Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17774251543221995553 102 dossy the Conjurer (level 4, 0/39 HPs) Began as an Oni Conjurer on Apr 1, 2026. Slain by an orc ... wielding a +0 war axe (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:20 (3103 turns). dossy the Conjurer (Oni Conjurer) Turns: 3103, Time: 00:05:21 Health: 0/39 AC: 3 Str: 13 XL: 4 Next: 77% Magic: 0/9 EV: 9 Int: 19 God: Gold: 296 SH: 0 Dex: 7 Spells: 2/9 levels left rFire . . . (100%) c - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 296 gold pieces. Inventory: Hand Weapons b - a +0 spear (You found it on level 1 of the Dungeon) c - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) e - a +1 dagger of freezing (You took it off a goblin on level 1 of the Dungeon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Talismans f - a quill talisman (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of enchant armour {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of blinking {unknown} h - 5 scrolls of teleportation {unknown} j - a scroll of fear {unknown} Potions g - a potion of magic f - 3 potions of haste {unknown} k - a potion of enlightenment {unknown} l - a potion of berserk rage {unknown} n - a potion of heal wounds {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 4.1 Conjurations + Level 0.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 22% 2 Sublimation of Blood Necr 3% N/A 22% 2 Tukima's Dance Hex 3% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20855 Temple: D:4-7 Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap barely misses you. You now have 3/8 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You now have 2/8 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. You take 19 damage, and have 20/39 hp. MASSIVE DAMAGE!! You now have 1/8 mp. The sleepcap completely misses you. You hit the sleepcap. You destroy the sleepcap! You start resting. HP restored. You regained 14 hp, and now have 35/39 hp. You regained 5 mp, and now have 7/9 mp. You start resting. Magic restored. You start resting. Magic restored. You regained 2 hp, and now have 37/39 hp. MP restored: 9 You start resting. HP restored. Health restored: 39 You encounter a ball python. The ball python hisses angrily. You encounter a rat. The ball python barely misses you. You hit the ball python. You kill the ball python! Hit: c) +0 hand axe Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You encounter a kobold. It is wielding a +0 dagger. The kobold shouts! You hear an angry hiss. You see here 6 gold pieces. Hit: c) +0 hand axe Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You now have 8/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You now have 7/9 mp. You encounter a frilled lizard. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 6/9 mp. You encounter a bat. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat but does no damage. You now have 6/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. You now have 5/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat closely misses you. You closely miss the bat. Your headbutt misses the bat. The bat is heavily wounded. The bat hits you but does no damage. x2 You closely miss the bat. Your headbutt misses the bat. The bat is heavily wounded. The bat hits you but does no damage. x2 You barely miss the bat. The bat is heavily wounded. The bat misses you. The magic dart hits the bat. You kill the bat! You now have 4/9 mp. You now have 276 gold pieces (gained 6). Magic restored. You now have 285 gold pieces (gained 9). A rat comes into view. You regained 4 mp, and now have 8/9 mp. You see here a scroll labelled KUQETHR NUUDO. MP restored: 9 The magic dart hits the rat. You kill the rat! You now have 8/9 mp. d - 2 scrolls labelled KUQETHR NUUDO (gained 1) Things that are here: a +0 dagger; a kobold corpse n - a gluggy clear potion MP restored: 9 You now have 296 gold pieces (gained 11). d - 3 scrolls labelled KUQETHR NUUDO (gained 1) You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You now have 8/9 mp. The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You now have 7/9 mp. You completely miss the endoplasm. You headbutt the endoplasm, but do no damage. The endoplasm is severely wounded. The endoplasm hits you. The endoplasm closely misses you. You take 1 damage, and have 38/39 hp. You barely miss the endoplasm. You headbutt the endoplasm. You kill the endoplasm! Done exploring. Health restored: 39; MP restored: 9 Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter an orc wizard, an orc priest and 2 orcs. There is a stone staircase leading up here. There are monsters nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You take 8 damage, and have 31/39 hp. MASSIVE DAMAGE!! You now have 8/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest but does no damage. The orc shouts! You hear an angry growl. You hear a shout! You now have 7/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest but does no damage. The orc shouts! You encounter an orc. It is wielding a +0 trident. You encounter a black bear. You now have 6/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest but does no damage. You now have 5/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. You now have 4/9 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The orc hits you with a +0 hand axe. You take 1 damage, and have 31/39 hp. You now have 3/9 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (84% to hit) You focus your ray upon the black bear. The searing ray hits the orc. You kill the orc! The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +0 war axe! You encounter a jelly. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You take 10 damage, and have 21/39 hp. MASSIVE DAMAGE!! You now have 1/9 mp. You stop channelling your searing ray. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You take 6 damage, and have 15/39 hp. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest attacks as it pursues you! The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc barely misses you. You take 6 damage, and have 9/39 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 84% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you. * * * LOW HITPOINT WARNING * * * The orc barely misses you. You take 3 damage, and have 6/39 hp. You now have 0/9 mp. Without enough magic to sustain it, your Searing Ray dissipates. The orc priest barely misses you. The orc wizard hits you but does no damage. The orc misses you. You barely miss the orc priest. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" You headbutt the orc priest, but do no damage. The orc priest is lightly wounded. You hit the orc but do no damage. You barely miss the orc wizard. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. The orc hits you with a +0 war axe. You die... ##............# #.##....# #.............# #.##.#### #.....######..## #.##.# # #........).....# #.##.# # ##...######.#..# #.##.# # ##.##..†##.#..# #.##.# # #.#.....#.#..#######....# # #...........oo.......#### # #.........#.@o.#####.# # #........###.#.# #.# # ###.....## #.#.# #.######## ##...## ##.#.# #........# ##.## #....# ########># #.# #..### #.# #.# #..##############.# #.# ###.................. #.# #.....############### You could see an orc priest, an orc wizard and an orc. Vanquished Creatures A sleepcap (D:3) 2 adders (D:2) A dart slug (D:2) 3 ribbon worms (D:2) 11 endoplasms 3 hobgoblins 4 jackals (D:1) An orc (D:4) 4 quokkas (D:1) 2 ball pythons 7 bats 3 frilled lizards 3 goblins 4 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 53 | D:1 | HP: 5/16 [frozen (5)] 466 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 472 | D:1 | Learned a level 2 spell: Searing Ray 491 | D:1 | Reached skill level 2 in Dodging 705 | D:1 | You add the spell Construct Spike Launcher to your library. 887 | D:1 | Reached XP level 3. HP: 31/31 MP: 7/7 1358 | D:2 | You add the spell Tukima's Dance to your library. 1417 | D:2 | Reached skill level 3 in Spellcasting 1683 | D:2 | HP: 13/31 [ribbon worm (8)] 1688 | D:2 | Reached skill level 2 in Stealth 1688 | D:2 | Reached skill level 4 in Conjurations 1692 | D:2 | HP: 7/31 [frozen (3)] 1695 | D:2 | Reached XP level 4. HP: 10/39 MP: 1/8 1812 | D:2 | Learned a level 4 spell: Fulminant Prism 2112 | D:2 | Found Dosmeked's Antique Weapon Boutique. 2496 | D:3 | You add the spell Sublimation of Blood to your library. 3093 | D:4 | Encountered a black bear 3098 | D:4 | HP: 18/39 [orc wizard/+0 dagger (3)] 3101 | D:3 | HP: 6/39 [orc wizard/magic dart (3)] 3103 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: serial_bayou_shore_a, layout_basic, serial_shops, shop D:3: layout_loops_ring D:4: layout_basic, nzn_wu_jian_council_hall Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.6 Spellcasting | 3 | 3.4 Stealth | 2 | 2.0 Conjurations | 4 | 4.1 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 113 | 21 || 134 Melee: Hand axe | 125 | 23 || 148 Unarmed | 4 | || 4 Headbutt | 15 | 9 || 24 Cast: Magic Dart | 9 | 28 || 37 Searing Ray | 2 | 4 || 6 Stab: Sleeping | 3 | 1 || 4 Armour: Robe | 88 | 26 || 114 Dodge: Dodged | 73 | 17 || 90 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3143 | 3077 | 66 | 745 | 1855 | 4 | 785.8 | Dungeon | 3143 | 3077 | 66 | 745 | 1855 | 4 | 785.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1331 daAuts D:2: 1084 daAuts D:3: 718 daAuts D:4: 9 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 +-------+-------+-------+-------+-------+----------------------