Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2509911236985046453 217 dossy the Vexing (level 5, -7/37 HPs) Began as a Barachi Hexslinger on Apr 4, 2026. Was an Initiate of Hepliaklqana. Mangled by a hound draugr ... wielding a +0 glaive (13 damage) ... on level 4 of the Dungeon. The game lasted 00:06:41 (2751 turns). dossy the Vexing (Barachi Hexslinger) Turns: 2751, Time: 00:06:42 Health: -7/37 AC: 5 Str: 12 XL: 5 Next: 94% Magic: 4/6 EV: 11 Int: 13 God: Hepliaklqana [......] Gold: 168 SH: 0 Dex: 20 Spells: 1/6 levels left rFire + . . (50%) a - +1 sling {=f d:10} rCold + . . (50%) (no offhand) rNeg . . . (100%) k - +0 leather armour {ac:3 enc:4} rPois . (100%) j - +1 helmet {ac:1 enc:0} rElec . (100%) n - scarf {rC+ rF+} {ac:0 enc:0 rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + o - +6 ring of dexterity {Dex} HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%), Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 237 gold pieces. You spent 69 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling (weapon) {=f d:10} b - the +1 war axe of Objectivity {flame, rC+ rCorr Dex+4, d:12 flame} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. c - a +0 bardiche {d:19 h:2 r:2} (You found it on level 1 of the Dungeon) Missiles g - 4 poisoned darts {d:0 poison} h - 5 stones {d:2} Armour j - a +1 helmet (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) k - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 3 of the Dungeon) l - a +0 ring mail {ac:5 enc:7} (You found it on level 3 of the Dungeon) m - a +2 scale mail of willpower {ac:6 enc:10 Will+} (You found it on level 2 of the Dungeon) n - a scarf of resistance (worn) {ac:0 enc:0 rC+ rF+} (You found it on level 1 of the Dungeon) Jewellery o - a +6 ring of dexterity (worn) {Dex} (You found it on level 2 of the Dungeon) Scrolls p - a scroll of poison c - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} t - 3 scrolls of teleportation l - 2 scrolls of fear {unknown} m - a scroll of torment {unknown} k - a scroll of amnesia {unknown} Potions d - 2 potions of magic {unknown} f - 2 potions of attraction {unknown} j - 2 potions of lignification {unknown} n - a potion of heal wounds {unknown} c - 2 potions of curing p - a potion of resistance {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.2 Fighting - Level 2.0 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 7.0 Hexes - Level 1.1 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% 2d2 3% 2 b - Inner Flame Hex/Fire 11% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 6% 3 Cause Fear Hex 9% N/A 19% 4 Construct Spike Launche Frge 0% 2d3 47% 2 Mercury Arrow Conj/Alch 0% 2d5 47% 2 Sublimation of Blood Necr 0% N/A 47% 2 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Launch Clockwork Bee Frge 0% N/A 71% 3 Swiftness Air 0% N/A 71% 3 Vampiric Draining Necr 0% 2d6 71% 3 Forge Blazeheart Golem Fire/Frge 2% N/A 96% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20853 Temple: D:4-7 Altars: Ashenzari Hepliaklqana Kikubaaqudgha Shops: D:3 ![[* Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Found an escape hatch in the floor. You now have enough gold to buy a +1 leather armour of poison resistance on this level. You can access your shopping list by pressing '$'. You now have 137 gold pieces (gained 7). c - 3 scrolls labelled ETIMUD DIORALOC (gained 1) k - a scroll labelled TUAVIA WARYU There is an escape hatch in the ceiling here. m - a +0 leather armour Found a stone staircase leading up. Done exploring. d - a +1 flail of concussion {d:11 concuss} j - a stone {d:2}; e - 4 poisoned darts {d:0 poison} k - a +1 helmet (worn) {ac:1 enc:0}; f - a stone {d:2} j - a +0 ring mail {ac:5 enc:7}; g - a +0 chain mail {ac:8 enc:14} l - a +2 scale mail of willpower {ac:6 enc:10 Will+} h - a +1 helmet (worn) {ac:1 enc:0} k - a scarf of resistance (worn) {ac:0 enc:0 rC+ rF+} i - a +0 leather armour {ac:3 enc:4}; m - a +6 ring of dexterity (worn) {Dex} k - a +2 scale mail of willpower {ac:6 enc:10 Will+} l - a scarf of resistance (worn) {ac:0 enc:0 rC+ rF+} This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. Okay, then. Okay, then. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your +0 robe {ac:2 enc:0}. x5 You finish removing your +0 robe {ac:2 enc:0}. You start putting on your armour. You continue putting on your +0 leather armour {ac:3 enc:4}. x5 You finish putting on your +0 leather armour {ac:3 enc:4}. Done exploring. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You encounter an adder. There is a stone staircase leading up here. You miscast Jinxbite. Nothing appears to happen. You now have 3/5 mp. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 1/5 mp. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You have reached level 5! Health restored: 37 The sprites lose interest in your situation. Your magical contamination has completely faded away. You feel your willpower return. Magic restored. Found a stone staircase leading down. MP restored: 6 Found a stone staircase leading up. There is a stone staircase leading down here. There is a stone staircase leading down here. You now have 151 gold pieces (gained 14). You encounter a howler monkey. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 4/6 mp. You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey is moderately wounded. A giggling sprite leaps out and insults the howler monkey's ancestors. The howler monkey is moderately wounded. You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey is heavily wounded. A giggling sprite leaps out and smacks the howler monkey with its own hand. The howler monkey is severely wounded. You shoot a sling bullet. The sling bullet closely misses the howler monkey. A giggling sprite leaps out and smacks the howler monkey with its own hand. You kill the howler monkey! You encounter an endoplasm. The jinxing sprites lose interest in you. The endoplasm quivers. You see here the +1 war axe of Objectivity {flame, rC+ rCorr Dex+4}. n - the +1 war axe of Objectivity {flame, rC+ rCorr Dex+4} You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You hear a shout! You encounter a kobold. It is wielding a +0 whip of venom and quivering stones. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 3/6 mp. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! The sprites lose interest in your situation. You encounter a scorpion. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. You shoot a sling bullet. The sling bullet completely misses the scorpion. The scorpion barely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The scorpion barely misses you. You now have 3/6 mp. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is lightly wounded. The scorpion stings you. x2 You take 6 damage, and have 31/37 hp. You shoot a sling bullet. The sling bullet hits the scorpion but does no damage. The scorpion is lightly wounded. A giggling sprite leaps out and makes the scorpion trip over its own legs. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion stings you but does no damage. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. Fire: a) +1 sling {=f d:10} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, heavily drained, chance to call a sprite on attack: 59%, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the scorpion. The scorpion seems less drained. The scorpion barely misses you. The scorpion stings you. You take 2 damage, and have 30/37 hp. Fire: a) +1 sling {=f d:10} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, chance to call a sprite on attack: 50%, 62% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion barely misses you. You take 2 damage, and have 28/37 hp. Fire: a) +1 sling {=f d:10} Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, heavily drained, chance to call a sprite on attack: 59%, 62% to hit) You shoot a sling bullet. The sling bullet hits the scorpion. You kill the scorpion! You feel very sick. Your Hexes skill increases to level 7! You take 3 damage, and have 25/37 hp. You feel sick. o - a +0 whip of venom; f - 5 stones {d:2} (gained 4) The sprites lose interest in your situation. You feel sick. You take 2 damage, and have 23/37 hp. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You take 2 damage, and have 21/37 hp. You start resting. Magic restored. You regained 2 hp, and now have 23/37 hp. You start resting. You feel your willpower return. You regained 2 hp, and now have 25/37 hp. You start resting. Magic restored. MP restored: 6 You start resting. HP restored. You regained 8 hp, and now have 33/37 hp. You start resting. HP restored. Health restored: 37 e - the +1 war axe of Objectivity {flame, rC+ rCorr Dex+4, d:12 flame} n - 4 poisoned darts {d:0 poison}; f - a +0 whip of venom {d:6 venom} o - 5 stones {d:2}; g - 4 poisoned darts {d:0 poison} n - a +0 chain mail {ac:8 enc:14}; h - 5 stones {d:2} o - a +1 helmet (worn) {ac:1 enc:0}; i - a +0 chain mail {ac:8 enc:14} n - a +0 leather armour (worn) {ac:3 enc:4} j - a +1 helmet (worn) {ac:1 enc:0}; o - a +0 ring mail {ac:5 enc:7} k - a +0 leather armour (worn) {ac:3 enc:4} n - a +2 scale mail of willpower {ac:6 enc:10 Will+} l - a +0 ring mail {ac:5 enc:7} o - a scarf of resistance (worn) {ac:0 enc:0 rC+ rF+} m - a +2 scale mail of willpower {ac:6 enc:10 Will+} n - a +6 ring of dexterity (worn) {Dex} n - a scarf of resistance (worn) {ac:0 enc:0 rC+ rF+} o - a +6 ring of dexterity (worn) {Dex} You drop a +0 robe {ac:2 enc:0}. You drop a +0 chain mail {ac:8 enc:14}. You drop a +0 whip of venom {d:6 venom}. Adjust to which letter? (? for menu, Esc to quit) b - the +1 war axe of Objectivity {flame, rC+ rCorr Dex+4, d:12 flame} You drop a +1 flail of concussion {d:11 concuss}. You see here a howler monkey corpse. l - 2 scrolls labelled REMILO HIZISCHIFIR (gained 1) You see here a +0 dagger. You now have enough gold to buy a pair of runed boots on D:3. You can access your shopping list by pressing '$'. You now have 168 gold pieces (gained 17). You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found a stone staircase leading down. You encounter a hound zombie and a hound draugr. Found five items. Found an ancient bone altar of Kikubaaqudgha. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 4/6 mp. You shoot a sling bullet. The sling bullet hits the hound zombie. The hound zombie is moderately damaged. The hound draugr barely misses you. The hound zombie barely misses you. You shoot a sling bullet. The sling bullet barely misses the hound zombie. The sling bullet hits the hound draugr. The hound draugr is lightly damaged. A giggling sprite leaps out and smacks the hound zombie with its own front foot. The hound zombie is moderately damaged. The hound draugr hits you from afar with a +0 glaive! Your doom draws closer. The hound zombie bites you but does no damage. The hound draugr hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The hound zombie barely misses you. You take 19 damage, and have 18/37 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Fire: a) +1 sling {=f d:10} Press: ? - help, Shift-Dir - straight line Aim: a hound zombie (moderately damaged, heavily drained, chance to call a sprite on attack: 69%, 69% to hit) You shoot a sling bullet. The sling bullet hits the hound zombie. The hound zombie is heavily damaged. A giggling sprite leaps out and makes the hound zombie trip over its own feet. The hound zombie is severely damaged. The hound draugr hits you from afar with a +0 glaive. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The hound zombie barely misses you. The hound draugr hits you from afar with a +0 glaive. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The hound zombie barely misses you. You take 8 damage, and have 10/37 hp. MASSIVE DAMAGE!! The hound zombie attacks as it pursues you! The hound zombie bites you but does no damage. The hound draugr attacks as it pursues you! The hound draugr hits you from afar with a +0 glaive. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The hound zombie misses you. The hound draugr hits you from afar with a +0 glaive! You die... Hepliaklqana delivers you to your ancestors. ## #.. .. ##.##.#################### #>.......@................ #.######Z################# #.Z.# #..#.÷# ##...## ##.## #÷ ÷. ÷_ You could see a hound zombie (very drained) and a hound draugr. Vanquished Creatures A scorpion (D:4) A howler monkey (D:4) 8 adders 4 dart slugs A ribbon worm (D:2) An orc (D:3) 3 endoplasms 4 hobgoblins (D:2) A quokka (D:3) 7 ball pythons 5 bats 6 frilled lizards 8 goblins 5 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 94 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 98 | D:1 | Learned a level 2 spell: Jinxbite 117 | D:1 | Reached skill level 4 in Hexes 234 | D:1 | You add the spell Swiftness to your library. 239 | D:1 | Found a faded altar of an unknown god. 250 | D:1 | You add the spells Construct Spike Launcher, Launch | Clockwork Bee and Forge Blazeheart Golem to your library. 552 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 584 | D:2 | You add the spell Mercury Arrow to your library. 917 | D:2 | Reached skill level 5 in Hexes 1112 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/5 1243 | D:2 | You add the spell Fulminant Prism to your library. 1816 | D:3 | Found Itaneff's Distillery. 1820 | D:3 | Bought a potion of curing for 30 gold pieces 1966 | D:3 | You add the spell Gell's Gavotte to your library. 2041 | D:3 | Found Icol's Antique Armour Boutique. 2055 | D:3 | Found Viloal's Armour Shoppe. 2095 | D:3 | You add the spell Vampiric Draining to your library. 2176 | D:3 | Found Locarif's General Store. 2192 | D:3 | Found a broken altar of Ashenzari. 2278 | D:3 | Found a hazy altar of Hepliaklqana. 2321 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 2338 | D:3 | Reached skill level 6 in Hexes 2397 | D:3 | Bought a scroll of teleportation for 39 gold pieces 2484 | D:3 | Learned a level 3 spell: Inner Flame 2517 | D:4 | Reached XP level 5. HP: 37/37 MP: 1/6 2592 | D:4 | Identified the +1 war axe of Objectivity {flame, rC+ rCorr | Dex+4} 2622 | D:4 | Reached skill level 7 in Hexes 2735 | D:4 | You add the spell Sublimation of Blood to your library. 2745 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2748 | D:4 | HP: 18/37 [hound draugr/+0 glaive (8)] 2751 | D:4 | HP: 6/37 [hound draugr/+0 glaive (5)] 2751 | D:4 | Mangled by a hound draugr Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_rooms, angelslayer_ecumenical_altar_simple_liquid, minmay_tetromino_t2 D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_catch_the_wave, serial_shops, nicolae_shop_gibbet_a_chance, nicolae_shop_well_armoured, shop, nicolae_shop's_first_dollar, minivault_5 D:4: layout_basic, nicolae_kikubaaqudgha_piles_of_ancient_bones, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Hexes | 4 5 6 7 | 7.0 Fighting | | 1.2 Ranged Weapons | | 2.0 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 67 | 59 || 126 Cast: Jinxbite | 14 | 16 || 30 Armour: Robe | 8 | 7 || 15 Leather armour | | 13 || 13 Dodge: Dodged | 15 | 21 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3145 | 3103 | 42 | 60 | 2579 | 4 | 786.2 | Dungeon | 3145 | 3103 | 42 | 60 | 2579 | 4 | 786.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1521 daAuts D:3: 836 daAuts D:1: 523 daAuts D:4: 263 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.5 +-------+-------+-------+-------+-------+----------------------