Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7058254610741559521 18 dossy the Vexing (level 2, 0/21 HPs) Began as a Barachi Hexslinger on Apr 4, 2026. Killed from afar by Sigmund (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:35 (728 turns). dossy the Vexing (Barachi Hexslinger) Turns: 728, Time: 00:01:35 Health: 0/21 AC: 6 Str: 9 XL: 2 Next: 66% Magic: 1/3 EV: 11 Int: 13 God: Gold: 90 SH: 0 Dex: 14 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling {=f} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +4 ring of protection HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: confused, weak-willed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {=f} Missiles c - 5 stones Armour b - a +0 robe (worn) e - a +0 leather armour (You found it on level 1 of the Dungeon) Jewellery d - a +4 ring of protection (worn) (You found it on level 1 of the Dungeon) Wands f - a wand of mindburst (11) (You found it on level 2 of the Dungeon) Scrolls p - 2 scrolls of poison c - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} Potions d - 2 potions of resistance {unknown} f - a potion of lignification {unknown} j - a potion of curing {unknown} k - a potion of moonshine {unknown} Skills: - Level 1.2 Fighting - Level 2.0 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 4.3 Hexes - Level 1.1 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Tukima's Dance Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 43% 4 Summon Ice Beast Ice/Summ 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Passage of Golubria Tloc 0% N/A 95% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11157 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You encounter a ball python. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You now have 22 gold pieces (gained 9). You encounter a rat. You shoot a sling bullet. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is moderately wounded. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Your Hexes skill increases to level 4! You encounter a ball python. The ball python leaves your sight. You pick up a parchment of Summon Ice Beast and begin reading... You add the spell Summon Ice Beast to your library. You shoot a sling bullet. The sling bullet hits the ball python. The ball python hisses angrily. The ball python is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you but does no damage. The ball python closely misses you. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python bites you. The ball python closely misses you. You take 1 damage, and have 20/21 hp. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! HP restored. e - a scroll labelled KOMMUNAIME Health restored: 21 You now have 33 gold pieces (gained 11). d - a +4 ring of protection You now have 38 gold pieces (gained 5). j - a sedimented ruby potion You see here a +0 mace. You now have 48 gold pieces (gained 10). You enter the shallow water. You enter the shallow water. Key pressed, stopping explore. You encounter a bat. You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. You shoot a sling bullet. The sling bullet closely misses the bat. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You encounter a ball python. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! e - 2 scrolls labelled KOMMUNAIME (gained 1) k - a white potion You now have 57 gold pieces (gained 9). e - 3 scrolls labelled KOMMUNAIME (gained 1) You now have 67 gold pieces (gained 10). You encounter a hobgoblin. You shoot a sling bullet. The sling bullet completely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Unknown command. d - a +4 ring of protection (worn) You start waiting. Done waiting. h - a scroll labelled BESESOTUABB e - a +0 leather armour Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You encounter a hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! You encounter a kobold. It is wielding a +0 dagger and quivering stones. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 1/3 mp. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The kobold shouts! The kobold throws a stone. The stone closely misses you. You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. A giggling sprite leaps out and makes the kobold trip over its own feet. You kill the kobold! The sprites lose interest in your situation. Magic restored. You feel your willpower return. c - 5 stones (gained 1) You see here a +0 dagger. You now have 77 gold pieces (gained 10). f - a wand of mindburst (11) MP restored: 3 You open the door. There is an open door here. You encounter a hobgoblin and a dart slug. The hobgoblin shouts! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 1/3 mp. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is lightly wounded. A giggling sprite leaps out and makes the hobgoblin trip over its own feet. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The dart slug launches a dart at you. The slug dart hits you but does no damage. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! The sprites lose interest in your situation. You feel your willpower return. Key pressed, stopping explore. You now have 90 gold pieces (gained 13). You open the door. Found an escape hatch in the ceiling. MP restored: 3 There is an open door here. There is an escape hatch in the ceiling here. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund casts a spell at you. You are confused. You now have 1/3 mp. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. You feel less confused. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, chance to call a sprite on attack: 53%, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is lightly wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is lightly wounded. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, heavily drained, chance to call a sprite on attack: 60%, 54% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. A giggling sprite leaps out and smacks Sigmund with his own hand. Sigmund is moderately wounded. The jinxing sprites lose interest in you. Sigmund misses you. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, heavily drained, 54% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund barely misses you. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, heavily drained, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Sigmund hits you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. Casting: Jinxbite (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund misses you. You now have 0/3 mp. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, heavily drained, chance to call a sprite on attack: 60%, 54% to hit) You shoot a sling bullet. The sling bullet completely misses Sigmund. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is heavily wounded. Sigmund closely misses you. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, heavily drained, chance to call a sprite on attack: 60%, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is heavily wounded. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, heavily drained, chance to call a sprite on attack: 60%, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is severely wounded. Sigmund closely misses you. Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, heavily drained, chance to call a sprite on attack: 60%, 54% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is severely wounded. The jinxing sprites lose interest in you. Sigmund points at you and mumbles some strange words. The magic dart hits you. You take 6 damage, and have 15/21 hp. MASSIVE DAMAGE!! Fire: a) +1 sling {=f} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, heavily drained, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. You take 3 damage, and have 12/21 hp. You hear some strange, mumbled words. You are confused. You bump into the rock wall. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 6/21 hp. MASSIVE DAMAGE!! A puff of flame appears from out of thin air! The puff of flame hits you. You die... #....#.#..'..) #....#.#.##... #............. ###...##...#.. ######....+...+.. #........##...#.. #........##...#.. ########........##...### #<..{..@........##...# #.######......#.##...# #.# #......#.# ...# #.# #......#.# #.# #......#.# #.# #......# # #.# ######## #.# #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs 3 hobgoblins 7 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 3 kobolds A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 91 | D:1 | You add the spells Tukima's Dance, Passage of Golubria and | Yara's Violent Unravelling to your library. 121 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 167 | D:1 | Reached skill level 4 in Hexes 172 | D:1 | You add the spell Summon Ice Beast to your library. 310 | D:1 | Learned a level 2 spell: Jinxbite 648 | D:2 | Identified a wand of mindburst (11) 705 | D:2 | Encountered Sigmund 727 | D:2 | HP: 6/21 [something (7)] 728 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_rooms D:2: cheibrodos_greedy_goblins, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.3 Fighting | | 1.2 Ranged Weapons | | 2.0 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 66 Cast: Jinxbite || 4 Armour: Robe || 16 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 841 | 809 | 32 | 100 | 575 | 2 | 420.5 | Dungeon | 841 | 809 | 32 | 100 | 575 | 2 | 420.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 679 daAuts D:2: 162 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------