XL: 4 Next: 2% Magic: 3/10 EV: 3 Int: 17 God: Gold: 34 SH: 0 Dex: 8 Spells: 8/11 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.27/turn MPRegen 0.12/turn %: no passive effects @: vertiginous A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) e - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles g - 3 stones i - 4 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +6 ring of dexterity (You found it on level 1 of the Dungeon) Talismans h - an inkwell talisman (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} e - a scroll of summoning {unknown} Potions d - a potion of berserk rage {unknown} j - a potion of attraction {unknown} Skills: + Level 1.9 Fighting - Level 1.7 Dodging - Level 1.4 Stealth - Level 4.0 Spellcasting * Level 2.8 Conjurations + Level 1.6 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 11% 1 b - Call Imp Summ 16% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 18% 3d8 22% 2 Blink Tloc 12% N/A 30% 2 Grave Claw Necr 12% 2d7 30% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 47% 3 Sticky Flame Fire/Alch 3% 2d4 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10621 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The adder is almost dead. Your cerulean imp misses the adder. The adder bites you. You take 2 damage, and have 22/33 hp. You now have 4/8 mp. You hit the adder but do no damage. The adder is almost dead. The adder bites you but does no damage. Your cerulean imp completely misses the adder. You barely miss the adder. The adder is almost dead. The adder bites you. Your cerulean imp barely misses the adder. The adder barely misses you. You take 3 damage, and have 19/33 hp. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, ally target, 100% to hit) The magic dart hits the adder. You kill the adder! You now have 3/8 mp. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. You regained 9 hp, and now have 28/33 hp. You regained 4 mp, and now have 7/8 mp. You start resting. HP restored. You start resting. Magic restored. MP restored: 8 You start resting. HP restored. Health restored: 33 You encounter an adder. You see here 7 gold pieces. You now have 34 gold pieces (gained 7). You encounter a bat. The bat hits you but does no damage. The adder bites you. The bat barely misses you. You take 1 damage, and have 32/33 hp. You miss the adder. Your headbutt misses the adder. The bat hits you but does no damage. The adder closely misses you. The magic dart hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The bat hits you but does no damage. The adder barely misses you. You now have 7/8 mp. You take a swig of the potion and twirl your +0 dagger. You miss the adder. The adder is moderately wounded. You savour every drop. Magic courses through your body. The adder closely misses you. MP restored: 8 Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The bat barely misses you. The adder barely misses you. Health restored: 33 You now have 6/8 mp. You barely miss the adder. The adder is moderately wounded. The bat hits you. The adder barely misses you. The adder bites you. You take 5 damage, and have 28/33 hp. You completely miss the adder. The adder is moderately wounded. The bat barely misses you. The adder bites you but does no damage. Your cerulean imp misses the bat. You barely miss the adder. The adder is moderately wounded. The bat hits you but does no damage. The adder barely misses you. Your cerulean imp hits the bat but does no damage. You miss the adder. Your headbutt misses the adder. The adder is moderately wounded. The adder bites you but does no damage. The bat barely misses you. Your cerulean imp hits the bat from afar with a -4 spear. The adder bites you. You are poisoned. The adder poisons you! Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The bat hits you but does no damage. Your cerulean imp hits the bat from afar with a -4 spear. The bat dies! The adder closely misses you. You take 2 damage, and have 26/33 hp. You now have 5/8 mp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. Your cerulean imp hits the adder with a -4 spear. The adder dies! Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You now have 4/8 mp. You start resting. You feel sick. x3 You are no longer poisoned. You take 3 damage, and have 24/35 hp. You start resting. Magic restored. Your cerulean imp disappears in a puff of smoke! You regained 4 hp, and now have 28/35 hp. You regained 2 mp, and now have 7/8 mp. You start resting. HP restored. You regained 3 hp, and now have 31/35 hp. MP restored: 8 You start resting. HP restored. Health restored: 35 You start waiting. Done waiting. Okay, then. You encounter a hobgoblin. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You now have 7/8 mp. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 6/8 mp. Magic restored. You encounter a kobold. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is heavily wounded. You now have 6/8 mp. The magic dart hits the kobold but does no damage. The kobold is heavily wounded. You now have 5/8 mp. The magic dart hits the kobold. You kill the kobold! You encounter a quokka. You regained 2 mp, and now have 7/8 mp. The magic dart hits the quokka. The quokka is moderately wounded. You now have 6/8 mp. The magic dart hits the quokka. The quokka is heavily wounded. You now have 5/8 mp. The magic dart hits the quokka. You kill the quokka! You now have 4/8 mp. You see here a quokka corpse. Found a stone staircase leading down. MP restored: 8 You encounter a rat. There is a stone staircase leading down here. The magic dart hits the rat. You kill the rat! You now have 7/8 mp. You encounter a gnoll. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 halberd. You now have 6/8 mp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 4/8 mp. Your cerulean imp hits the gnoll from afar with a -4 spear. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll but do no damage. Your headbutt misses the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you but does no damage. You barely miss the gnoll. You headbutt the gnoll. The gnoll is heavily wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 club. You take 8 damage, and have 27/35 hp. MASSIVE DAMAGE!! You barely miss the gnoll. Your headbutt misses the gnoll. The gnoll is heavily wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll barely misses you. The gnoll hits you with a +0 club. You take 3 damage, and have 24/35 hp. Your cerulean imp barely misses the gnoll. The gnoll closely misses your cerulean imp. The gnoll attacks as it pursues you! The gnoll misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. Your cerulean imp misses the gnoll. The gnoll hits your cerulean imp with a +0 halberd! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You take 3 damage, and have 21/35 hp. Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll hits you but does no damage. The gnoll closely misses you. You now have 4/8 mp. Your cerulean imp hits the gnoll but does no damage. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. You take 12 damage, and have 10/35 hp. MASSIVE DAMAGE!! Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Your cerulean imp barely misses the gnoll. You take 6 damage, and have 4/35 hp. You now have 3/8 mp. The gnoll closely misses you. Your cerulean imp closely misses the gnoll. It was a potion of moonshine. You feel tipsy. The gnoll hits you but does no damage. Your cerulean imp hits the gnoll with a -4 spear. The gnoll dies! You have reached level 4! The gnoll hits you but does no damage. Your cerulean imp hits the gnoll but does no damage. Things that are here: a +0 club; a gnoll corpse You closely miss the gnoll. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. You take 5 damage, and have 1/42 hp. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! You die... #.....# ###..### #.....# ##.# ## #### #.# #. ..# #.# #. #.# #.# #. ####.####.# #. #.........# #.##5##.###### #####..j@.>.# ..........#### ########### You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:2) 5 endoplasms 3 hobgoblins 3 quokkas (D:2) 3 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 4 rats 30 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) An adder (D:2) A bat (D:2) 2 goblins (D:2) 5 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 54 | D:1 | Reached skill level 1 in Summonings 93 | D:1 | You add the spell Momentum Strike to your library. 104 | D:1 | Reached skill level 2 in Conjurations 253 | D:1 | Reached XP level 2. HP: 22/26 MP: 0/6 305 | D:1 | Learned a level 2 spell: Call Imp 539 | D:1 | Reached skill level 1 in Fighting 880 | D:2 | HP: 13/27 [frozen (5)] 976 | D:2 | You add the spell Sticky Flame to your library. 1011 | D:2 | Reached XP level 3. HP: 33/33 MP: 8/8 1111 | D:2 | Reached skill level 4 in Spellcasting 1372 | D:2 | HP: 17/35 [gnoll/+0 club (5)] 1373 | D:2 | HP: 4/35 [gnoll/+0 club (6)] 1375 | D:2 | Identified a potion of moonshine 1376 | D:2 | Reached XP level 4. HP: 6/42 MP: 3/10 1377 | D:2 | HP: 1/42 [gnoll/+0 halberd (5)] 1378 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, st_stairs_11 D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 1 | 1.6 Conjurations | 2 | 2.8 Fighting | 1 | 1.9 Spellcasting | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Necromancy | | 0.8 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 47 | 2 || 49 Drunken Brawl | 1 | || 1 Melee: Dagger | 48 | 2 || 50 Headbutt | 8 | || 8 Cast: Magic Dart | 49 | || 49 Call Imp | 4 | || 4 Drink: Moonshine | 1 | || 1 Magic | 1 | || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 50 | 3 || 53 Dodge: Dodged | 36 | || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1377 | 1366 | 11 | 206 | 933 | 2 | 688.5 | Dungeon | 1377 | 1366 | 11 | 206 | 933 | 2 | 688.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 801 daAuts D:2: 576 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+----------------------