Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2155276017634011489 1899 dossy the Jinx (level 9, 0/56 HPs) Began as a Barachi Hexslinger on Apr 4, 2026. Was a Follower of Hepliaklqana. Slain by a yak (13 damage) ... on level 7 of the Dungeon. The game lasted 00:20:28 (6464 turns). dossy the Jinx (Barachi Hexslinger) Turns: 6464, Time: 00:20:28 Health: 0/56 AC: 4 Str: 11 XL: 9 Next: 15% Magic: 3/15 EV: 12 Int: 15 God: Hepliaklqana [*.....] Gold: 259 SH: 0 Dex: 16 Spells: 3/16 levels left rFire . . . (100%) e - +0 shortbow {=f d:13 h:2} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) j - +0 leather armour {ac:3 enc:4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) i - +0 pair of gloves {ac:1 enc:0} SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of wizardry {Wiz} HPRegen 0.29/turn q - +4 ring of slaying {Slay} MPRegen 0.14/turn %: wizardry (x1) @: weak-willed, portalling projectiles, jinxed, slow A: reduced essence, amphibious, frog-like legs 1, +LOS a: Hop (0%), Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%) You were on level 7 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 259 gold pieces. Inventory: Hand Weapons a - a +1 sling {=f d:13} b - a +4 scimitar {d:21} (You took it off a wight on level 8 of the Dungeon) c - a +5 morningstar {d:22} (You took it off a wight on level 8 of the Dungeon) d - a +0 orcbow {=f d:17 h:2} (You found it on level 5 of the Dungeon) e - a +0 shortbow (weapon) {=f d:13 h:2} (You took it off a centaur on level 6 of the Dungeon) Missiles f - 5 poisoned darts {d:4 poison} g - 5 javelins {d:14} h - 9 stones {d:6} Armour i - a +0 pair of gloves (worn) {ac:1 enc:0} (You found it on level 1 of the Dungeon) j - a +0 leather armour (worn) {ac:3 enc:4} (You found it on level 2 of the Dungeon) k - a +0 ring mail {ac:5 enc:7} (You found it on level 3 of the Dungeon) l - a +0 tower shield {ac:13 enc:15} (You found it on level 4 of the Dungeon) Magical Staves m - a staff of fire {d:9} (You found it on level 6 of the Dungeon) Jewellery n - a ring of magical power {MP+9} (You found it on level 5 of the Dungeon) o - a ring of positive energy {rN+} (You took it off an orc on level 5 of the Dungeon) p - a ring of protection from cold {rC+} (You found it on level 6 of the Dungeon) q - a +4 ring of slaying (worn) {Slay} (You found it on level 4 of the Dungeon) r - a ring of wizardry (worn) {Wiz} (You found it on level 4 of the Dungeon) Wands a - a wand of flame (27) (You found it on level 5 of the Dungeon) f - a wand of mindburst (16) (You found it on level 5 of the Dungeon) Scrolls p - a scroll of poison c - a scroll of noise {unknown} i - 4 scrolls of identify e - a scroll of vulnerability {unknown} t - 4 scrolls of teleportation k - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} I - 2 scrolls of immolation q - a scroll of fog {unknown} Potions f - a potion of cancellation {unknown} c - 2 potions of curing L - 3 potions of lignification o - a potion of heal wounds {unknown} d - a potion of enlightenment {unknown} j - a potion of invisibility {unknown} p - a potion of mutation {unknown} Skills: - Level 3.0 Fighting - Level 3.0 Ranged Weapons + Level 2.1 Armour + Level 3.7 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting + Level 10.2 Hexes - Level 2.0 Translocations - Level 2.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 66% 2d3 1% 2 b - Inner Flame Hex/Fire 21% N/A 2% 3 c - Cause Fear Hex 16% N/A 1% 4 d - Dimensional Bullseye Hex/Tloc 10% N/A 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 36% N/A 1% 2 Sigil of Binding Hex 33% N/A 1% 3 Sandblast Erth 6% 2d5 10% 1 Call Imp Summ 6% N/A 14% 2 Ignite Poison Fire/Alch 6% N/A 50% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 65% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 92% 5 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26479 Temple (1/1) D:4 Zot: 5976 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:2 Jessica, Sigmund Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History l - a ring of protection from cold j - a +0 leather armour (worn) {ac:3 enc:4} k - a +0 ring mail {ac:5 enc:7}; l - a +0 tower shield {ac:13 enc:15} q - a ring of protection from cold; m - a staff of fire {d:9} n - a ring of magical power {MP+9}; o - a ring of positive energy {rN+} p - a ring of protection from cold {rC+} q - a +4 ring of slaying (worn) {Slay}; r - a ring of wizardry (worn) {Wiz} You swap places with Kronk. Found an escape hatch in the floor. Found a stone staircase leading up. You encounter an ice beast. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 12/14 mp. The sprites lose interest in your situation. You feel your willpower return. An ice beast comes into view. MP restored: 14 You shoot an arrow. Kronk avoids your attack. The arrow hits the ice beast! The ice beast is moderately wounded. You shoot an arrow. Kronk avoids your attack. The arrow hits the ice beast. The ice beast is moderately wounded. You shoot an arrow. Kronk avoids your attack. The arrow hits the ice beast. The ice beast is heavily wounded. Kronk closely misses the ice beast. The ice beast hits Kronk. The ice beast freezes Kronk. Kronk resists. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Kronk hits the ice beast but does no damage. The ice beast hits Kronk. The ice beast freezes Kronk. Kronk resists. You now have 12/14 mp. You shoot an arrow. Kronk avoids your attack. The arrow hits the ice beast! You kill the ice beast! Your Hexes skill increases to level 10! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Kronk remembers more of his old skill. Health restored: 56 The sprites lose interest in your situation. Ancestor HP restored. You feel your willpower return. You encounter an ogre. It is wielding a +0 giant spiked club. The ogre shouts! MP restored: 15 You swap places with Kronk. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 13/15 mp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (ally target, chance to call a sprite on attack: 62%, 79% to hit) You shoot an arrow. Kronk avoids your attack. The arrow hits the ogre! The ogre is moderately wounded. Kronk hits the ogre. The ogre hits Kronk with a +0 giant spiked club! Kronk barely misses the ogre. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, ally target, chance to call a sprite on attack: 62%, 79% to hit) You shoot an arrow. Kronk avoids your attack. The arrow hits the ogre. The ogre is severely wounded. The ogre barely misses Kronk. Kronk hits the ogre. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, ally target, chance to call a sprite on attack: 62%, 79% to hit) You shoot an arrow. Kronk avoids your attack. The arrow hits the ogre! You kill the ogre! Your Armour skill increases to level 1! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. MP restored: 15 You start resting. Ancestor HP restored. You feel your willpower return. You swap places with Kronk. Things that are here: a +0 giant spiked club; an ogre corpse You swap places with Kronk. You swap places with Kronk. Done exploring. Done exploring. There is a bloodstained altar of Trog here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 254 gold pieces (gained 18). You now have 259 gold pieces (gained 5). j - a fuming sapphire potion p - a fizzy grey potion As you read the scroll of identify, it crumbles to dust. n -> L - 3 potions of lignification You encounter an orc. It is wielding a +0 flail. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 13/15 mp. You shoot an arrow. The arrow hits the orc. The orc shouts! The orc is almost dead. A giggling sprite leaps out and bonks the orc with its +0 flail. You kill the orc! You hear a bellow! You encounter a yak. You encounter an orc wizard. It is wielding a +0 dagger. You encounter a yak. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target, chance to call a sprite on attack: 62%, 61% to hit) You shoot an arrow. The arrow hits the orc wizard. The orc wizard is lightly wounded. A giggling sprite leaps out and makes the orc wizard trip over its own feet. The orc wizard is heavily wounded. You encounter a yak. The orc wizard casts a spell at you. The magic dart hits you! You encounter a yak. You take 7 damage, and have 49/56 hp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, heavily drained, ally target, chance to call a sprite on attack: 73%, 61% to hit) You shoot an arrow. The arrow hits the orc wizard! You kill the orc wizard! The yak snorts and paws the ground. You encounter an orc. It is wielding a +0 dagger. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to call a sprite on attack: 62%, 76% to hit) You shoot an arrow. Kronk avoids your attack. The arrow closely misses the yak. The arrow hits the yak. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, ally target, chance to call a sprite on attack: 67%, 76% to hit) You shoot an arrow. The arrow closely misses the yak. The arrow barely misses the yak. The arrow closely misses the yak. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The jinxing sprites lose interest in you. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Kronk hits the yak. You now have 12/15 mp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 67%, 76% to hit) Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a yak (lightly wounded, lightly drained, chance to call a sprite on attack: 67%) You create a dimensional link between your ranged weaponry and the yak. Kronk barely misses the yak. You now have 8/15 mp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, ally target, chance to call a sprite on attack: 72%, 76% to hit) You shoot an arrow. The arrow hits the yak! The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The yak seems less drained. The yak closely misses Kronk. The orc hits Kronk with a +0 dagger. Kronk hits the orc. The orc hits Kronk but does no damage. The yak gores you but does no damage. The yak misses Kronk. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, chance to call a sprite on attack: 72%, 76% to hit) You shoot an arrow. The arrow hits the yak! The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. Kronk barely misses the orc. The orc hits Kronk with a +0 dagger. The yak gores you but does no damage. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, chance to call a sprite on attack: 72%, 76% to hit) You shoot an arrow. The arrow hits the yak. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. You kill the yak! The jinxing sprites lose interest in you. Kronk closely misses the orc. The orc hits Kronk but does no damage. Kronk barely misses the orc. Your Armour skill increases to level 2! Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, heavily drained, 76% to hit) You shoot an arrow. The arrow hits the yak. The yak is moderately wounded. The yak seems less drained. The yak gores you! The orc hits Kronk with a +0 dagger. Kronk hits the orc. The yak barely misses you. The orc hits Kronk with a +0 dagger. You take 15 damage, and have 37/56 hp. MASSIVE DAMAGE!! Casting: Dimensional Bullseye (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a yak (moderately wounded) You create a dimensional link between your ranged weaponry and the yak. Kronk misses the orc. The yak gores you! The orc hits Kronk with a +0 dagger. The yak gores you but does no damage. You take 8 damage, and have 29/56 hp. You now have 5/15 mp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, targeted by your dimensional bullseye, 79% to hit) Casting: Jinxbite (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Kronk hits the orc! The orc dies! The yak misses you. The yak barely misses you. The yak gores you but does no damage. You now have 3/15 mp. Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, chance to call a sprite on attack: 62%, 76% to hit) Fire: e) +0 shortbow {=f d:13 h:2} Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, chance to call a sprite on attack: 62%, 76% to hit) You shoot an arrow. The arrow hits the yak but does no damage. The yak is lightly wounded. Your projectile teleports! The arrow hits the yak! The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * The yak gores you! * * * LOW HITPOINT WARNING * * * The yak gores you! You die... Hepliaklqana delivers you to your ancestors. ....##........#... #.# ..............####..# ....................## ................##...## ...........##.........# #).....>.............## ...........##....#....#.# ..$......#####..##......# .........# #..@Y..#. ........## ##.YY..# ........# #.......... ..$..##..< ....?.....#.. .....######.........R## ....## #...##..##... ...## #... )... .... #... )..) ... ..... .... You could see the friendly Kronk the ancestor and 3 yaks. Vanquished Creatures A yak (D:7) A water moccasin (D:6) A sky beast (D:6) An ice beast (D:6) An ogre (D:6) A centaur (D:6) 2 scorpions (D:5) 3 rock fish (D:6) 5 wights (D:8) A bombardier beetle (D:3) 2 hounds 2 orc priests A sleepcap (D:4) A clockroach (D:4) 2 iguanas 4 orc wizards 11 adders 4 gnolls (D:5) 2 shadow imps (D:5) A white imp (D:5) A dart slug (D:5) 13 orcs A ribbon worm (D:5) 8 hobgoblins 2 jackals (D:4) 6 quokkas 11 ball pythons 7 bats 8 endoplasms 5 frilled lizards 6 goblins 6 kobolds 5 rats 126 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:6) A rock fish (D:6) An orc priest (D:8) An orc wizard (D:8) 2 orcs 6 creatures vanquished. Grand Total: 132 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 328 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 331 | D:1 | Learned a level 2 spell: Jinxbite 406 | D:1 | Reached skill level 4 in Hexes 632 | D:1 | You add the spell Sandblast to your library. 879 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 1255 | D:2 | Encountered Sigmund 1328 | D:2 | You add the spell Summon Seismosaurus Egg to your library. 1390 | D:2 | You add the spell Call Imp to your library. 1981 | D:2 | Found a faded altar of an unknown god. 2202 | D:2 | Encountered Jessica 2281 | D:3 | Found a shimmering altar of Xom. 2310 | D:3 | Encountered an angel 2313 | D:3 | Found a glowing silver altar of Zin. 2315 | D:3 | Found a stormy altar of Qazlal. 2451 | D:3 | Reached skill level 1 in Stealth 2505 | D:3 | Reached XP level 4. HP: 32/32 MP: 6/6 2520 | D:3 | Reached skill level 2 in Spellcasting 2524 | D:3 | Learned a level 3 spell: Inner Flame 2615 | D:3 | You add the spell Ignite Poison to your library. 2626 | D:3 | Found a snail-covered altar of Cheibriados. 2645 | D:3 | Reached skill level 5 in Hexes 2715 | D:3 | Reached skill level 2 in Stealth 2715 | D:3 | Reached XP level 5. HP: 37/37 MP: 4/8 3001 | D:4 | You add the spell Ensorcelled Hibernation to your library. 3048 | D:4 | You add the spell Disjunction to your library. 3129 | D:4 | Found a statue of an orb of fire. 3129 | D:4 | Found a staircase to the Ecumenical Temple. 3129 | D:4 | Found a statue of an orb of fire. 3139 | Temple | Entered the Ecumenical Temple 3144 | Temple | Became a worshipper of Hepliaklqana the Forgotten 3179 | D:4 | Reached skill level 3 in Stealth 3179 | D:4 | Reached XP level 6. HP: 43/43 MP: 4/9 3221 | D:4 | Learned a level 4 spell: Cause Fear 3527 | D:5 | Entered Level 5 of the Dungeon 3543 | D:4 | HP: 20/43 [something (4)] 3548 | D:4 | HP: 18/43 [something (1)] 3554 | D:4 | HP: 16/43 [something (1)] 3559 | D:4 | HP: 11/43 [something (1)] 3565 | D:4 | HP: 11/43 [something (2)] 3920 | D:4 | Reached skill level 6 in Hexes 4013 | D:5 | HP: 22/44 [poisoned by an adder] 4225 | D:5 | Reached skill level 2 in Fighting 4225 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/10 4226 | D:5 | Reached skill level 2 in Fire Magic 4234 | D:5 | Reached skill level 3 in Dodging 4366 | D:5 | Identified a wand of flame (27) 4502 | D:5 | Reached skill level 3 in Ranged Weapons 4502 | D:5 | Reached skill level 3 in Spellcasting 4527 | D:5 | Identified a wand of mindburst (16) 4616 | D:5 | You add the spell Hoarfrost Cannonade to your library. 4617 | D:5 | As you read the scroll labelled ZYCZUHO YTWO, it crumbles | to dust. 4617 | D:5 | Identified 6 scrolls of identify 4617 | D:5 | Identified 2 scrolls of teleportation 4618 | D:5 | As you read the scroll of identify, it crumbles to dust. 4618 | D:5 | Identified 2 scrolls of immolation 4619 | D:5 | As you read the scroll of identify, it crumbles to dust. 4619 | D:5 | Identified 2 potions of curing 4759 | D:6 | Reached skill level 3 in Fighting 4760 | D:6 | Found a bloodstained altar of Trog. 4834 | D:6 | Reached * piety under Hepliaklqana 4964 | D:6 | HP: 18/46 [centaur/arrow (8)] 5110 | D:6 | Reached skill level 4 in Spellcasting 5110 | D:6 | Reached skill level 7 in Hexes 5110 | D:6 | Reached XP level 8. HP: 38/52 MP: 11/14 5465 | D:6 | You fall into a shaft and drop 2 floors! 5594 | D:8 | Reached skill level 8 in Hexes 5594 | D:8 | HP: 23/51 [wight/+2 dagger of venom (6)] 5595 | D:8 | Found a radiant altar of Vehumet. 5600 | D:8 | HP: 16/50 [wight/+0 hand axe (1)] 5908 | D:8 | Learned a level 4 spell: Dimensional Bullseye 5913 | D:8 | Reached skill level 1 in Translocations 6036 | D:6 | Reached skill level 2 in Translocations 6085 | D:6 | Reached skill level 9 in Hexes 6309 | D:6 | Reached skill level 10 in Hexes 6309 | D:6 | Reached XP level 9. HP: 56/56 MP: 12/15 6341 | D:6 | Reached skill level 1 in Armour 6444 | D:7 | As you read the scroll of identify, it crumbles to dust. 6444 | D:7 | Identified 3 potions of lignification 6461 | D:7 | Reached skill level 2 in Armour 6464 | D:7 | HP: 25/56 [yak (5)] 6464 | D:7 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_corners D:2: layout_loops_ring, basic_ecumenical_altar, chequers_decorated_corner, kennysheep_generic_room_2, uniq_sigmund, uniq_jessica D:3: layout_rooms, grunt_temple_overflow_order_and_chaos_1, nicolae_qazlal_console_elemental, lemuel_tele_altar D:4: layout_basic, minmay_temple_entry_proselytizer D:5: layout_rooms D:6: layout_basic, trog_three_pillars_becter D:7: layout_cave_pools, nicolae_overflow_hidden_temple D:8: layout_gridville, mainiacjoe_overflow_small_starburst, minmay_lizard_king, uniq_erica Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Hexes | 4 5 6 7 10 | 10.2 Stealth | 1 2 3 | 3.0 Spellcasting | 2 4 | 4.0 Fighting | 2 3 | 3.0 Fire Magic | 2 | 2.0 Dodging | 3 | 3.7 Ranged Weapons | 3 | 3.0 Translocations | 2 | 2.0 Armour | 2 | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Sling | | 2 | || 2 Fire: Sling | 98 | 105 | || 203 Orcbow | | 16 | 74 || 90 Shortbow | | | 54 || 54 Cast: Jinxbite | 15 | 21 | 25 || 61 Cause Fear | | 1 | || 1 Dimensional Bulls | | | 2 || 2 Invoke: Ancestor Identity | | | 1 || 1 Recall Ancestor | | | 1 || 1 Ability: Hop | | | 1 || 1 Read: Identify | | | 4 || 4 Armour: Robe | 23 | 49 | 13 || 85 Leather armour | | | 24 || 24 Dodge: Dodged | 17 | 33 | 24 || 74 Form: Quill | 1 | | || 1 Default | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7306 | 7071 | 235 | 1449 | 4432 | 9 | 811.8 | Dungeon | 7283 | 7057 | 226 | 1449 | 4422 | 8 | 910.4 | Temple | 23 | 14 | 9 | 0 | 10 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1470 daAuts D:6: 1252 daAuts D:2: 1210 daAuts D:4: 1005 daAuts D:5: 861 daAuts D:3: 853 daAuts D:8: 561 daAuts D:7: 67 daAuts Temple: 23 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 301.6 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 339.2 +-------+-------+-------+-------+-------+----------------------