Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16904297830929635421 86 dossy the Vexing (level 4, 0/32 HPs) Began as a Barachi Hexslinger on Apr 4, 2026. Slain by Terence ... wielding a +0 morningstar (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1454 turns). dossy the Vexing (Barachi Hexslinger) Turns: 1454, Time: 00:02:44 Health: 0/32 AC: 3 Str: 11 XL: 4 Next: 49% Magic: 3/5 EV: 11 Int: 13 God: Gold: 2 SH: 0 Dex: 15 Spells: 3/5 levels left rFire + . . (50%) a - +1 sling {=f d:9} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe {ac:2 enc:0} rPois . (100%) f - +0 helmet {ac:1 enc:0} rElec . (100%) g - scarf {Repulsion} {ac:0 enc:0 Repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of protection from fire {rF+} HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: repel missiles @: lethally poisoned (0 -> -6), weak-willed, jinxed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. You spent 39 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling (weapon) {=f d:9} c - a +1 dagger of venom {d:5 venom} (You took it off a goblin on level 1 of the Dungeon) Missiles d - 3 curare-tipped darts {d:0 curare} e - 9 stones {d:2} Armour b - a +0 robe (worn) {ac:2 enc:0} f - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) g - a scarf of repulsion (worn) {ac:0 enc:0 Repulsion} (You found it on level 3 of the Dungeon) i - a +0 ring mail (You took it off a gnoll on level 2 of the Dungeon) Jewellery h - a ring of protection from fire (worn) {rF+} (You found it on level 3 of the Dungeon) Talismans j - a maw talisman (You found it on level 2 of the Dungeon) Scrolls p - a scroll of poison c - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} Potions c - 3 potions of curing j - a potion of resistance {unknown} k - a potion of lignification {unknown} l - a potion of moonshine {unknown} Skills: - Level 1.2 Fighting - Level 2.0 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 5.6 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 9% 3 Inner Flame Hex/Fire 9% N/A 21% 3 Cause Fear Hex 7% N/A 26% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Awaken Armour Erth/Frge 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16375 Altars: Shops: D:2 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You encounter a gnoll. It is wielding a +0 flail. You have reached level 4! You feel agile. Health restored: 32 You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll shouts! The gnoll is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and bonks the gnoll with its +0 flail. The gnoll is moderately wounded. The jinxing sprites lose interest in you. You encounter a gnoll. It is wielding a +0 club. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll shouts! You shoot a sling bullet. The sling bullet barely misses the gnoll. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll seems less drained. You now have 1/5 mp. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. A giggling sprite leaps out and insults the gnoll's ancestors. The gnoll is severely wounded. The gnoll hits you with a +0 flail! The gnoll barely misses you. The gnoll hits you with a +0 flail. The gnoll barely misses you. You take 13 damage, and have 19/32 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Unknown command. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, heavily drained, chance to call a sprite on attack: 61%, 66% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 16/32 hp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, heavily drained, chance to call a sprite on attack: 61%, 66% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 15/32 hp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (chance to call a sprite on attack: 57%, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. A giggling sprite leaps out and insults the gnoll's ancestors. The gnoll is moderately wounded. The jinxing sprites lose interest in you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You take 4 damage, and have 11/32 hp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, heavily drained, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Jinxbite (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 10/32 hp. You now have 0/5 mp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, heavily drained, chance to call a sprite on attack: 62%, 62% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll seems less drained. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 5/32 hp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, chance to call a sprite on attack: 57%, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll barely misses you. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, chance to call a sprite on attack: 57%, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 1/32 hp. You are too injured to fight recklessly! Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, heavily drained, chance to call a sprite on attack: 62%, 62% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is almost dead. The gnoll closely misses you. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, heavily drained, chance to call a sprite on attack: 62%, 62% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and smacks the gnoll with its own hand. You kill the gnoll! The jinxing sprites lose interest in you. You start resting. You feel your willpower return. You regained 5 hp, and now have 7/32 hp. You regained 2 mp, and now have 2/5 mp. You start resting. Magic restored. You regained 4 hp, and now have 11/32 hp. You regained 2 mp, and now have 4/5 mp. You start resting. Magic restored. You regained 2 hp, and now have 13/32 hp. MP restored: 5 You start resting. HP restored. You regained 15 hp, and now have 28/32 hp. You start resting. You encounter a rat. A rat is nearby! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The rat squeaks loudly. You now have 3/5 mp. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to call a sprite on attack: 66%, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the rat. Unknown command. Fire: a) +1 sling {=f d:9} Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to call a sprite on attack: 66%, 58% to hit) You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! You now have 41 gold pieces (gained 6). i - a +0 ring mail You see here a +0 flail. The sprites lose interest in your situation. Things that are here: a +0 club; a gnoll corpse You start resting. Magic restored. You start resting. HP restored. Health restored: 32 You start resting. Magic restored. MP restored: 5 You see here a +0 flail. You feel your willpower return. You see here a +0 club. Found an escape hatch in the floor. Found Lugapt's Distillery. There is an open translucent door here. There is an entrance to Lugapt's Distillery here. f -> c - 3 potions of curing (gained 1) Thank you for shopping at Lugapt's Distillery! You can access your shopping list by pressing '$'. You start waiting. You encounter a kobold. It is wielding a +0 short sword. You open the door. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! There is an open translucent door here. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You see here a +0 dagger. Found a stone staircase leading down. Found a stone staircase leading up. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You pick up a parchment of Awaken Armour and begin reading... You add the spell Awaken Armour to your library. j - a maw talisman You encounter a frilled lizard. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You encounter Terence the Veteran. He is wielding a +0 morningstar. Terence shouts! You hear an angry hiss. You encounter an adder. You shoot a sling bullet. The sling bullet closely misses Terence. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence barely misses you. You now have 3/5 mp. You shoot a sling bullet. The sling bullet closely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. The adder bites you. You are poisoned. The adder poisons you! You encounter a kobold. It is wielding a +0 dagger and quivering stones. Terence misses you. You take 3 damage, and have 29/32 hp. You shoot a sling bullet. The sling bullet closely misses Terence. You feel sick. The kobold shouts! The adder barely misses you. Terence closely misses you. You take 2 damage, and have 27/32 hp. You shoot a sling bullet. The sling bullet closely misses Terence. You feel sick. The adder completely misses you. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 14 damage, and have 13/32 hp. MASSIVE DAMAGE!! You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. A giggling sprite leaps out and smacks Terence with his own hand. Terence is heavily wounded. You feel very sick. The adder barely misses you. Terence hits you with a +0 morningstar! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.......# #......## ....### ##...### .....# #...# ##.#### #...# #.....# #...#### #..##.#####....... ...#####..#...........### .....K.S@.............# # #@.#...........### #..##.#####....... #.....# #....... ##.#### #....#.# #.# #...#'#+ ####.###.# ##....#∩# .........#######....#'#' #.##.####......#.....#.# ##.####.#........ You could see Terence (very drained), an adder and a kobold. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:3) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 6 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 6 goblins 6 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 74 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 77 | D:1 | Learned a level 2 spell: Jinxbite 109 | D:1 | Reached skill level 4 in Hexes 427 | D:1 | HP: 8/21 [quokka (4)] 428 | D:1 | Reached XP level 3. HP: 10/26 MP: 1/4 434 | D:1 | HP: 7/26 [frilled lizard (1)] 803 | D:3 | HP: 13/26 [adder (1)] 805 | D:3 | Reached skill level 5 in Hexes 1095 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/5 1105 | D:2 | HP: 16/32 [gnoll/+0 club (3)] 1110 | D:2 | HP: 5/32 [gnoll/+0 club (5)] 1112 | D:2 | HP: 1/32 [gnoll/+0 club (5)] 1262 | D:2 | Found Lugapt's Distillery. 1271 | D:2 | Bought a potion of curing for 39 gold pieces 1415 | D:2 | You add the spell Awaken Armour to your library. 1447 | D:2 | Encountered Terence 1453 | D:2 | HP: 15/32 [Terence/+0 morningstar (12)] 1454 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, minmay_box_of_dots D:2: layout_loops_cross, serial_shops, nicolae_shop_glassy, uniq_terence D:3: layout_rooms, zin_purify Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 5 | 5.6 Fighting | | 1.2 Ranged Weapons | | 2.0 Dodging | | 2.1 Spellcasting | | 1.1 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 100 | 30 || 130 Cast: Jinxbite | 8 | 4 || 12 Armour: Robe | 37 | 13 || 50 Dodge: Dodged | 37 | 19 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1623 | 1587 | 36 | 553 | 730 | 3 | 541.0 | Dungeon | 1623 | 1587 | 36 | 553 | 730 | 3 | 541.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 764 daAuts D:2: 659 daAuts D:3: 199 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 +-------+-------+-------+-------+-------+----------------------