Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7703587156503287464 63 dossy the Magician (level 4, -1/41 HPs) Began as an Oni Hedge Wizard on Mar 27, 2026. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1273 turns). dossy the Magician (Oni Hedge Wizard) Turns: 1273, Time: 00:03:57 Health: -1/41 AC: 3 Str: 14 XL: 4 Next: 9% Magic: 8/10 EV: 8 Int: 15 God: Gold: 71 SH: 0 Dex: 10 Spells: 10/11 levels left rFire . . . (100%) a - +0 short sword (devious) {d:5 devious} rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 robe {ac:2 enc:0} rPois . (100%) e - +0 hat {ac:0 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.26/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 devious short sword (weapon) {d:5 devious} (You took it off a kobold on level 2 of the Dungeon) b - a +1 whip of draining {d:7 drain} (You took it off a kobold on level 2 of the Dungeon) c - a +0 dagger {d:4} Missiles d - 3 stones {d:2} Armour e - a +0 hat (worn) {ac:0 enc:0} f - a +0 robe (worn) {ac:2 enc:0} Talismans g - a spore talisman (You found it on level 1 of the Dungeon) Wands c - a wand of warping (8) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of resistance {unknown} f - a potion of curing {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging + Level 1.4 Stealth - Level 4.0 Spellcasting + Level 3.5 Conjurations - Level 0.8 Summonings - Level 0.8 Necromancy - Level 0.8 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Swiftness Air 3% N/A 47% 3 Brom's Barrelling Bould Conj/Erth 8% 2d4 65% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10725 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The jackal zombie bites you but does no damage. The bat closely misses you. You hit the jackal zombie. The jackal zombie is almost destroyed. The jackal zombie bites you. The bat closely misses you. You take 1 damage, and have 29/33 hp. You barely miss the jackal zombie. You headbutt the jackal zombie. You destroy the jackal zombie! The bat hits you. You take 1 damage, and have 28/33 hp. You completely miss the bat. The bat barely misses you. The bat barely misses you. You completely miss the bat. The bat barely misses you. You encounter an adder. The adder hisses angrily. The bat hits you but does no damage. x2 You hit the bat. The bat is moderately wounded. The bat hits you. You take 1 damage, and have 28/33 hp. You encounter Jessica the Apprentice Sorceress and a frilled lizard. The bat barely misses you. You hit the bat. You kill the bat! The frilled lizard hisses angrily. You hit the adder. The adder is lightly wounded. The adder misses you. You hit the adder. Your headbutt misses the adder. The adder is moderately wounded. Jessica shouts! The adder barely misses you. The adder bites you. Jessica gestures wildly. You take 2 damage, and have 27/33 hp. You miss the adder. Your headbutt misses the adder. The adder is moderately wounded. The adder barely misses you. You barely miss the adder. The adder is moderately wounded. The adder barely misses you. Jessica casts a spell. Jessica seems to speed up. The adder bites you. You are poisoned. The adder poisons you! The frilled lizard bites you but does no damage. You take 1 damage, and have 27/33 hp. The magic dart hits the frilled lizard. You kill the frilled lizard! You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 4 damage, and have 23/33 hp. You now have 7/8 mp. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Hit: a) +0 short sword (devious) {d:5 devious} Press: ? - help, Dir - move target Okay, then. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (fast, 100% to hit) The magic dart hits Jessica. Jessica is moderately wounded. You feel sick. The adder bites you but does no damage. Jessica closely misses you. You take 2 damage, and have 21/33 hp. You now have 6/8 mp. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (moderately wounded, fast, 100% to hit) The magic dart hits Jessica. Jessica is severely wounded. You feel sick. The adder bites you but does no damage. Jessica hits you with a +0 club. You take 4 damage, and have 17/33 hp. You now have 5/8 mp. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (severely wounded, fast, 100% to hit) The magic dart hits Jessica. You kill Jessica! You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Training target 3.0 for Conjurations reached! Your Conjurations skill increases to level 3! You need to enable at least one skill for training. You take 2 damage, and have 15/33 hp. You now have 4/8 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 14/33 hp. You now have 3/8 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 13/33 hp. You now have 2/8 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. You feel sick. The adder barely misses you. x2 You now have 1/8 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 4! You regained 2 hp, and now have 15/41 hp. You now have 0/10 mp. You feel sick. You are no longer poisoned. You take 1 damage, and have 14/41 hp. You start resting. Magic restored. You regained 18 hp, and now have 32/41 hp. You regained 8 mp, and now have 9/10 mp. You start resting. Magic restored. You regained 2 hp, and now have 34/41 hp. MP restored: 10 You start resting. HP restored. You regained 2 hp, and now have 36/41 hp. You start resting. HP restored. Health restored: 41 You see here a +0 quarterstaff. Things that are here: a +0 club; a +0 robe; the human corpse of Jessica d - 3 stones {d:2}; e - a +0 robe (worn) {ac:2 enc:0} e - a +0 hat (worn) {ac:0 enc:0}; f - a +0 robe (worn) {ac:2 enc:0} You now have 48 gold pieces (gained 4). c - a wand of warping (8) You now have 52 gold pieces (gained 4). You pick up a parchment of Swiftness and begin reading... You add the spell Swiftness to your library. You now have 62 gold pieces (gained 10). You see here a +0 scale mail. You now have 71 gold pieces (gained 9). You encounter a kobold. It is wielding a +0 dagger. Key pressed, stopping explore. You encounter Terence the Veteran. He is wielding a +0 mace and carrying a wand of flame. The magic dart hits Terence but does no damage. Terence zaps a wand. The puff of flame misses you. You now have 9/10 mp. The magic dart hits Terence but does no damage. You now have 8/10 mp. The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" You now have 7/10 mp. The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" You now have 6/10 mp. The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. You take 1 damage, and have 40/41 hp. You now have 5/10 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! You take 7 damage, and have 33/41 hp. You now have 4/10 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Terence barely misses you. You now have 3/10 mp. Hit: a) +0 short sword (devious) {d:5 devious} Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 62% to hit and 55% to hit with your headbutt) You closely miss Terence. Terence is moderately wounded. Terence screams, "Your supposed skill won't protect you!" Terence barely misses you. Hit: a) +0 short sword (devious) {d:5 devious} Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 62% to hit and 55% to hit with your headbutt) You closely miss Terence. Your headbutt misses Terence. Terence is moderately wounded. Terence hits you with a +0 mace. You take 5 damage, and have 29/41 hp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. You take 4 damage, and have 25/41 hp. You now have 3/10 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Terence zaps a wand. The puff of flame hits you. You take 4 damage, and have 21/41 hp. You now have 2/10 mp. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 11/41 hp. MASSIVE DAMAGE!! You now have 1/10 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/41 hp. You now have 0/10 mp. You take a swig of the potion and twirl your +0 devious short sword {d:5 devious}. You hit Terence but do no damage. Terence is moderately wounded. You savour every drop. Magic courses through your body. Terence barely misses you. MP restored: 10 Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You now have 9/10 mp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #################### #................... ......@@............ ############.########### #.#.......... #.#.####.#### #.#....#.#... #.####.####.#.#.## #.^.........#.#... #############.#### ............. You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) A clockroach zombie (D:2) An adder zombie (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A ball python zombie (D:2) 3 bats 2 frilled lizards 2 goblins (D:1) A jackal zombie (D:2) 3 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 67 | D:1 | Reached skill level 2 in Conjurations 194 | D:1 | Reached XP level 2. HP: 24/26 MP: 3/6 199 | D:1 | Reached skill level 1 in Fighting 308 | D:1 | HP: 13/27 [frilled lizard (3)] 313 | D:1 | HP: 10/27 [goblin/+0 dagger (1)] 437 | D:1 | You add the spell Freezing Cloud to your library. 845 | D:2 | You add the spell Brom's Barrelling Boulder to your | library. 882 | D:2 | Reached skill level 4 in Spellcasting 882 | D:2 | Reached XP level 3. HP: 31/33 MP: 1/8 986 | D:2 | Encountered Jessica 996 | D:2 | Killed Jessica 996 | D:2 | HP: 16/33 [poisoned by an adder] 997 | D:2 | Reached skill level 3 in Conjurations 1001 | D:2 | Reached XP level 4. HP: 15/41 MP: 0/10 1001 | D:2 | HP: 14/41 [poisoned by an adder] 1115 | D:2 | Identified a wand of warping (8) 1146 | D:2 | You add the spell Swiftness to your library. 1256 | D:2 | Identified a wand of flame (17) 1256 | D:2 | Encountered Terence 1269 | D:2 | HP: 11/41 [Terence/+0 mace (10)] 1270 | D:2 | HP: 5/41 [Terence/+0 mace (6)] 1273 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms D:2: minmay_skewed_foursquare, layout_loops_ring, serial_undead, serial_undead_a, serial_undead_c, serial_undead_c, serial_undead_c, roderic_lattice_a, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.5 Fighting | 1 | 1.0 Spellcasting | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 52 | 2 || 54 Drunken Brawl | | 1 || 1 Melee: Dagger | 30 | || 30 Headbutt | 6 | || 6 Short sword | 22 | 3 || 25 Cast: Magic Dart | 45 | 11 || 56 Drink: Magic | | 1 || 1 Armour: Robe | 68 | 8 || 76 Dodge: Dodged | 46 | 5 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1273 | 1261 | 12 | 419 | 612 | 2 | 636.5 | Dungeon | 1273 | 1261 | 12 | 419 | 612 | 2 | 636.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 841 daAuts D:2: 432 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.0 +-------+-------+-------+-------+-------+----------------------